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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 09:36:23
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ZippyMuffin
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Joined: 09/03/2007 07:24:31
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I wasn't saying to actually use the mutator on the server. I just meant the concepts are quite nice.
a mobile sent platform
Those platforms actually can have floaty things following them which are used for attack, but it might be possible to modify something like that to follow you and defend rather than attack
The Vehicular modding isn't perfect, but it sure is cool >
There is a stationary defence sent that i think has different levels, the first being a Paladin Shield, the second being an encompassing sphere. The shields drain slightly when hit, and after a while need to recharge. But at least you know which projectiles have been "nullified" unlike the def sent we are currently trying out.
I just love the fact that you can actually modify the sents after placing them. You don't have to use any extreme modifications, but some simple ones like being able to add a quicker cool-down time or even visible targeting so you know what it's trying to shoot at.
The sents actually POINT at what they shoot... just a thought... lol
On a side note: I realized that engineers are almost pointless in assault because they have no translocater to build with.
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<(o.0)> - ZippyMuffin - Drago_Reborn - DisgruntledKirby - [ZM]-N%bin8r |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 10:00:11
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-Jason_x-
Wicked Sick!
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Joined: 04/25/2007 11:40:19
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yeah that is true....o.0....
unles there are vehicles/turrets on map itself then u can use the vamp/regen for that...but otherwise pretty useles..(shiled blast..btu then again assult isnt about kills its abotu goals....so if you stand there and crouch it wokrs...also...medic artifacts dont shwo up in assult..nor does adren..btu you cans till sue btoh it woudl seem..o.0..)
I wonder if excpetions can be made...for trans to be assigend based on class.(maybe if it was interrated into the class descrition..much link the engineer link gun..)
Lol it does sound interesting..almsot enough to amke em look for severs that have it..but however...due to the community feel of this sever..i think ill stick around.. .
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 11:58:43
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ZippyMuffin
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<(o.0)> Come to think of it, I haven't seen any servers use this version of the mod. They always use either WoE's version or the older version of this one. I don't think many people know that Vaptor kept updating his mod in the background. In fact, I only tested the newest version a couple weeks ago myself. <(^.^)>
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IDEA!!!!!!
Why not just overlay a new ability selection menu on top of the old one? That way you don't have to change the original script, and you can organize the menu however you want! You just have the new menu interact with the old code as if it were the original menu! Any comments?
And to distinguish which abilities go with which classes, they can have on/off switches.
Example:
(NoClass, WepMstrClass, AdrenMstrClass, MonstMstrClass, EngineerClass)
AbilityAvailability=(0,0,0,0,1) ...Only an Engineer can see this ability
AbilityAvailability=(0,1,0,1,0) ...Only Wep & Monst can see this ability
AbilityAvailability=(1,0,0,0,0) ...People with no class can see this ability
AbilityAvailability=(1,1,1,1,1) ...Everyone can see this ability
etc...
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<(o.0)> - ZippyMuffin - Drago_Reborn - DisgruntledKirby - [ZM]-N%bin8r |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 19:28:31
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deadoon
Joined: 08/31/2007 21:26:00
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err might take alot of code to do that
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darkness is only evil if it chooses to be |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 20:31:25
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Shantara
Wicked Sick!
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If you have ideas that have not previously been suggested, please post each one as a separate thread. Creating a massive wish list is time consuming to read.
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I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/04/2007 22:40:35
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ZippyMuffin
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Joined: 09/03/2007 07:24:31
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Shantara wrote:
If you have ideas that have not previously been suggested, please post each one as a separate thread. Creating a massive wish list is time consuming to read.
Sorry about that, I will. I think I've mostly cleared out my head for the meantime. Though, I must admit, I've only really mentioned two ideas so far.
Idea 1 - Clean up Ability Selection Menu
Idea 2 - Look at before mentioned mod for ideas on how sents could function
If someone wants to make threads discussing these topics, I'd welcome it. I've said all that I can on the subject.
And again, sorry for the mess.
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Aliases:
<(o.0)> - ZippyMuffin - Drago_Reborn - DisgruntledKirby - [ZM]-N%bin8r |
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![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 09/05/2007 06:35:03
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-Jason_x-
Wicked Sick!
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Joined: 04/25/2007 11:40:19
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Hehe..wish list..reminds me of santa...lol...which oddly enough is on letter fo form satan..o.0...why is that?..lol
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-Jason_X- : lvl 97 Medic
-Jas0n_X- : lvl 59 Engineer
-Jasôn_X- : lvl 47 Engineer
-Jas@n_X-: lvl 42 Adren. Master
This is my skin | Here be me Aug 07 | My myspace..which I don't check much
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