Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/17/2007 22:32:56
|
Shantara
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/a87ff679a2f3e71d9181a67b7542122c.jpg)
Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
Offline
|
Bug: People linked to turrets don't gain exp for it.
|
I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/18/2007 00:24:13
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
Shantara wrote:
Bug: People linked to turrets don't gain exp for it.
I presume this was a link turret?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/18/2007 20:23:38
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
correct. They help power up the link turret, but they dont gain xp from the exchange. I'm guessing someone in a link turret doesn't share if the turret is linked to a player.
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 14:57:55
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
I have changed the replication for EngineerPointsInv to try to fix the problem with losing the spawn count down timer. On my machines it works fine, and no problems in the last 2 hours.
Even Druid's "suicide in a turret" works fine, and it keeps counting.
However, I cannot guarantee there will no be problems across the internet due to increased ping/lag. I think we will need to test it to see if it is better or worse. I hate replication.
If someone else has a chance to test it before we give it a live trial, it would be much appreciated. Since it is all down to timing and what is loaded when, it would be better to have a different setup test it.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 06/21/2007 15:02:38
|
Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
|
TheDruidXpawX wrote:
correct. They help power up the link turret, but they dont gain xp from the exchange. I'm guessing someone in a link turret doesn't share if the turret is linked to a player.
I must admit I do not like the idea that an engineer can link to a link turret and whilst healing it, also increase the damage it does and get back xp from it. Same with linking link turrets. It just seems too good to me.
If an engineer link gun links to another engineer, the head engineer will get a damage boost and the xp will be shared, but his shield will not get healed.
But how we adjust the link turrets to do something similar I don't know.
|
|
 |
|