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Number of sentinels  XML
Forum Index -> Druids RPG
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Wonko The Sane

Dominating
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Joined: 08/09/2006 00:58:38
Messages: 231
Location: Ljubljana, Slovenia
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I bet I will make some engineers mad now, but...

I think the third sentinel at level 130 should be thrown out. At least that. Otherwise the scoreboard will have 10 engineers on it as soon as there are 10 engineers at level 130 and above.

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I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]

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-Jason_x-

Wicked Sick!
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Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
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Toss the idea?.naa...Push the idea..maybe....but youve got see what happens where they reach there...
cus monsters do get adjusted up too u know ot the lvls....so how well will they perform then?

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-Jas0n_X- : lvl 59 Engineer
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Grizzled_Imposter

Wicked Sick!
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Joined: 02/20/2006 15:59:35
Messages: 713
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Without changes to the sentinels or how they work I agree. 3 is too many at any level.

If the sentential had a steady ramp up in power over the levels it might make things more even, but as it stands, each sentinel is better on different waves or maps, its not that one is low level and one is for higher...

It may be hard to say wonko, but it is right.

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Third one removed from cvs.
 
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