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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 11:52:33
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FogRaider(_MM)
Killing Spree
Joined: 02/23/2007 18:50:48
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Since engineer came out, obviously everyone is going to be talking about it alot. But I was wondering what everyone thought about everything else in the new update. (when i say everything else, I mean everything else that was intentional, not bugs or glitches).
My thoughts:
-I heard a lot of people complaining about Null Warlords at first, but not so much now. They own me only slightly more than the regular ones, so no nerf IMO. They're mostly bad in small spaces.
-You can actually aim at Vamp flies now! *happy dance* I haven't actually seen any splitting though since the new patch. Maybe I just need to play more.
-I was sort of disappointed to find that the cost of Blasts weren't reduced.
-New levels of LA means I don't get my precious Beam anymore. Still, it was a good fix to the problem of level 3 not being worth it for many people.
Anyway, what are the thoughts of my more experienced brethren?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 13:20:32
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Grizzled_Imposter
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I particularly like the ghost bug fixes.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 13:43:51
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XXBucketHeadXX
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I hate the addition to the beam every shot you miss it takes off 10 adren!!!!!!
Besides that every thing else is okay.
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BucketHead Wm LvL 46
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 15:07:27
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BotFodder
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Grizzled_Imposter wrote:
I particularly like the ghost bug fixes.
Heh - providing I also fix what I broke when I fixed the other stuff.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 15:15:52
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Szlat
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For reference, I think the non-engineer changes are:
DruidsRPG
- Extra team artifacts, and LA changed to 4 levels. Key binding updated to support.
- Beam and bolt changed to work properly with the triple. Beam uses 10 adrenaline for a miss.
- Energy leech changed to only work on weapon damage (i.e. not rod, bolt, beam)
- medic blasts now heal your own pet, but you get no xp for it
- artifact kills now shown on F3 status screen
- Fixed bug where thrown health/adrenaline needed to hit the ground before being picked up.
- Ghost changes to stop weapons firing, reset zoom etc
Monsters
- VampireGnat and PoisonQueen slightly nerfed. VampireGnat score increased slightly.
- new Monster Controller with a slight preference for attacking higher level players
- BeamWarlord kill used to say zapped by a krall.
- Null Warlord now does slightly less damage but can null for up to 3 seconds.
But I may have missed something
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 15:37:48
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BotFodder
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Additional Ghost Changes:
Players Ghosting at end of wave teleport to destination.
Checks to make sure player has not "passed" destination.
Timeouts: Depending on level, Ghoster will not ghost for more than 16, 12, or 8 seconds (Ghoster will teleport to destination after timeout).
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 16:20:55
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XXBucketHeadXX
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BotFodder wrote:
Additional Ghost Changes:
Players Ghosting at end of wave teleport to destination.
Checks to make sure player has not "passed" destination.
Timeouts: Depending on level, Ghoster will not ghost for more than 16, 12, or 8 seconds (Ghoster will teleport to destination after timeout).
Now ghosting in Seasons isnt so bad.
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BucketHead Wm LvL 46
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 21:22:54
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-Jason_x-
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yeah ghosting is ok..(cept with that instant ghosting bug o.0..thats bad...
gottta say the nulls lords at first had me ticked cus bam one hit and i was done for ...but seein ive been playing on my engineer character..wiht lower health and absolutely no damage reeducation..i just have to say ti would be bad for noobs but aside form that its a good challange to balance out the engineeer class which btw is very good at bulting mini forts (with 2 enginneers its easy..)
the gnats havnt been a prob mtie be cus of the nerfing ..or it maybe just cus the sentinals get them either way its pretty good 3 thumbs up!
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-Jas0n_X- : lvl 59 Engineer
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/12/2007 22:37:32
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ECHO
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Szlat wrote:
- artifact kills now shown on F3 status screen
Does this include just the beam and bolt or is the rod also included?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/13/2007 00:45:12
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Szlat
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ECHO wrote:
Szlat wrote:
- artifact kills now shown on F3 status screen
Does this include just the beam and bolt or is the rod also included?
Beam, Bolt, Rod, MegaBlast, Ultima.
Let me know if I have missed anything.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/13/2007 08:28:52
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-Jason_x-
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well there a blank that appears in the weapons screen fro killed by ...i believe tis titans....i culd go and kill myself to find out ..o.0...hmm...
--EDIT--
yeah titans rocks give blanks kiled by's in the wep section.... ..so yeah..
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/17/2007 20:43:56
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Enigmatic
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Joined: 06/14/2007 11:37:32
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Szlat wrote:
ECHO wrote:
Szlat wrote:
- artifact kills now shown on F3 status screen
Does this include just the beam and bolt or is the rod also included?
Beam, Bolt, Rod, MegaBlast, Ultima.
Let me know if I have missed anything.
How about repulsion? Sometimes AM can go repulsion-crazy on maps that you can fall off or lava etc...(I know I did before).
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/18/2007 14:03:31
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Wonko The Sane
Dominating
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Heh, them flies are not that bad now. I don't either recall seeing one multiply at all. Do they still do it?
The null wookies ROCK!
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/24/2007 10:59:31
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FogRaider(_MM)
Killing Spree
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I forgot to ask: Did Moof's summonable Queens and Giant Gasbags get implemented? Only 20 levels till my MM has both level 15 Loaded Monsters and 15 Monster Points.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/24/2007 17:18:26
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Hobo_Joe
Wicked Sick!
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XXBucketHeadXX wrote:
I hate the addition to the beam every shot you miss it takes off 10 adren!!!!!!
Besides that every thing else is okay.
well theres 1 simple solution to that.....don't miss. besides, any adren MASTER would most likely have an energy weapon, plus leech and drip and all that good stuff..so you'd have your 10 adren (and maybe more) back in about 3 seconds.
I think everything is great the way it is..love the new ghost, love the artifact kills showing up on F3, love engineer class. keep up the good work all you developers and admins and owners!!!!
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