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Floating Player Level?  XML
Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods
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BlitZ



Joined: 12/26/2007 08:42:14
Messages: 1
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Ive been struggling with trying to make a mutator to go along with DruidsRPG200 that will show the players level over thier head...example,


Lvl. 56


I have no coding/scripting experience. Ive been downloading many mutators that have to deal with displaying something on a character, extracting them and looking through the .uc files to try to understand how things fit together. I downloaded a santa hat mutator to see how things are connected to the head...(attachtobone?)

I looked at alot of the DruidsRPG files to see if I could figure out how a persons level is looked at. I figure if a weapons master is to low level to buy a skill of loaded weapons then there has to be a line of code in the DruidLoaded.uc that compairs thier current level to the required level. Im guessing the script gets the level of the player by looking at (Data.Level)? Was thinking CurrentLevel also. No clue.

Well ive messed around for 3 days with trying to figure this out.. In the beginning I didnt think it would be to hard to figure out but I think all it has done was confused me.

Would it be possible for somebody to either point me in the direction on how to get to learn UnrealScript (Javascript? C/C++?? what do i need to know) or create a mutator and allow me to take it apart and see how things work. Sure Ut2004 is getting old but making mutators really has my attention. It feels like making a map for the first time on UnrealED.

Thanks in advance,
{RAD}Raze2K5

Killing Spree

Joined: 04/20/2005 14:25:39
Messages: 82
Location: Tempe, AZ
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I'd say the 3 pieces you could analyze for this are:

The clvl display code from Mysterial's UT2004 RPG (it displays your clvl in the stats page when you press 'L')

The awareness code, also found in UT2004 RPG's code, which displays a dynamic health-bar above an enemie's head

And a mutator DamagePopup, which outputs a number in white every time you do damage to a monster...

just a start

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