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more engi bugs  XML
Forum Index -> Druids RPG
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deadoon



Joined: 08/31/2007 21:26:00
Messages: 12
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11:30 baystreet thing

err i got a few

inf blocks(weird one)

place all your blocks and use the destroy structures artifact(it is broke nothing happens and presto you can place all your blocks while old ones still there
i think the destroy building artifact broke somehow

level issues

i'm level 20 now and i can't get level 5 loaded engineer(unknown why)
and

odd thing with sentinels

place trans on vehicle and summon a sentinel(only tested with lightning)

move vehicle away and wooot floating sentinel of doom(most useful thing thought it is a glich

and i can replicate all of these if you want me to

i will decomp newest version to try and find reason for issue with levels taking from cache now and i think there are more and ou forgot to leave beta on the engi

After decomp:

err every 6 levels wtf

if (Data.Level < ((CurrentLevel+1)*6))

(from 'abilityloadedengineer" line 67)

You need to have a level four times the ability level you wish to purchase.
(same thing might of forgot to edit this part)

the artifactkillallbuildings will reset the points even if blocks aren't destroyed i think they are removed from your control when placed so it can no longer destroy them and may be causing an error server side
b/c it doesn't locate the blocks you place (i messed around with this one and blocked off alot of halways then telefragged the blocks i think that is actualy a glich

yeah yeah i to much SORRY

darkness is only evil if it chooses to be
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

deadoon wrote:
inf blocks(weird one)
place all your blocks and use the destroy structures artifact(it is broke nothing happens and presto you can place all your blocks while old ones still there. i think the destroy building artifact broke somehow 
Agreed. I don't know what I did there. I will investigate and fix.

deadoon wrote:
odd thing with sentinels
place trans on vehicle and summon a sentinel(only tested with lightning)
move vehicle away and wooot floating sentinel of doom(most useful thing thought it is a glich  
Yes, that's the way it works. The sentinels (and turrets) are not moveable, so once it places them, thats where they stay.

deadoon wrote:
(from 'abilityloadedengineer" line 67)
You need to have a level four times the ability level you wish to purchase.
(same thing might of forgot to edit this part) 
Ooops. Correct it should now say 6 times.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Szlat wrote:

deadoon wrote:
inf blocks(weird one)
place all your blocks and use the destroy structures artifact(it is broke nothing happens and presto you can place all your blocks while old ones still there. i think the destroy building artifact broke somehow 
Agreed. I don't know what I did there. I will investigate and fix. 
Fixed in cvs. For some reason, setting PHYS_NONE stopped it being killed?

Szlat wrote:

deadoon wrote:
(from 'abilityloadedengineer" line 67)
You need to have a level four times the ability level you wish to purchase.
(same thing might of forgot to edit this part) 
Ooops. Correct it should now say 6 times. 
Fixed in cvs. Now says 6 times the level.

Also, I have changed the way the ability to spawn vehicles are included/excluded. Instead of it being in every gametype or just in VehicleInvasion, you now specify a list of gametypes you want vehicles in. The default is VehicleInvasion and Onslaught. If you want vehicles in all gametypes, specify All. I presume DC will continue with "All" for the time being, but without the Goliath available.
 
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