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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/17/2006 18:03:37
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
Messages: 605
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This map isn't very good. Maybe if the number of monsters was doubled or tripled. I move for deletion.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/17/2006 18:08:31
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Boingo_Babe
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/9872ed9fc22fc182d371c3e9ed316094.jpg)
Joined: 04/02/2005 23:06:12
Messages: 947
Location: My own little world
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I know I won't do much by posting here because everyone was bored, but I disagree. I enjoy this map. But I do agree with more monsters since there didn't seem to be very many.
B_B
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The future belongs to those who believe in the beauty of their dreams.
Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body. But rather to skid in sideways, chocolate in hand, body thoroughly used up, totally worn out and screaming "WOO-HOO what a ride!"
My Awesome Skin |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/18/2006 13:24:43
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FodderFigure
Wicked Sick!
Joined: 03/31/2005 17:04:57
Messages: 508
Location: Northern Indiana
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I'm always for more monsters.
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You mean I really am important? How I feel when I'm drunk is correct?
My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page
My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/22/2006 00:11:14
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320
Wicked Sick!
Joined: 10/11/2005 21:28:38
Messages: 605
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More monsters would certainly make it bearable.
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 02/22/2006 17:27:32
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Chyster
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/c9e1074f5b3f9fc8ea15d152add07294.jpg)
Joined: 02/08/2005 20:26:37
Messages: 573
Location: Victoria, TX
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The map just needs some way points added (they become spawn spots).
A bunch of maps weren't built with nav points and sometimes the only place a monster can spawn is by ammo, health, weapons pickups (these are monster spawn points too).
Don't know if anyone noticed but FamilyRoom used to have almost all the monsters spawn over by the computer. We added a flyin ham sandwich load of nav points and now they spawn all over the place (and the floor is considered inbounds now too).
I think the code calls for X number of monsters to spawn per wave, and if the critters can't spawn for whatever reason (someone picking up ammo, etc.) it gives fewer spawn spots and the code skips over and drops the inbetweens. I'll fix and submit this weekend, but dunno when it would be uploaded to the server.
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If at first you don't friccasee, fry, fry a hen. |
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