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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/04/2006 23:29:53
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TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
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I think when eject is activated, it needs to protect the player from the damage for a few moments...
This is as much for me as anyone
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 10:24:35
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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I have committed an untested change to EjectedInv that should resolve this problem by making the ejector immune to vehicle explosion damage for 5 seconds upon eject.
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Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 11/05/2006 22:33:45
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TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
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I *think* it's safer to handle the modifiy damage using the ModifyDamage method on the skill itself, for 5 seconds after the inventory is dropped...
Anyone know?
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Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
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