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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/06/2006 22:03:14
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Moof
Wicked Sick!
Joined: 06/24/2006 19:42:44
Messages: 433
Location: College Park, MD
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Well, while going through the artifacts, I see I've been incorrect all along about how the +1 modifier thingy works. It's for max only, +1.
I thought that it just did +1 to a weapon, one time use per weapon, regardless of current relativity to that weapon's normal max modifier.
So. Idea.
Make the +1 modifier artifact much more intuitive. Let's use a reflecting weapon, since that has a nice wide modifier range to use as an example (1-7). Let's say I have a reflecting 1. I use my +1 artifact on it and get a reflecting +2. It costs 36 adren (2/7 of 125, rounded up). I'll explain the 125 number in a second.
Or, I have reflecting 4 and make it a 5. That's 90 adren (5/7 of 125 rounded up).
Now, why I'm suggesting this: 7 is max. I have a reflecting 6 and I make it a 7. That costs 125 adren (7/7 of 125). That's cheaper than maxing.
To go one over cap still would cost 250.
So, basically, you would have 2 options with a weapon whose current modifier is one under max. Max it, like we do now, or +1 it. The lower ranks wouldn't be used a heck of a lot, I'm sure, in favor of maxing, but they'd at least be there for a player who might be in dire straits or something.
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Moof, Scholar of Ni
Moof (W); Dr. Moof (M); Engimoof (E); Moofgineer (E beta) |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 10/07/2006 03:49:55
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Perhaps the PlusOne ought to be called MaxPlusOne to help stop confusion?
On your suggestions, the only time an AM would use the +1 on a non-maxed weapon would be when it is one short of the maximum. Even then, I am not sure the extra complication of the user working out how much adrenaline it will cost is worth the 25 saving he will get.
To use the +1 to go from a +1 to a +7 step by step will take huge amounts of adrenaline, so it's not worth an AM doing that - even if short term he only has 40 adrenaline.
I think my preference would be, if we were going to change anything, to change the Max Modifier so that it's cost to Max was based on the difference between the modifier and the maximum. So +6 to +7 may cost 50, +1 to +7 may cost 150, -1 to +7 may cost 200. That would achieve the same sort of effect as you are after.
Just a thought
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