I see. is there a way for the client to search for what is at that point. say the rock is at x=600, y=932, z=186. + or - each way for all of them. what is at that point. client sees that rock 5000 is at that point. retexture rock 5000
Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
Offline
Not that I have found. I am not an expert at UnrealScript by any means, and there is a huge amount I do not know. And replication is one of the trickiest bits.
The basic rule seems to be the client does no processing and no calculations - except in passing user input on to the server. Any decisions are made by the server, and the client just draws them. In the case of these projectiles, the server cannot tell the client because the client projectile is a completely different projectile to the one on the server, and so the server does not know of its existence.
Unfortunately, the UT developers have had to compromise some consistency in order to achieve performance, which is needed for the game to be playable.