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DC SERVER MODERATORS PLEASE READ - Humble request for ini information, or validation  XML
Forum Index -> UT2004 DisastrousConsequences.com
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{RAD}Raze2K5

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Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
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THIS IS NOT A REQUEST FOR "HOW DID YOU MAKE YOUR SERVER! WHAT MODS! OMG OMG SO GOOD!" etc etc...

This is a request for information regarding a few crucial sections of having a server running PROPERLY, as well as two of the mods that are installed that I have questions about...

Redirect information
First, my redirect works, but only CONSISTENTLY for people connecting through the internet... my server is a box i built myself, hosted from my home on cable and a wired router... the Internet side shows low ping, but the LAN side shows high ping, but in game shows low ping... the redirect works SOMETIMES, but othertimes is PAINFULLY slow... I know it's working for the internet folk, because I see them blaze into the server in mere seconds (And i know they don't have the maps because they vote for them and say 'i've never played this before) etc...

so request #1 is for the redirect information:

Code:
 [IpDrv.TcpNetDriver]
 AllowDownloads=True
 ConnectionTimeout=30.0
 InitialConnectTimeout=200.0
 AckTimeout=1.0
 KeepAliveTime=0.2
 MaxClientRate=10000
 MaxInternetClientRate=10000
 SimLatency=0
 RelevantTimeout=5.0
 SpawnPrioritySeconds=1.0
 ServerTravelPause=4.0
 NetServerMaxTickRate=20
 LanServerMaxTickRate=35
 DownloadManagers=IpDrv.HTTPDownload
 DownloadManagers=Engine.ChannelDownload
 AllowPlayerPortUnreach=False
 LogPortUnreach=False
 MaxConnPerIPPerMinute=5
 LogMaxConnPerIPPerMin=False
 
 [IpDrv.MasterServerUplink]
 DoUplink=True
 UplinkToGamespy=True
 SendStats=True
 ServerBehindNAT=False
 DoLANBroadcast=False
 bIgnoreUTANBans=False
 
 [IpDrv.HTTPDownload]
 RedirectToURL=http://uz2.gameservers.net/ut2004/
 ProxyServerHost=
 ProxyServerPort=3128
 UseCompression=True


this is what i currently have... Am I missing anything???? Did I type something wrong??? Is that the same redirect??? Do you have a better one??? and "AllowDownloads=True" is set that way because i have many custom gametypes made with GameMake3.3 that i use for different mods with Druid's Mutator (btw, love it... thank you <3)



Switch Arsenal?
I've tried and tried and tried and failed every time to get switch arsenal (SwitchArsenal2r1) to work correctly, and yes I've scoured the internet for the information, and can find no sign of helpful information...

I'd like to know how the information is called in Druid's Mutator... I assume it's something like this:

Code:
 Mutator=Class'SwitchArsenal2r1.SwitchArsenal'
 DownloadPackage="SwitchArsenal2r1"


but I can't get it to work right... I have random replacement pickups and am not sure in the SwitchArsenal ini how to activate that section

Is Weapon Stay supposed to be OFF when you have this working?? The reason is because I want any map to house all of the weapons from DM and ONS, as well as some custom ones like from WoE (like the benelli shotgun, or the pepperpot)

but the weapons aren't changing

BotsCombos
Lastly, I noticed BotsCombos is installed on the DC server, perhaps to eliminate the invisibility combo?

I read the thread for the botscombo here but it wasn't very clear on how to create this "blank" combo...

i know it's called in Druid's Mutator like this:

Code:
 Mutator=Class'BotsCombos.MutBotsCombos'
 DownloadPackage="BotsCombos"


but how do I get this "blank" combo in there? I'm tired of wasting adrenaline on invisibility on my server... it's quite depressing, especially when you're trying to resurrect someone... Id make a guess and say that the ini wold wind up looking like this:

Code:
 [BotsCombos.MutBotsCombos]
 newComboString(0)="BotsCombos.BotComboDefensive"
 newComboString(1)="BotsCombos.BotComboBerserk"
 newComboString(2)="XGame.ComboSpeed"
 newComboString(3)=""
 newComboClass(0)=class'BotsCombos.BotComboDefensive'
 newComboClass(1)=class'BotsCombos.BotComboBerserk'
 newComboClass(2)=class'XGame.ComboSpeed'
 newComboClass(3)=


but can someone verify that for me please?





Thank you again for all your assistance... sorry I haven't been more active... I'll try to take care of the other issues on my own, but these are the ones I've been having some real issues with... especially SwitchArsenal

Please excuse me for such a long post

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BotFodder

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{RAD}Raze2K5 wrote:
BotsCombos
Lastly, I noticed BotsCombos is installed on the DC server, perhaps to eliminate the invisibility combo?

I read the thread for the botscombo here but it wasn't very clear on how to create this "blank" combo...

i know it's called in Druid's Mutator like this:
Code:
 Mutator=Class'BotsCombos.MutBotsCombos'
 DownloadPackage="BotsCombos"

but how do I get this "blank" combo in there? I'm tired of wasting adrenaline on invisibility on my server... it's quite depressing, especially when you're trying to resurrect someone... Id make a guess and say that the ini wold wind up looking like this:
Code:
 [BotsCombos.MutBotsCombos]
 newComboString(0)="BotsCombos.BotComboDefensive"
 newComboString(1)="BotsCombos.BotComboBerserk"
 newComboString(2)="XGame.ComboSpeed"
 newComboString(3)=""
 newComboClass(0)=class'BotsCombos.BotComboDefensive'
 newComboClass(1)=class'BotsCombos.BotComboBerserk'
 newComboClass(2)=class'XGame.ComboSpeed'
 newComboClass(3)=

but can someone verify that for me please? 

Actually BotsCombos (unless Dru's decided to use it for something else) is used on the DC Server to replace the broken Booster combo and provide a more fitting Berzerk combo. It is not used on DC to eliminate invis (as far as I know). Note that the Booster combo is technically broken INDEPENDENT OF DruidsRPG (bad code in the UT2004 core), and the Berzerk combo, while not "bad code", doesn't interact with mods well (and really, it's UT2004RPG that doesn't play well with the original Berzerk).

However, what you've configured up there should work.

Also note you use the phrase:

{RAD}Raze2K5 wrote:
i know it's called in Druid's Mutator like this: 

This phrasing is misleading; BotsCombos can be used independent of DruidsRPG; the lines you put should be in your server's ut2004.ini (I think - been a while since I've done any server work for UT) much like the lines for the DruidsRPG mutator itself.

Also note that BotsCombos has it's own INI, and the lines you specify for the BotsCombos config should be in (I think - again, been probably a year since I've looked at it) a file called botscombos.ini

As for your other issues, I know nothing about redirectors, and, again, I think your terminology:

{RAD}Raze2K5 wrote:
I'd like to know how the information is called in Druid's Mutator 

is incorrect and grossly misleading. The lines you quote (again) I think belong in ut2004.ini (and not the ut2004rpg.ini , which is the INI for both the UT2004RPG mod by Mysterial and DruidsRPG).

DruidsRPG is just a mutator. SwitchArsenal (which is not used on the DC server and getting assistance for it might be nigh impossible here) is a mutator - COMPLETELY INDEPENDENT OF DruidsRPG. BotsCombos is a mutator - COMPLETELY INDEPENDENT OF DruidsRPG.

The one thing to keep clear in your thoughts is that none of the mods you've mentioned here are needed by one another. The one mod you *didn't* mention (and it sounds like you've gotten it working, but might need to focus on it) is the UT2004RPG mod which *is* required by DruidsRPG (DruidsRPG being an "extension to" UT2004RPG).

All other mods (as far as I know) are completely independent of those two mods.

So, from your message, it sounds like you're not having trouble running DruidsRPG perse, but rather having trouble with some other mods you've decided to run along with DruidsRPG. You're on the right track with BotsCombos I think (let me know if it doesn't work and I'll dust off my stuff).

SwitchArsenal - well, don't know anything about it and by the name I'd guess that it modifies the weapons used somehow. Note that DruidsRPG already attempts to do this, and any "new" weapons introduced by SwitchArsenal may not necessarily work like the standard weapons do with DruidsRPG; any existing weapons that both mods attempt to modify might not work as expected.

So - I would suggest you refrain from blaming DruidsRPG for issues you encounter with your server. If things don't work exactly as expected, first try to get UT2004RPG and DruidsRPG working properly in a "vanilla" setting (no SwitchArsenal at the very least). Add on BotsCombos (as per the readme) and see if invis drops out (if you're doing PvP, you might not want to drop invis, and since it doesn't have an effect on monsters or bots, the only reason to remove it is to stop accidental triggerings). Finally, then start mucking with SwitchArsenal, keeping in mind the warnings above. If you have issues with SwitchArsenal, you'll have better luck obtaining assistance from the original coders of that mod than you would here.

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{RAD}Raze2K5

Killing Spree

Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
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BotFodder wrote:

I would suggest you refrain from blaming DruidsRPG for issues you encounter with your server. If things don't work exactly as expected, first try to get UT2004RPG and DruidsRPG working properly in a "vanilla" setting (no SwitchArsenal at the very least). 


Hey hold on, my server's been fully functional with Mysterial's UT2004RPG v2.2 and DruidsRPG200, and I'm not blaming Dru or Mysterial for something 'not working' I know better than that

BotFodder wrote:

Also note you use the phrase:

{RAD}Raze2K5 wrote:
i know it's called in Druid's Mutator like this: 

This phrasing is misleading; BotsCombos can be used independent of DruidsRPG; the lines you put should be in your server's ut2004.ini (I think - been a while since I've done any server work for UT) much like the lines for the DruidsRPG mutator itself. 


Druid's Mutator, in this instance, is actually referring to "Druid's Mutator" not DruidsRPG It's the program that Dru created to handle mutators and server packages being pushed to a client per-gametype (because UT2Vote and the xVoting system can only handle a certain amount of information per line before it crashes the server) and the act of "calling" that i keep referencing is the same as having it coded into either the UT2Vote system, or the actual UT2004.ini

I switched from UT2Vote handling all packages to DM (as it's called from UT2Vote) because UT2Vote crashes once notepad reaches a full un-wordwrapped line for a gamtype...

anyway, that should clear the confusion

Just for reference, this was my original UT2Vote gametype line:
Code:
 GameType=(GameName="S&S Invasion - Insane RPG",HideVote=False,Clan=False,RequiredPlayers=1,MapLimits=90,ServerName="TeamRAD Rezurrection - S&S INV RPG (10 Min Download)",UseMapList=False,DefaultMap="DM-HoldTheCamp",MapPrefix="DM",AltMapPrefix="CTF",GameClass="SnSINV.Invasion",Mutators="DM.DM",Commands="?MaxLives=1?TimeLimit=0?MinPlayers=6?MaxPlayers=12?MaxSpectators=4?Translocator=True?Weaponstay=True?PlayersMustBeReady=True?Difficulty=7?GameSpeed=1.00")


which have these mutators:
UT2004RPG
DruidsRPG200
DruidsInvasionSpree103
SuperMonsterPreloadv2
MonsterManager_1_8
DummyMut (insert a monster packs here)
QuadJump
KegOWhupA**
Pinata2k4
VasOnFirev1x21
ComboNecrov2
SpiderSteroids
Transpider4
VacuumCombo
WeaponsOfPower
WoE Sentinels
AVRILInvasion

and a few others I added since the change... they all work I'm just trying to resolve some issues with the last three things here so I can get some sleep at night as I said, I've tried contacting switch arsenal, no avail.. that's why i make my humble request here, no offense intended towards anyone... just an experienced server moderator having some issues with some simple stuff that i don't wanna wreck my brain on if I don't have to... Cheers

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Ah, okay - I've never played with Druids Mutator. So you're on your own there.

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