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Invulnerability and some special effects  XML
Forum Index -> Druids RPG Development
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BotFodder

Wicked Sick!
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Joined: 01/13/2006 15:23:41
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The easiest way to replicate what I think the issue is is to use a globe when being shot at by a null warlord, queen, or freezing kraal - their effects possibly shouldn't effect you if you're "invulnerable." The Green Queens I can understand, but the others are damaged based I think, and we might want to look into the code to figure out how to resolve this issue - because all of these I think are working even if you're running the globe before you get hit.

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Szlat

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Joined: 05/18/2005 18:32:41
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My take is that the globe stops you taking damage. It shouldn't stop you getting frozen. So anything that nulls or freezes should still do so. Likewise, I think knockback should still work.

And if you get hit by a poison with the globe on, and then cancel the globe before the 4 seconds or whatever is up, you should get hit by the remaining poison.
Moof

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Joined: 06/24/2006 19:42:44
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All the globe does is set bGodMode. So, if we want to fix this, we need to modify the code of the various status effects to check for it.

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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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If you are invulnerable and get hit by a titan rock, you still go flying. So, you take no damage but are still subject to the physical effect of the attack.

Or if someone explodes a redeemer near you, you still go flying.

Are you planning on fixing those as well?

The key question is does invulnerable mean take no damage, or does it mean not affected by any attack?
If the latter, then you will also need to stop healing weapons, healing blasts, shield healing, the healing/damage spheres, and the remote damage/max, as all these are attacks, but they just happen to have a positive effect.
 
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