[Logo]
 
  [Search] Search   [Recent Topics] Recent Topics   [Members]  Member Listing   [Groups] Back to home page 
[Register] Register / 
[Login] Login 
Questions about Engineer Class and Its Abilities  XML
Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3, 4, 5 Next 
Author Message
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

At the moment, no. Only WeaponsMasters and medics can buy Health Regen. Engineers get the chance to buy shield regen or armor regen instead.
-Jason_x-

Wicked Sick!
[Avatar]

Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
Offline

aaaaaah pumpernickel ......no fairs...so i only have the regen till lvl 41..:'( so sad...i gues sill buy shield regen and shields up...that combo outta give em enough shields to save my life.....

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

This is my skin
| Here be me Aug 07 | My myspace..which I don't check much

[Email] [WWW] [Yahoo!] aim icon [MSN]
Llachior

Rampage
[Avatar]

Joined: 05/09/2005 14:11:39
Messages: 155
Location: Twin Cities, Minnesota
Offline

How 'bout "beefing" up the amount of damage vehicles can take... it just feels like they should be able to take a lot more than they currently do.
aim icon
-Jason_x-

Wicked Sick!
[Avatar]

Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
Offline

you cna buy the constructions skill which makes them stronger i believe...,,or is that only sentenals and blocks..o.0...also you cna buy the armor regen skill which makes your vehicle..if handle well very strong...

thou beefin it up is good still.....

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

This is my skin
| Here be me Aug 07 | My myspace..which I don't check much

[Email] [WWW] [Yahoo!] aim icon [MSN]
FogRaider(_MM)

Killing Spree

Joined: 02/23/2007 18:50:48
Messages: 89
Location: Pennsylvania
Offline

Discovered 2 new glitches, and 1 that may or may not be new.
-Engineer Awareness says it costs 10, but actually cost me 3.
-Engineer Awareness doesn't take Shields Up into account. If roadrash is standing around with 153 shields out of his max 250, Engineer Awareness still shows him as having full shields.
-Engineer Link + Shield Healing seems to randomly heal at either 5 shields per "shot" or 1 shield per "shot". I have shield healing 3, and it seeems to be based on who's shooting, not the shield receiver. And it usually doesn't change heal rates to the other unless the map gets changed.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

FogRaider(_MM) wrote:
-Engineer Awareness says it costs 10, but actually cost me 3. 
Cost should be 10.
Your stats FogRaider_Eng suggest level 21, giving 20*7=140 points
You have 3 free + 1 for class + 6 in Construction Health Bonus + 35 in Loaded Engineer + 45 in shield healing + 25 in shield regen + 15 in vehicle eject, which is 130 points. This leaves 10 points for the Engineer Awareness.

FogRaider(_MM) wrote:
-Engineer Awareness doesn't take Shields Up into account. If roadrash is standing around with 153 shields out of his max 250, Engineer Awareness still shows him as having full shields. 
Agreed. Unfortunately, your client does not know what his shield maximum is as it is not replicated from the server. So the shield bar always shows full when it gets to 150. Not a lot I can do about it really without huge amounts of replication coding. You should still hear the clicking as you heal the shield above 150. The main benefit you get is that you can see who has low shields. Not perfect I know.

FogRaider(_MM) wrote:
-Engineer Link + Shield Healing seems to randomly heal at either 5 shields per "shot" or 1 shield per "shot". I have shield healing 3, and it seeems to be based on who's shooting, not the shield receiver. And it usually doesn't change heal rates to the other unless the map gets changed. 
The algorithm for the amount of shield healed is (damage * shield healing level * 0.5). If the normal damage for the shot is 10, then at level 3 you should typically do 10*3*0.5=15 healing. 8 shots per second should allow you max someone's shield pretty quickly.
Things are not straight forward as the actually damage when healing will use DB/DR if it helps, otherwise not.
I will check to see if there is a rounding error. When I have been playing, I have seen other engineers heal my shield at a very low rate (5 or 10 a second) where I have healed theirs a lot faster (30-50 per sec). Both level 1 shield healing, but I have increased weapon speed, damage bonus and damage reduction.
Must be a rounding error or something. I will check.

EDIT: DB/DR do not affect it - the base is always 10. I did tests against bots with various levels of shield healing, DB/DR and weapon speed. The amount of shield given was always 5*level per shot. So a level 1 player with 0 weapon speed would heal about 8*5=40 per second. A level 3 player with 50 weapon speed would heal 12*15=180 per sec.
However, that doesn't match with my experience on DC, where I have been healed at a lot less than 40 per sec. I wonder if we have packet loss or something, as my tests were done on a LAN?
Wonko The Sane

Dominating
[Avatar]

Joined: 08/09/2006 00:58:38
Messages: 231
Location: Ljubljana, Slovenia
Offline

I'd like to know which of the following (points stuff):
-damage reduction
-damage bonus
-weapons speed

Affects which of the following:
-sentinels
-turrets

I also don't understand how the shield regen works. It is supposed to heal shield to what amount? (it says to starting amount, bt that's 0 when I spawn. Sometimes it healed it to 40, sometimes to 70 and sometimes it didn't heal at all). The description also says it heals 1/lvl/second but I really think it heals 0,5/lvl/second. I have lvl 5 and I think my shield goes up like this: 1, 3, 6, 8, 11, 13, 16, ...

As a side note, I noticed that when you buy another lvl of shield regen your shield instantly jumps higher (i.e. from 30 to 70).

Sorry bad english.

----------------------------------------------------
Technology is a word that describes something that doesn't work yet. [D. N. Adams]

I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]

I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]

[ MY PHOTOS ] [MY SKIN]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Wonko The Sane wrote:
I also don't understand how the shield regen works. It is supposed to heal shield to what amount? (it says to starting amount, bt that's 0 when I spawn. Sometimes it healed it to 40, sometimes to 70 and sometimes it didn't heal at all). The description also says it heals 1/lvl/second but I really think it heals 0,5/lvl/second. I have lvl 5 and I think my shield goes up like this: 1, 3, 6, 8, 11, 13, 16, ... 
You should spawn with your shield set to 10*level of shield regen. So, if you have shield regen level 5, you should spawn with 50 shield. The shield regen will then try to bring you back to that 50 if your shield is lower than that. If your shield is higher than 50, it will do nothing.

Note that it will only regen if you have not been hit in the last 5 seconds. So as soon as you get hit, it stops.

And you are right. It regens by default at 0.5/level/second. Except level 1 regens at 1 per second. Description fixed in cvs ready for next build.

Wonko The Sane wrote:
As a side note, I noticed that when you buy another lvl of shield regen your shield instantly jumps higher (i.e. from 30 to 70). 
Agreed. I could change it so it doesn't, but you don't buy levels that often so why not a perk?
-Jason_x-

Wicked Sick!
[Avatar]

Joined: 04/25/2007 11:40:19
Messages: 1107
Location: Barbados, West Indies
Offline

yip....that way us engineer shave a fighting chance hitting 41 (the shield regen will help a bit...) so koolness

-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master

This is my skin
| Here be me Aug 07 | My myspace..which I don't check much

[Email] [WWW] [Yahoo!] aim icon [MSN]
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline

Wonko The Sane wrote:
I'd like to know which of the following (points stuff):
-damage reduction
-damage bonus
-weapons speed

Affects which of the following:
-sentinels
-turrets
 
I am not sure. Initial tests suggest the following:

Weapon speed
  • Will not affect sentinels. They fire on set timers - lightning every second, normal every quarter second.
  • turrets. I would expect it to, but haven't seen any signs of it.

    Damage Bonus/Damage Reduction
  • I think affect all of them.

    EDIT: Turrets should be exactly the same as vehicles. Do they get speed/damage bonus/reduction benefits?
  • Wonko The Sane

    Dominating
    [Avatar]

    Joined: 08/09/2006 00:58:38
    Messages: 231
    Location: Ljubljana, Slovenia
    Offline

    Many thanks! So it is perhaps smarter to beef the damage bonus before the damage speed for engineers...

    ----------------------------------------------------
    Technology is a word that describes something that doesn't work yet. [D. N. Adams]

    I do not know with what weapons World War III will be fought, but World War IV will be fought with sticks and stones. [A. Einstein]

    I think that a particle must have a separate reality independent of the measurements. That is an electron has spin, location and so forth even when it is not being measured. I like to think that the moon is there even if I am not looking at it. [A. Einstein]

    [ MY PHOTOS ] [MY SKIN]
    Szlat

    Wicked Sick!

    Joined: 05/18/2005 18:32:41
    Messages: 2124
    Location: UK
    Offline

    Depends.

    Personally, I would still suggest weapon speed first. Your link is infinite. Put 50 points into weapon speed, and your link does 50% more damage, charges turrets/sentinels/vehicles faster, and heals shields faster. These are the things that involve me.

    50 points into damage bonus will give 25% extra damage, but that on perhaps 2 sentinels and a turret, so may give slightly more benefit than weapon speed, but doesn't help me charge spawned items as fast or heal shields. And I would rather have the bonus rather than my sentinels.
    -Jason_x-

    Wicked Sick!
    [Avatar]

    Joined: 04/25/2007 11:40:19
    Messages: 1107
    Location: Barbados, West Indies
    Offline

    aaaaaah ...koolness..that means you can make your stuff all less crushable if you get damage reduct and the constructions...ooh...

    personally id think you shuld also get your shield regen up to 4/5 then work on speed/bonus/reduction

    but eh we are entitled to our opinions..

    ps heres a useful bind i find for the engineer class:
    Aliases[37]=(Command="Toggle bAltFire",Alias="ToggleAltFire")
    so that you have alt fire one and dont ahve to keep clicking...but rememebr to turn ti off b4 suing trans

    -Jason_X- : lvl 97 Medic
    -Jas0n_X- : lvl 59 Engineer
    -Jasôn_X- : lvl 47 Engineer
    -Jas@n_X-: lvl 42 Adren. Master

    This is my skin
    | Here be me Aug 07 | My myspace..which I don't check much

    [Email] [WWW] [Yahoo!] aim icon [MSN]
    -Jason_x-

    Wicked Sick!
    [Avatar]

    Joined: 04/25/2007 11:40:19
    Messages: 1107
    Location: Barbados, West Indies
    Offline

    ooh also i presume that your not meant to do this but thsi was an honest mistake..it would appear..that sentenals have an idea of elevators have a "relative ground" by that i mean that if the elevator is half way up when you spawn a sentenal ..it will see the gorund at that point as being half way up and spwan there ...
    however...seeing they are stationary and dont experience gravity...o.0..
    elevators (in this case the central lift in tundra classic..) + sentenals = floating sentenals..
    http://i105.photobucket.com/albums/m212/need-a-username/Random/forums/Shot00161.jpg

    all floaty like...im goin out on a limb here and sayin...this isnt legal?..(then again same can be done with summon blocks...then sentenal..then destroying blocks...) also this was last version (b4 turrent and L.sents) i dont think its different but it mite be ..but yeah..

    ps on this amp in particualr you can still spawn a sentnal legally ona beam right above it...got a great score with the old sents that time....

    ps ps..me and zap spawned our sents around the same time..and both sorta went..huh....thats....odd..o.0...kool but odd...

    -Jason_X- : lvl 97 Medic
    -Jas0n_X- : lvl 59 Engineer
    -Jasôn_X- : lvl 47 Engineer
    -Jas@n_X-: lvl 42 Adren. Master

    This is my skin
    | Here be me Aug 07 | My myspace..which I don't check much

    [Email] [WWW] [Yahoo!] aim icon [MSN]
    -Jason_x-

    Wicked Sick!
    [Avatar]

    Joined: 04/25/2007 11:40:19
    Messages: 1107
    Location: Barbados, West Indies
    Offline

    yip did a short check b4 i left the game today..built 3 blocks( how tall players are on avg) up then built a L.sent. then destroy buildings and i got this http://i105.photobucket.com/albums/m212/need-a-username/Random/forums/Shot00171.jpg
    so yeah ..not legal?..(i left the game thereafter fyi)


    ps that is my new skin and here is a a link

    -Jason_X- : lvl 97 Medic
    -Jas0n_X- : lvl 59 Engineer
    -Jasôn_X- : lvl 47 Engineer
    -Jas@n_X-: lvl 42 Adren. Master

    This is my skin
    | Here be me Aug 07 | My myspace..which I don't check much

    [Email] [WWW] [Yahoo!] aim icon [MSN]
     
    Forum Index -> Druids RPG Go to Page: Previous  1, 2, 3, 4, 5 Next 
    Go to: