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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/31/2006 01:10:58
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
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Location: UK
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Shantara wrote:
That being said, we are contemplating creating a new level of Loaded Medic where you get an artifact or something that would just give you a healing super weapon, because we think it sounds like a cool idea.
If you want to discuss this potential new idea, however, make a separate thread for it in the Druids RPG forum.
I can knock up an artifact that will cause a redeemer like explosion at a set point in front of the player, similar to the MegaBlast etc.
Will take a certain amount of adrenaline - say 50
Will heal all team mates. Amount to heal needs discussion. Say upto +500 in centre of blast ranging to +100 at edge of blast. Capped by the Medics MaxHealthBonus on each player. Or could just heal all players instantly up to their maximum?
Not droppable
Will do zero damage to enemies
Will give experience for the healing, according to the medics Experienced Healing
There is already the sphere of healing, but that is a time-based healing centred on the instigator. Both the new artifacts could be given to medics at a certain level of Loaded Medic.
Or were you thinking more of a 'healing redeemer', that gives zero damage to enemies, heals team mates, and where the damage effect will not change according to the current weapon?
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/01/2006 14:43:52
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Oooh, I got an awesome idea... Make it an artifact. You activate it and it drains at a rate of 50 adrenaline per second. You may deactivate it at any time and it will actually stop draining at the next multiple of 50 (so if you stop at 51, it stops at 100), or in any case, when you run out of adrenaline.
When the artifact is deactivated, it grants you a redeemer warhead with a damage rating equal to the amount of adrenaline spent on it, which will heal exactly that much health when striking a team member, and non-piercing or zero damage to enemies.
To do this, we would need to extend the redeemer, -ammo, and -projectile to support the new variable and to interact with each other accordingly. That and include my RW-type checker in every RW, and it should be set.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/01/2006 15:48:13
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Hobo_Joe
Wicked Sick!
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Joined: 06/12/2005 20:15:17
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I like the idea of the deemer-like artifact. But will it be like the deemer where you can only use it once per wave? Or will you be able to use it however many times you have adren for it?
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A wise monkey is a monkey who doesn't monkey with another monkey's monkey.
The only time I made a mistake is when I thought I made a mistake.
After partying all night Chuck Norris doesn't throw up; Chuck throws down!
Loaded Weapons: [WMD]Hobo_Joe lvl: 389
Medic: Hobo_Healer lvl: 101
Loaded Artifact: LA_Hobo lvl:71
Engineer: enJOEneer lvl:110
No-Class: the_hobonator lvl:54
Monster Master: Summoner_Joe lvl:42 |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/01/2006 15:50:42
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KohanX
Godlike
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The latter. It would give Medics a reason to get lots of adrenaline . Aside, it gives higher-level Medics something to work toward that continues to amplify their healing capability.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/01/2006 16:22:46
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Szlat
Wicked Sick!
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Ok, I have knocked up an artifact to give a redeemer like explosion, that does no damage to enemies, but heals team mates for between 50 and 400 health. In cvs for review.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/01/2006 16:43:24
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KohanX
Godlike
Joined: 03/04/2006 13:40:23
Messages: 350
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Awesome, you've got my thumbs-up.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/01/2006 17:16:53
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supertoast
Killing Spree
Joined: 05/26/2006 17:06:36
Messages: 106
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I like it, as a medic I usally max my adren but don't have anything to use it on.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/06/2006 10:20:25
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Flak Monkey
Wicked Sick!
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Joined: 08/24/2006 12:21:41
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Im not a medic, but it sounds like a cool medic artifact to me.
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My current skin After several other skins, I have reverted back to Bender.
Flak Monkey -> Berserker ( 818 )
Flak Junkie -> AM (60)
Monkey Wrench -> Engineer (27)
Favorite quotes:
"It puts the lotion on it's skin, or else it gets the hose again."
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"But why is the rum gone?"
"The brain is a wonderful organ. It starts working the moment you get up in the morning and doesn't stop until you get to the office." - Robert Frost
"Beer has some Food value, but Food has no Beer value." |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/06/2006 13:15:25
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Mach
Killing Spree
Joined: 09/04/2006 16:00:21
Messages: 78
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I'd definitly love this artifact. I miss not being able to shoot off healing deemers. Also deemers aren't on every map and with this I'll be able to do a deemer type heal every map.
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