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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/18/2006 15:43:45
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BotFodder
Wicked Sick!
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It may have a bug in it allowing some folks to become permanently invulnerable.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/19/2006 01:06:46
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Szlat
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Any more details?
If we had a time, it may be possible for Druid at some point to check the logs for that time and see if any errors were logged relating to the sphere?
When an invulnerability sphere is created, everyone in the sphere becomes invulnerable. If they leave the sphere, within a second they should lose their invulnerability. And if someone steps in, within a second they should become invulnerable. When the sphere is stopped by the creator, all people should lose their invulnerability.
The rules are slightly different for the person that created the sphere. They will remain invulnerable while the sphere is running, irrespective of if they are within it or not. So, they can step outside and still keep invulnerable.
One second after the sphere has stopped, no-one should have invulnerability. If they have, its a bug. Any such bug is likely to affect the damage sphere as well, but not the healing sphere.
It could be a network update problem. The only other things that may cause problems are ghosting (always a potential problem, but not so likely to occur when invulnerable), and a new thought occuring to me is that it might be entering/leaving vehicles.
I have a look and see if I can duplicate it. In the meantime, if anyone else notices the problem, then please let me know. If you know what causes it, please PM me, don't post.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 12/19/2006 04:56:55
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BotFodder
Wicked Sick!
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No vehicles involved.
It wasn't the maker of the sphere (that was me, and it was Mach10 who was invulnerable).
Not sure what else might have been involved. Mach10's a Weapons Master I think, so he probably didn't have his own globe, but I don't know.
Oh and since you mentioned it, the Damage Sphere keeps running during a Ghosting and doesn't eat adren. So (and I think I've mentioned this before), it should probably just stop running when someone is Ghosting.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/06/2007 13:46:21
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TheDruidXpawX
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At Szlat's prompting, we ganked this and also the damage sphere until he has time to fix them.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/07/2007 12:59:47
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Szlat
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I have changed them once, but am still not entirely happy, so I haven't submitted them. Hopefully in the next couple of days I will have a better version.
Sorry for the delay.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 01/08/2007 11:50:27
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Szlat
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I have now submitted updated versions of the damage sphere and the invulnerability sphere. These should have less chance of players keeping the wrong state after the sphere has died.
So, probably worth another test at some time.
I have not had chance to fix the 'spheres stopping avrils and redeemers' bug.
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