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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/03/2007 00:45:42
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deadoon
Joined: 08/31/2007 21:26:00
Messages: 12
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11:30 baystreet thing
err i got a few
inf blocks(weird one)
place all your blocks and use the destroy structures artifact(it is broke nothing happens and presto you can place all your blocks while old ones still there
i think the destroy building artifact broke somehow
level issues
i'm level 20 now and i can't get level 5 loaded engineer(unknown why)
and
odd thing with sentinels
place trans on vehicle and summon a sentinel(only tested with lightning)
move vehicle away and wooot floating sentinel of doom(most useful thing thought it is a glich
and i can replicate all of these if you want me to
i will decomp newest version to try and find reason for issue with levels taking from cache now and i think there are more and ou forgot to leave beta on the engi
After decomp:
err every 6 levels wtf
if (Data.Level < ((CurrentLevel+1)*6))
(from 'abilityloadedengineer" line 67)
You need to have a level four times the ability level you wish to purchase.
(same thing might of forgot to edit this part)
the artifactkillallbuildings will reset the points even if blocks aren't destroyed i think they are removed from your control when placed so it can no longer destroy them and may be causing an error server side
b/c it doesn't locate the blocks you place (i messed around with this one and blocked off alot of halways then telefragged the blocks i think that is actualy a glich
yeah yeah i to much SORRY
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darkness is only evil if it chooses to be |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/03/2007 04:09:59
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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deadoon wrote:
inf blocks(weird one)
place all your blocks and use the destroy structures artifact(it is broke nothing happens and presto you can place all your blocks while old ones still there. i think the destroy building artifact broke somehow
Agreed. I don't know what I did there. I will investigate and fix.
deadoon wrote:
odd thing with sentinels
place trans on vehicle and summon a sentinel(only tested with lightning)
move vehicle away and wooot floating sentinel of doom(most useful thing thought it is a glich
Yes, that's the way it works. The sentinels (and turrets) are not moveable, so once it places them, thats where they stay.
deadoon wrote:
(from 'abilityloadedengineer" line 67)
You need to have a level four times the ability level you wish to purchase.
(same thing might of forgot to edit this part)
Ooops. Correct it should now say 6 times.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 13:46:34
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Szlat wrote:
deadoon wrote:
inf blocks(weird one)
place all your blocks and use the destroy structures artifact(it is broke nothing happens and presto you can place all your blocks while old ones still there. i think the destroy building artifact broke somehow
Agreed. I don't know what I did there. I will investigate and fix.
Fixed in cvs. For some reason, setting PHYS_NONE stopped it being killed?
Szlat wrote:
deadoon wrote:
(from 'abilityloadedengineer" line 67)
You need to have a level four times the ability level you wish to purchase.
(same thing might of forgot to edit this part)
Ooops. Correct it should now say 6 times.
Fixed in cvs. Now says 6 times the level.
Also, I have changed the way the ability to spawn vehicles are included/excluded. Instead of it being in every gametype or just in VehicleInvasion, you now specify a list of gametypes you want vehicles in. The default is VehicleInvasion and Onslaught. If you want vehicles in all gametypes, specify All. I presume DC will continue with "All" for the time being, but without the Goliath available.
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