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Released: BattleRPG V4 now also with magic weapons!  XML
Forum Index -> UT3 RPG
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BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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A completely operational RPG for UT3! Implements levels, experience, Mana, magic weapons and FULL ability management with abilities like weapon speed, vampirism and quick foot and magic like rage, ultra gib and invisibility. It also has a custom RPG scoreboard, a custom RPG HUD, etc.

Go to http://www.onsrpg.com/battlerpg.php for download (including full source code), a player manual, an administrator manual and a developer manual.

Custom BattleRPG HUD with magic, level, experience and Mana:


BattleRPG menu where you can spend your hard earned RPG$ on abilities:


BattleRPG enhanced schoreboard showing PPH, Deaths and RPG Levels of all players:
CaRnaGe


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Joined: 09/05/2007 16:59:23
Messages: 27
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Excellent!



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Dracos

Rampage
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Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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Nice. Quick question though. Eventually we will be able to change what each value is for each weapon later on right. Like "of Damage" we can change the +Range to whatever we like and how much %damage per plus. Same with the abilities, like Changing Damage bonus from 5% to like 2% per ability level right.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40

Im back baby!!!!

My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
BattleMode

Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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Dracos wrote:
Nice. Quick question though. Eventually we will be able to change what each value is for each weapon later on right. Like "of Damage" we can change the +Range to whatever we like and how much %damage per plus. Same with the abilities, like Changing Damage bonus from 5% to like 2% per ability level right. 
Good point, thank you. I will add making those configurable to my to do list.
Dracos

Rampage
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Joined: 09/27/2007 13:36:52
Messages: 176
Location: South Carolina
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Thx a ton. While ya being more configurable is more complicated for both the coder and the server admins, have the ability to customize the mutator can make for some really nice gameplay. Like if a magic modifier or ability seems to powerful to one admin, they can easily change it to make the game so much better.

It was one thing i liked a little with 2k4's rpg. While the customization wasnt extensive, the little bits I could change easily through an Ini/config file did wonders. My example was the Piercing Weapon's for Invasion. I felt that they were more powerful then several other weapons and had a pretty high chance of appearing compared to abilities like Rage. I was able to nerf the the chance down and it was a nice balance to my server.

I'm looking forward to the coming months as the Invasion and Battlemod/RPG mutators evolve for UT3. So far the outlook looks promising. Keep up the good work.

"The fun about this sentence is that by the time you realise it doesn't say anything, it's too late to stop reading it."

Dragonmaster (AM) - 84
DragonmasterE (E) - 55
DragonmasterM (M) - 40

Im back baby!!!!

My Skin
http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487
 
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