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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/30/2010 04:45:11
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Dr.Wayno
Killing Spree
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Someone may have already made this suggestion, but can you add the classic double chirp sound when locking a turret (similar to some car alarms)?
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"Do not meddle in the affairs of Wizards, for they are subtle and quick to anger." J.R.R. Tolkein
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/30/2010 21:22:20
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dom60
Wicked Sick!
Joined: 09/30/2006 16:10:39
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[slaps self in forehead] geesh!
ya want a remote starter with that??
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/18/2010 19:07:41
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dom60
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Ok Szlat 1 question about the lock system change coming up... If I have a turret/vehicle locked and as I stand next to it and unlock it , before I can enter it someone jumps into it. now do I lock it again and it ejects them or how am I to make them exit it without destroying it?
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/18/2010 23:36:12
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Szlat
Wicked Sick!
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dom60 wrote:
Ok Szlat 1 question about the lock system change coming up... If I have a turret/vehicle locked and as I stand next to it and unlock it , before I can enter it someone jumps into it. now do I lock it again and it ejects them or how am I to make them exit it without destroying it?
If you locked it, you can go in and out of it while it is still locked. The lock doesn't affect you.
However, once it is unlocked, you can't stop people going in in, and once they are in you can't get them out except by destroying it. No eject. This is the "take" from the "give and take" of having the ability to lock.
If someone else is in it, and you lock it while they are in it, it does not eject them. However, when they leave they will not be able to come back in.
Note that items spawn unlocked.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/03/2011 09:33:26
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Skydust
Joined: 12/03/2009 14:09:23
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what if there was a way to inflict damage on user, who didn't get out of vehicle after you gave them a warning, as if they were standing in fire or poison water. Oh but maybe someone regen could counter that :/
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/03/2011 16:22:48
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(DC)DEMONSLAYER
Wicked Sick!
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Skydust wrote:
what if there was a way to inflict damage on user, who didn't get out of vehicle after you gave them a warning, as if they were standing in fire or poison water. Oh but maybe someone regen could counter that :/
Why would you want to inflict damage? If they do not get out of the turret, you have several options, such as kick, notify me (PM), etc.
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Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/14/2011 09:30:03
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dom60
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LOL demon its called teach'n them a lesson!
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/02/2011 11:37:15
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tgroombr
Dominating
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I coded a vehicle/turret lock artifact for engineers a while ago and it works just as intended. An engineer can enter a vehicle or turret they have built (can't lock vehicles/turrets that aren't theirs) and use the artifact while inside to lock it. When another player attempts to get inside they are immediately ejected and prompted with a "The vehicle is locked!" message. From there, only the creator of the vehicle/turret can get in and unlock it by using the same artifact. They may even lock the vehicle while inside it's passenger turret (lock the hellbender and get inside the shock turret, users still may not drive the hellbender). I am more than happy to share the code if this is to be implemented.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/02/2011 13:22:39
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dom60
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that would be a nice addition since I've had ppl drive my HB after I placed it where I wanted it ether with me in it or out doing things like building base or help'n ppl.
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I may be getting old and falling apart but I can sure can raise Hell and have fun doing it!  |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/02/2011 14:34:42
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tgroombr
Dominating
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dom60 wrote:
that would be a nice addition since I've had ppl drive my HB after I placed it where I wanted it ether with me in it or out doing things like building base or help'n ppl.
Right. This might not work for the Manta or variations of hovering vehicles either, since the player does enter for a single millisecond (the time between every Tick() in the UnrealEngine) and the vehicle does raise off the ground for that time and may fall off cliffs. The only real way to fix that would be to mod the vehicle classes themselves (DruidHellbender, DruidManta, etc.) and implement code in the function for entering the vehicle when used by a player, and if locked, notify the user and disallow entering.
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TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
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Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/04/2011 06:01:39
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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tgroombr wrote:
I coded a vehicle/turret lock artifact for engineers a while ago and it works just as intended. An engineer can enter a vehicle or turret they have built (can't lock vehicles/turrets that aren't theirs) and use the artifact while inside to lock it. When another player attempts to get inside they are immediately ejected and prompted with a "The vehicle is locked!" message. From there, only the creator of the vehicle/turret can get in and unlock it by using the same artifact. They may even lock the vehicle while inside it's passenger turret (lock the hellbender and get inside the shock turret, users still may not drive the hellbender). I am more than happy to share the code if this is to be implemented.
Thanks for the offer, but I submitted an implementation back in October - see here. Just waiting for the rollout.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/04/2011 07:29:06
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tgroombr
Dominating
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Szlat wrote:
Thanks for the offer, but I submitted an implementation back in October - see here. Just waiting for the rollout.
October? Wow! I'm also here with you waiting for that implementation. Can't wait.
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TonyTheSlayer - Medic
TonyTheSlayaneer - Engineer ( Of Course )
TonyTheAssassin - Weapons Master
TonyTheSlaughter - Junkie
Watch out for Rage Rocks Of Infinity +2865196826982165 (No Self-Damage) *
My Skin: http://skincity.beyondunreal.com/?section=models&action=show_infos&id=487 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 07/04/2011 07:49:38
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(DC)DEMONSLAYER
Wicked Sick!
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tgroombr wrote:
Szlat wrote:
Thanks for the offer, but I submitted an implementation back in October - see here. Just waiting for the rollout.
October? Wow! I'm also here with you waiting for that implementation. Can't wait.
Good things take time....................
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Let us not fool ourselves into thinking we went to the Moon because we are pioneers, or discoverers, or adventurers. We went to the Moon because it was the militaristically expedient thing to do. Neil deGrasse Tyson
Every job is a self-portrait of the person who did it....Autograph your work with excellence. Author Unknown
UT2004
LW-DEMONSLAYER-ACTIVE
LM-DEMONMEDIC-ACTIVE
LA-DEMONMAGIC-ACTIVE
LE-DEMONEER-ACTIVE
LG-DEMONJACK-ACTIVE
UT3
LW-DEMONSLAYERII
LM-KNIGHTMAGIC
My skin is Graah, a reincarnation of an ancient African warrior mixed with the soul of a lion,
download: http://www.disastrousconsequences.com/dcforum/posts/list/2843.page |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/27/2011 13:42:22
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TON80
Rampage
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I really miss the eject feature. It worked perfectly for my needs. Please bring it back.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/27/2011 14:34:59
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Danny
Killing Spree
Joined: 07/05/2011 09:38:39
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+1 it isn't until i actually place a kickvote that people get the message to get out of my turret. even with me asking them 2-3 times. just bring back eject, it worked perfect IMO
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