[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
combining classes  XML
Forum Index -> Druids RPG
Author Message
dudeguy



Joined: 01/08/2008 11:29:41
Messages: 23
Offline

It seems to me that if u wanted to make a new system u could combine some of the classes. Just another option for people to use with their servers. If people would choose to do it then it would replace the current druid rpg they are currently running.

Ok, this is what im thinking, since engineer class and monster/medic class are very similar u could just make it as one. So basically getting stuff to do the work for them. Use one set of points for either monsters, sentinels, or vehicles. Or hell, if this is possible, let them go control one of the monsters remotely. Like shoot a trans somewhere while u are in a safe area and ur character will be doin nth while u play as the monster. Kind of like moving around a deemer.

As for the weapon class, obviously the only other option would be to combine it with adren class. Since weapon masters are suppose to be for aggressive playing, combing it with the adren class will make players a lot more aggressive.

This idea obviously does need some work but i think it could become into something better in the future. Now i dun know if any1 has already come up with this idea, if someone did then sry to whoever u r.
Hobo_Joe

Wicked Sick!
[Avatar]

Joined: 06/12/2005 20:15:17
Messages: 513
Location: Utah
Offline

I think the point of having all 4 classes is to NOT have anyone/thing too powerful. such as combining the adren class with the weapons master... that could be a much too powerful class.

A wise monkey is a monkey who doesn't monkey with another monkey's monkey.

The only time I made a mistake is when I thought I made a mistake.

After partying all night Chuck Norris doesn't throw up; Chuck throws down!

Loaded Weapons: [WMD]Hobo_Joe lvl: 389
Medic: Hobo_Healer lvl: 101
Loaded Artifact: LA_Hobo lvl:71
Engineer: enJOEneer lvl:110
No-Class: the_hobonator lvl:54
Monster Master: Summoner_Joe lvl:42
dudeguy



Joined: 01/08/2008 11:29:41
Messages: 23
Offline

ya but unfortunately, with the release of the engineer class. Things are unbalanced. Now i don't know if they have fixed that yet but last i saw, engineer class is very powerful compared to the other classes. If classes are combined then it could balance things out.
{RAD}Raze2K5

Killing Spree

Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
Offline

I'm already working on combining classes together (except for the engineer, since I don't have this module)... my class is called The Jack of All Trades... and as the saying goes, "Jack of all trades, master of none"

the concept is that you'll have access to almost all skills from the other classes, but not be able to max them at the same level (at most, only 66%... some skills you'll only get 20% or maybe 33%)...

so far, it seems pretty balanced... just ask Wonko the Wise, he's been helping me test it... if you'd like to give it a try, I can PM you my server's IP (don't want everyone coming just to try my class) and when i've got approval from the testers that it's fairly balanced, i'll do a full release

Disclaimer: Post count does not reflect level of expertise.
[WWW]
dudeguy



Joined: 01/08/2008 11:29:41
Messages: 23
Offline

thats a nice spin on it. i would like to see how that works in gameplay.
 
Forum Index -> Druids RPG
Go to: