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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 00:59:32
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TheDruidXpawX
Wicked Sick!
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Joined: 12/19/2004 18:32:13
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So I've been thinking, I dont really like the adrenaline requirements for vehicles/turrets... It just seems a bit out of place. On the other hand, people shouldn't just be able to summon things based on points...
So I've been wondering if instead, what we ought to do is have each "point" have a regen period once the vehicle is dead... maybe 15 seconds per point or some such... That way once your giant cicada dies, it takes a bit before you can build anything else...
Thoughts?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 01:01:04
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Shantara
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Joined: 12/19/2004 18:35:28
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I agree with ditching adrenaline. It's easy enough to get once you get something big summoned, but until then, even at level 250, it takes quite a while.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 02:39:35
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Location: UK
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On Adrenaline:
It does takes quite a while to get enough adrenaline for the first one. I suppose one way would be to spawn the minimum item asap, and use that to get the adrenaline to get the one you want.
Once the Engineers get their vehicles/turrets/sentinels, they become very powerful. So you do need something to balance it out, so they can't just keep spawning stuff. So I quite like the limitation in a way.
(Of course, if you get the KeyBinding stuff working, there was a mod in there to allow others to throw adrenaline - so AMs could give the adrenaline to Engineers)
Dru's different way:
I don't mind. I just followed the way Monster Summoning worked. Perhaps we need to look at that again as well?
We could have the points slowly coming back as Dru suggested. Out a Timer in the EngineerPointsInv. Whenever a spawned construction gets destroyed, those many points go on the timer.
Would the tendency then be for say the Engineer to be in a turret, then when that goes, spawn a vehicle until his turret points come back, so when his vehicle goes.... I am a bit concerned that this might encourage the Engineer to hog his points to himself - I would rather they spawned vehicles etc for others to use.
So, rather than limit how frequently they can be spawned, it might be better to limit their benefit.
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