| Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/24/2007 13:14:48
|
FogRaider(_MM)
Killing Spree
Joined: 02/23/2007 18:50:48
Messages: 89
Location: Pennsylvania
Offline
|
I remember, or I think I remember a screenshot saying something like "Annika's pupa is OUT!"
When one of my monsters dies, or anyone elses, it just says "is OUT!"
If there a way to get it to tell me who's monster just went out, I would like to know about it, especially when I'm playing with other summoners (like Caz 2.0 today)
|
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/24/2007 15:08:00
|
Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
Offline
|
The monster summoning code is in the UT2004RPG core. Overriding any of those classes is Dru's ultimate call, before we even consider if it's possible to fix the bug. Sounds like a controller - pawn issue if it works with the bots (I didn't think it did).
|
Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/24/2007 19:02:03
|
FogRaider(_MM)
Killing Spree
Joined: 02/23/2007 18:50:48
Messages: 89
Location: Pennsylvania
Offline
|
Oh. So it's a universal bug, not just me?
I wasn't trying to say anything should be recoded, I thought it was just a problem with me, like I didn't have a file I needed or something.
|
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/24/2007 19:41:42
|
Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
Offline
|
FogRaider(_MM) wrote:
Oh. So it's a universal bug, not just me?
I wasn't trying to say anything should be recoded, I thought it was just a problem with me, like I didn't have a file I needed or something.
Nope. There's a bug in the UT2004RPG code.
|
Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/24/2007 21:02:55
|
kyraeu
Rampage
![[Avatar]](/dcforum/images/avatar/3fe94a002317b5f9259f82690aeea4cd.png)
Joined: 08/20/2005 18:13:53
Messages: 110
Location: Edmonds, WA
Offline
|
I think the general rule is:
It works in "Instant Action", but not in multiplayer.
|
My Players: Junkie: Kyraeu 85 -- Medic: Excuses 68 -- Weapon: Fyruse 40
Saving for: Ghost 1, 2, 3, then adren skills -- Ghost 3 -- max DB, then some HB |
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 04/02/2007 02:14:09
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
Heh, If you only knew how impossible this one is to fix. I've tried my hand at it and been entirely unsuccessful.
For those brave enough to try, the problem is related to the fact that the actual controller isn't replicated to the clients. (Not even a little bit)
If you do register it like a regular controller, all monster's skins turn to jacob (although their attributes remain unchanged)
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
|
 |
|
|