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So you want to be a Medic/Monster master Player?  XML
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BotFodder

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Joined: 01/13/2006 15:23:41
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Jason:

One thing I have noticed is that something as small as a bump in the ground can block the effectiveness of the blast. It can also occasionally go "into the map" and then be blocked by the floor (more rare though).

Usually I notice this when the blast starts near steps and someone's up stairs from it.

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Wild Mage



Joined: 10/29/2007 18:25:17
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I downloaded the files at this site but I dont have rhe special skills like monster master all i have is the normle rpgs what did i do wrong?
noochnexus



Joined: 02/06/2009 22:09:28
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javascript:emoticon(''); ok can somone just tell me how to summon
my monster all i hear is what peaople are doing but i just want to know how i summon
(DC)DEMONSLAYER

Wicked Sick!
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Joined: 03/18/2006 12:10:27
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BotFodder wrote:
How Do You Become A Medic/Monster Master?

You are strongly encouraged to read this entire thread.

You will need a number of stat points - at least 1 to pick a class.

1. First, hit "L" to get into your stats window.
2. Highlight the "Class: Medic/Monster Master" skill and click "Buy". It will cost you 1 point.

It's that simple. However, the next steps depend on what specialty you want:

If you want to specialize in being a medic and make a medic weapon:

Scroll through the list and find the "Loaded Medic" skill. Level 1 of this skill will cost you 3 points. You probably won't want to stop there. See the "Info" for this class; it is accurately duplicated on the Main FAQ's RPG Skill Description page - included under the "Loaded Medic" description is information about the "Medic Weapon Maker".

If you want to specialize in being a monster summoner:

See the information in the rest of this thread. You'll need to at the very least purchase levels in both "Loaded Monsters" and "Monster Points". Both start out only costing 2 points each for level 1 of each. How LM and MP are interrelated are explained to the best of my ability below.

What's the whole "Loaded Monsters" and "Monster Points" thing?

"Loaded Monsters" determines what monsters you could possibly summon, providing you have enough "Monster Points" (generally, the higher the level of LM required to be able to summon a monter, the more MPs it's going to cost to summon it). "Monster Points" determines how many of a given monster you can summon. As an example, if you have 6 MPs, you can summon:

1 pet that costs 6 MPs
2 pets that cost 3 MPs
1 pet that costs 4 MPs and 1 pet that costs 2 MPs

etc. I think you get the idea now. Your "Monster Points" indicator (when it's working - there still are a few bugs remaining) will change to indicate how many of your monster points you're using. For example, if you had 8 possible MPs, when you start out you'd see an indicator that would say "0/8". You summon a 2 MP monster, and the indicator will change to "2/8". That monster dies, and the indicator will change back to "0/8". 


You really need to read the entire thread to understand. But in essence, you need to buy MM by pressing "L" while in game and buy the monster master ability. Once you have done that, you will obtain the artifact for summoning monsters. You summon monsters in the same way you would use any other artifact by"using" the artifact and adren.

Then, as you move up the ranks of medic/monster master, you can spawn better/meaner monsters to do your fighting for you.

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