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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/14/2006 05:20:07
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Deadstriker
Joined: 10/03/2006 10:18:03
Messages: 7
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can sombody help me iam trying too make a Artifact thats called
HeallingSpell when you active the artifact he healt you and other players
like the healgun heal other or your self but i wondering how too script that
i need some code for it do somebody know how too code a artifact that can heal players and your self by only active it ???
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/14/2006 10:55:22
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
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Location: College Park, MD
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As a matter of fact, a artifacts that can be easily modified to fit this exact description will be coming out in the next version of DruidsRPG. One will be similar to a healing redeemer blast, and another will be a targeted lightning rod, which you'll easily be able to modify to be a healing blast rod.
So, unless you need them right now, I'd say just be patient.
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Moof, Scholar of Ni
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/14/2006 10:55:36
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Continuum
Wicked Sick!
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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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One has been coded I believe but not sure when they'll release it.
http://disastrousconsequences.com/dcforum/posts/list/2394.page
[edit]
lol 14 seconds...
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/14/2006 12:05:40
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Deadstriker
Joined: 10/03/2006 10:18:03
Messages: 7
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Moof wrote:
As a matter of fact, a artifacts that can be easily modified to fit this exact description will be coming out in the next version of DruidsRPG. One will be similar to a healing redeemer blast, and another will be a targeted lightning rod, which you'll easily be able to modify to be a healing blast rod.
So, unless you need them right now, I'd say just be patient.
well i cant wait would be a nice artifact that healt players
i hope it come soon the new version druidRPG
thanks for the info i just gone wait when it releast
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/15/2006 06:17:19
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Deadstriker
Joined: 10/03/2006 10:18:03
Messages: 7
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hi all maybe this is a nice Ability too because many people get really pist of if there dead and waiting so long when they can play sometimes
so i wondering do you guys working on the Resurrection too?
its like when players is dead you type then mutate resmenu and
selecting a player and resurrecting it will cost some about 6000 adrline
and then player come back alive well you dont need have bodys on ground but just some menu and slecting a player that is dead and bring him back alive it would be hard too scripting that i think
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/15/2006 08:11:26
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BotFodder
Wicked Sick!
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Joined: 01/13/2006 15:23:41
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Location: Florida
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A Ressurection ability has been under discussion in other threads/forums on this site for quite some time now. However, the debate rages on as to how a coder might exactly go about this.
One thing that hasn't come up yet is your idea that involves "typing". It adds a level of complexity that we'd like to avoid in an already complex concept.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/16/2006 05:25:17
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Deadstriker
Joined: 10/03/2006 10:18:03
Messages: 7
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i have idea for healling maybe try the booster combo and pick the script of that and just make the greencross in bluecross i think that will help the problem the class script name is ComboDefensive en for greencross
script name is RegenCrosses you only need too script it that it would work
maybe this helping for healing artifact i cant post on topic
extra artifacts so i post it here
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