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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/03/2008 11:41:32
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BattleMode
Rampage
![[Avatar]](/dcforum/images/avatar/043c3d7e489c69b48737cc0c92d0f3a2.jpg)
Joined: 11/14/2007 01:35:49
Messages: 126
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A completely operational RPG for UT3! Supports ALL game types.
Features levels, experience, Mana, magic weapons, artifacts, player classes (optional) and FULL ability management. Has abilities like Weapon Speed, Vampirism and Quickfoot, artifacts like God Mode, Spiderpig and Mana Gambling and magic like Rage, Ultra GIB and Poison. It also has a custom RPG scoreboard, a custom RPG HUD, etc. Includes UT3 Invasion and Galtanor's Invasion and custom versions of BattleRPG made to work together with them. Includes 3 example configurations: SE (standard edition) which is optimized for balance, XE (extreme edition) for those who like maximum power and CE (class edition) with Warrior, Magician and Medic classes for those who like classes. BattleRPG is highly customizable.
Go to http://www.onsrpg.com/battlerpg.php for download (including full GPL V3 source code), a player manual, an administrator manual and a developer manual.
New in V8:
* Changed Magic Weapons with custom skins so they now look like Magic Weapons.
* 3 new Magic Weapons: Harm, Poison and Medic. And this poison is lethal!
* 1 new ability: Loaded Medic.
* 1 new artifact: Medic Weapon Maker.
* 1 new class for the Class Edition: Medic.
* Made reaching level 80 easier.
* Increased the bonus for killing higher level players with 300%.
* Implemented support for Galtanor v008.
The new custom visuals for Magic Weapons:
The dynamic, future predicting and mind reading BattleRPG menu:
BattleRPG with Galtanor's Invasion:
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/03/2008 19:09:57
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Disiple
Killing Spree
Joined: 01/10/2008 22:28:05
Messages: 46
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nice job!!
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/01/2008 10:53:30
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TheDruidXpawX
Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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BattleMode: Do I need to run this release with the GlatnorsInvasion008 or can I run it with 009?
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/01/2008 12:32:03
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BattleMode
Rampage
![[Avatar]](/dcforum/images/avatar/043c3d7e489c69b48737cc0c92d0f3a2.jpg)
Joined: 11/14/2007 01:35:49
Messages: 126
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TheDruidXpawX wrote:
BattleMode: Do I need to run this release with the GlatnorsInvasion008 or can I run it with 009?
BattleRPG V8 does not support Galt 009, it supports the version of 008 that is included in the ZIP. I think I will release a new version of BattleRPG in 0-2 weeks that will support Galt 009. If you do not want to wait for that you can recompile it or you can ask bushbomb who already recompiled BattleRPG for Galt 009.
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