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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/03/2007 08:17:12
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[BGE]Cha-Chi
Rampage
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If I am correct in memory, I believe how "hard" the monsters are are based on average level of the living players in a wave. Something I was wondering though, is it truelly based on "Player Level" alone or how a player has distributed his/her points on stats, abilities, and/or class?
Example, if a lvl 100 medic was last one alive, would the monsters be the same "difficulty" as if a level 100 weapon master was last...
or
If a lvl 100 weapon master with 10 points on enhanced damage and max damage stat have stronger monsters to fight, if he was last, than a level 100 weapon master at max damage but NO enhanced damage ability were last?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/03/2007 12:51:41
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Szlat
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It is based upon the level of the lowest level player still alive. It does not depend upon what class the player is, nor how he has distributed his points.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/03/2007 13:39:11
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(DC)DEMONSLAYER
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OK. My question is: If the lowest player alive is a level 100, what is the skill level of the monsters? 100?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/03/2007 15:47:36
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TheDruidXpawX
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(DC)DEMONSLAYER wrote:
OK. My question is: If the lowest player alive is a level 100, what is the skill level of the monsters? 100?
Yup. And they spend all their points on Damage Reduction / Damage Bonus
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/03/2007 23:24:03
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[BGE]Cha-Chi
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Thanks, just curiious
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/04/2007 01:00:22
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Szlat
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TheDruidXpawX wrote:
(DC)DEMONSLAYER wrote:
OK. My question is: If the lowest player alive is a level 100, what is the skill level of the monsters? 100?
Yup. And they spend all their points on Damage Reduction / Damage Bonus
Its slightly more complicated than that. There is a configuration setting that determines what percentage of the lowest player's level gets applied. I think on DC it is set to 25%. So, if the lowest level player is level 100, monsters will have a base of level 100*25/100 = 25.
However, monsters also get a level increase based upon double the wave number. Assuming the waves are effectively numbered 1-16, then on wave 16 the monster would have
16*2 + (100*25/100) = 32+25 = 57.
This will give the monsters 57*7 = 399 points. As Druid says, this gets split evenly between DR and DB, giving the monster about 200 in each.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/04/2007 02:47:28
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[BGE]Cha-Chi
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Hmm so at my current lvl of 134 being last man on 16...
16*2+(134*(25/100))=32+33.5=65.5
so...
65.5*7 = 458.5
In turn giving the monsters approximately 229 points of damage redeuction and bonus... No wonder they hurt so bad and take so long to kill .
Thanks again for the insight
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/04/2007 05:46:33
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Szlat
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The basic damage formula is
Damage = Damage * (1 + (InstigatedData.Attack - InjuredData.Defense)/200))
Ignoring the Enhanced Damage Bonus, plugging in your values,
on attack:
Damage = Damage * (1 + (80 - 229)/200), so you do approx only 25%
on defense:
Damage = Damage * (1 + (229 - 50)/200), so monsters do approx 190%
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/13/2007 10:34:43
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5p33d0fD4rk
Killing Spree
Joined: 01/12/2007 12:08:12
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So are the monsters limited by the stat caps or do they go above that?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/14/2007 02:22:25
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Szlat
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5p33d0fD4rk wrote:
So are the monsters limited by the stat caps or do they go above that?
They are not capped.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/22/2007 17:32:40
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TheDruidXpawX
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Thanks Sz.
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