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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/28/2007 10:19:04
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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The things to be covered clientside are the HUD (including scoreboard), the menu system for selecting where you want to spend your points, and any key binding we want.
A lot of this we will have to work out as we go. I expect replication to have changed (groan), and the Menu system has definitely changed, and may change again in the first UT3 patch.
There are some additional fields we probably want to add to the UT3 scoreboard - PPH, experience gained, kills, score, player level, class?
The HUD may want some sort of awareness bar, as well as extra information about what power-ups are on what weapons, and what artifacts you have.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/28/2007 12:15:34
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BattleMode
Rampage
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Joined: 11/14/2007 01:35:49
Messages: 126
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Szlat wrote:
and the Menu system has definitely changed, and may change again in the first UT3 patch.
It sure did. The UI Scenes take some getting used to but they seem very powerful (I already made something based on them: http://www.onsrpg.com/ut3mods.php).
Szlat wrote:
The HUD may want some sort of awareness bar, as well as extra information about what power-ups are on what weapons, and what artifacts you have.
Agreed.
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