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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/06/2007 00:56:07
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TON80
Rampage
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Joined: 06/25/2006 01:02:22
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I was wondering about these skills.
DruidsRPG205.AbilityVehicleEject
DruidsRPG205.AbilityWheeledVehicleStunts
DruidsRPG205.DruidAwareness
DruidsRPG205.AbilityMedicAwareness
There were no search results in the forums and no info on them in the home page FAQ (RPG Skill Description , Druid's RPG Stat Caps and Skill Costs).
How much do they cost?
Are there conditions for buying them?
Are there multiple skill levels?
Are they worth it?
Anybody have some answers or know where the info is?
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It’s hard being a Medic and a drunk, but I try to keep my XP near my BAC |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/06/2007 05:21:57
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
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You don't get auto ejected from vehicles any more. Vehicle Ejector Button does that. I don't remember if you can buy it yet, though.
Also, holding crouch used to make your vehicle jump. That's the stunts ability.
Those both used to be mutators running all the time. They're abilities now.
Awareness is documented. It's just called DruidAwareness on this server for coding reasons. Medic Awareness is like Awareness, but for medics to see friendly health. I donno how I ever lived without it, but maybe that's because I created the ability. (And then Bot made it look really cool.)
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Moof, Scholar of Ni
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/06/2007 17:51:11
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TON80
Rampage
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Thanks for the info.
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It’s hard being a Medic and a drunk, but I try to keep my XP near my BAC |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/06/2007 20:04:31
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BotFodder
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Moof wrote:
(And then Bot made it look really cool.)
I tend not to code "new" stuff.
I tend to fix bugs, or enhance existing code.
If you ever want to figure out just how tenacious I can be at bug fixing, download the BotsCombos mod (it's floating around the "3 party mods" forum somewhere) and look at the comments and code. It was not an easy fix.
DruidAwareness was borne out of Druid noting that no one ever bought Awareness 2 (the general opinion apparently was that level 1 was fine, and level 2 actually had issues that made it less useful than 1). So we extended it to be less useful at level 1, and corrected the issues with level 2.
Then MedicAwareness was just "hey, let's reverse all that, and add colors and stuff!" I can tell you though, it's a shock when you've played a couple of characters that have Awareness and then switch to a medic with MA - you see all the other players easy, but can miss monsters (especially on lowlight maps like HallOfGiants).
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/07/2007 20:17:09
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TON80
Rampage
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BotFodder wrote:
I can tell you though, it's a shock when you've played a couple of characters that have Awareness and then switch to a medic with MA - you see all the other players easy, but can miss monsters (especially on lowlight maps like HallOfGiants).
Ever run 'em both at once?
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It’s hard being a Medic and a drunk, but I try to keep my XP near my BAC |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/08/2007 09:45:03
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BotFodder
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TON80 wrote:
Ever run 'em both at once?
Hm, no. They're set up to be mutually exclusive in the game rules. I think it'd be annoying and even more confusing.
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