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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/21/2007 13:47:04
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Z3R0
Joined: 02/01/2007 07:28:31
Messages: 5
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What do these two configurations do?
InfiniteReqEXPOp=0
InfiniteReqEXPValue=0
What i've been trying to do to my server, is to find a good balance on leveling up. When you level into the hundreds, it takes a buttload of experience to level up. I want to be able to find a way to control the difficulty of high leveling. I have this right now.
[UT2004RPG.MutUT2004RPG]
SaveDuringGameInterval=1200
StartingLevel=5
PointsPerLevel=20
InfiniteReqEXPOp=0
InfiniteReqEXPValue=0
LevelDiffExpGainDiv=25.000000
MaxLevelupEffectStacking=5
EXPForWin=5000
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/21/2007 14:48:41
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Z3R0
Joined: 02/01/2007 07:28:31
Messages: 5
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right now level 43 = 6218 experience. How would i lower how much experience is needed to get to level 43? And also, i'd like the experience to only go up 5 points every level up, but right now it's going up like 120 or something. So 44 = 6343 experience. It went way up from 6218 in only one level. I don't even want it THAT high in the first place. Anyway, i've been messing with InfiniteReqEXPOp= and InfiniteReqEXPValue= and it hasn't helped much. I really don't know what i'm doing with those anyway.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/22/2007 20:48:47
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Kiros72
Joined: 06/09/2006 00:33:22
Messages: 17
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InfiniteReqEXPOp=0 - Controls the option for Infinite Required Experience (experience gained after your set definitions)
InfiniteReqEXPValue=0 - The value for the option above
There are two options for Infinite Required Experience, a percentage of overall experience gained and an absolute amount. If I remember correctly, set InfiniteReqEXPOp equal to 1 to use the percentage and 0 to use the absolute value. To better explain this, I'll give you an example.
Your server's defined levels go up to Level 20 (550 experience required). When a player grows to Level 20, they will need a set amount of experience to grow to the next level (this is where the Infinite Required Experience takes effect). Currently, you have InfiniteReqEXPOp set to 1 (so it uses the percentage of the player's last required experience) and you have InifiniteReqEXPValue set to 5. The required experience for Level 21 would then be found by taking the last required experience (550), finding 5% of it, then adding that onto the last required experience. All in all, this makes the required experience for Level 21 to be 578. If you use InfiniteReqEXPOp=0, it simply adds the amount defined in InfiniteReqEXPValue.
Hope that made sense...
Anyway, although it may seem like a good bit to level up, it's better than making it easier to level up with the more levels players grow. I know that Dru has a very balanced configuration, so you might want to look at the UT2004RPG.ini provided in his DruidsRPG download.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/23/2007 00:06:52
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OldGrandad
Joined: 08/06/2006 07:00:30
Messages: 16
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You must have a nigh on impossible wave set up to be as generous as you are in giving 5000 exp for a win
OG
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/24/2007 13:37:36
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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I know it's taken a few days, but here's a direct answer to your question.
Please note that I would be remiss if I didn't say this: this setup will make the game insanely, ridiculosly easy. You should lower points per level to an absolute maximum of 10 and go lower the easier you make it to level up. If you're going to make it a solid 5 xp increase per level, every level, I would set it to 1 or maybe 2. In addition, your reward for a win is way, way too high.
Now, on to business!
Under the .ini section [UT2004RPG.MutUT2004RPG], remove ALL lines that begin with "Levels=" and then set the following lines, making sure there are no duplicates:
Code:
StartingLevel=5
PointsPerLevel=20
InfiniteReqEXPOp=0
InfiniteReqEXPValue=5
LevelDiffExpGainDiv=20.000000
MaxLevelupEffectStacking=1
EXPForWin=5000
Levels=5
That will give you the configuration you want. Note that the new calculations will not be applied to a player until they level up after the new config is in.
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Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 03/03/2007 12:17:41
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Z3R0
Joined: 02/01/2007 07:28:31
Messages: 5
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thanks! it all worked out
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