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A little crash with summoning monsters  XML
Forum Index -> Druids RPG
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Tentei



Joined: 07/13/2007 15:21:34
Messages: 22
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History: UObject::execClassContext <- (DruidMonsterMasterArtifactMonsterSummon DM-Goliath.DruidMonsterMasterArtifactMonsterSummon @ Function DruidsRPG200.DruidArtifactMonsterSummon.PostBeginPlay : 001A) <- UObject::ProcessEvent <- (DruidMonsterMasterArtifactMonsterSummon DM-Goliath.DruidMonsterMasterArtifactMonsterSummon, Function DruidsRPG200.DruidArtifactMonsterSummon.PostBeginPlay) <- ULevel::SpawnActor <- (DruidMonsterMasterArtifactMonsterSummon) <- UObject::execClassContext <- (RPGStatsInv DM-Goliath.RPGStatsInv @ Function UT2004RPG.RPGStatsInv.Tick : 00BA) <- UObject::ProcessEvent <- (RPGStatsInv DM-Goliath.RPGStatsInv, Function UT2004RPG.RPGStatsInv.Tick) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Goliath <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


Sorry for that long piece of error, but there it is. Everytime my friend summons a monster, it fails and crashes. Anybody know how it can be fixed?
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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See this thread.
Probably incompatible version of UT2004RPG.
Tentei



Joined: 07/13/2007 15:21:34
Messages: 22
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Thank you Szlat
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