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Broken Weapons  XML
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DDRKhat



Joined: 07/16/2007 16:17:00
Messages: 10
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BotFodder wrote:
Finally, you didn't pay for the mod, and we're not paid for our work. Try not to be so indignant about it not running under the circumstances your running it under when there's a perfectly easy way for you to run the mod that might help point out the issue (running UT twice on your machine, as both Szlat and I have outlined previously). 

I knew I was going to get this form of answer, it just shows how immature you are. Just because you either don't know how to, or don't want to, or simply cannot be assed, to resolve this issue, you fall back on the most commonly used comment(s).

"Make a better one"
"Don't like it, don't use it"

Enough said. As for Running a Dedi Server and connecting to it on the same machine Takes twice as much CPU just to run so why would I do that just to get this mod to work? You don't seem to be passing off much of a helpful demeanor so perhaps you could try taking your automated responses to another topic, because they are not helping here at all.

BotFodder wrote:
You're just going to inspire apathy about your problem (then again, Szlat has proven to be a more capable coder than I, and a more patient person than I, so he might be able to figure out your issue). 
Inspire Apathy? maybe, force it? no, demand it? no. So, if you don't want to help, don't post in ths topic, it's not that hard to ignore, is it?

BotFodder wrote:
Here's one more idea that just came to me (and I'd swear someone else on the forums pointed this out once): check the section of the UT2004.INI that ServerPackages= are listed in. Is there *anything* (not just other "ServerPackages=" lines, but other lines) still in the same section as the server packages? 
Thank you, this actually seems remotely helpful, although I must point out that I have already posted the serverpackages list in my first post. Thanks for the thought.

If you read my post above a little however you will notice that I've isolated the issue to DruidsRPG200 weapon modifiers.

Botfodder wrote:
On my old dedicated server, I had these (and a bunch of others) on the command line for the server startup. I don't know how crucial MutInvasionSpree or ScoreFix is, but you might be missing the RPGHUD mutator. 
You say the rpghud mutator is needed, but a friend that handles this at a local lan, and he has DruidsRPG running fine without the rpghud mutator, Although admittedly his suggestions have not fixed my issue, but that is besides the point.

Szlat wrote:
So with the Druids200, the listen server is still ok, but the other PC client has broken weapons.

Can you check that the UT2004RPG.u and DruidsRPG200.u are the same on both PCs (same size down to number of bytes), and that neither machine has either of the two files in the cache folder (you will have to read the cache.ini file to check what the files are). 



UT2004RPG.u
-Machine 1: 578,225 bytes (581,632 bytes on disk)
-Machine 2: 578,225 bytes (581,632 bytes on disk)

DruidsRPG200.u
-Machine 1: 297,371 bytes (299,008 bytes on disk)
-Machine 2: 297,371 bytes (299,008 bytes on disk)

Their both identical it seems.
Szlat

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Joined: 05/18/2005 18:32:41
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DDRKhat wrote:
UT2004RPG.u
-Machine 1: 578,225 bytes (581,632 bytes on disk)
-Machine 2: 578,225 bytes (581,632 bytes on disk)

DruidsRPG200.u
-Machine 1: 297,371 bytes (299,008 bytes on disk)
-Machine 2: 297,371 bytes (299,008 bytes on disk)

Their both identical it seems. 
And they match mine.

I presume nothing in the cache for either of those two files?

One other thing I have had problems with at one time is having multiple UT2004RPG files in the system folder. For example, if I had 2.1 and then put 2.2 on, I might have the .u, .int and .ucl from more than one of them left. Since the text is the same, when you are selecting mutators, you can't tell which one you are selecting. And if you select the wrong one, you can get a conflict with the one in ServerPackages, and it goes funny. I would not expect you to have multiple files based on your set up procedure, but it is worth a quick check. The ucl is the most important to check. (I presume you are selecting the MutUT2004RPG mutator when starting the server?)
EDIT: the MutUT2004RPG mutator describes itself as "UT2004 RPG"
DDRKhat



Joined: 07/16/2007 16:17:00
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Szlat wrote:

DDRKhat wrote:
UT2004RPG.u
-Machine 1: 578,225 bytes (581,632 bytes on disk)
-Machine 2: 578,225 bytes (581,632 bytes on disk)

DruidsRPG200.u
-Machine 1: 297,371 bytes (299,008 bytes on disk)
-Machine 2: 297,371 bytes (299,008 bytes on disk)

Their both identical it seems. 
And they match mine.

I presume nothing in the cache for either of those two files?

One other thing I have had problems with at one time is having multiple UT2004RPG files in the system folder. For example, if I had 2.1 and then put 2.2 on, I might have the .u, .int and .ucl from more than one of them left. Since the text is the same, when you are selecting mutators, you can't tell which one you are selecting. And if you select the wrong one, you can get a conflict with the one in ServerPackages, and it goes funny. I would not expect you to have multiple files based on your set up procedure, but it is worth a quick check. The ucl is the most important to check. (I presume you are selecting the MutUT2004RPG mutator when starting the server?) 
There is no cache as neither of us connect to each other until we have done a full reinstall (along with the mutators) so we should have exactly the same setup, we only have one installation of both UTRPG and DruidsRPG. Only UTRPG2004 v2.2 and DruidsRPG200

I'm sorry that this is such a hassle for you and I appreciate the lengths you going through to try and help.
BotFodder

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DDRKhat wrote:
As for Running a Dedi Server and connecting to it on the same machine Takes twice as much CPU just to run so why would I do that just to get this mod to work? 

How about trying it to see if that fixes it, letting us know, which gives us something to look for in the code? Or can you not be bothered to help us help you?

DDRKhat wrote:
Inspire Apathy? maybe, force it? no, demand it? no. So, if you don't want to help, don't post in ths topic, it's not that hard to ignore, is it? 

I'm trying to provide you assistance and you think that I'm not. I'm asking you to try something to see if that might lead to clues as to what might be going on. I can't figure out why you just won't go and *try* it, unless it's that you think you have a better idea of what's going on than the people who write the mod. I understand you don't think it's fair that I might not treat the issue as a priority if your testing led to a clue as to what's going on, but I don't think it's fair that you are attacking me and calling me immature. I don't work for you. I don't work for Druid. I work for me, have a full time job and interests well outside both my work and my coding for DruidsRPG, and I occasionally have better things to do than to fix code for something other than what it was originally designed for. We're talking potentially hours of my time I should dedicate just to you? Sorry, you haven't given me a convincing reason to do so at this time.

DDRKhat wrote:
Thank you, this actually seems remotely helpful, although I must point out that I have already posted the serverpackages list in my first post. Thanks for the thought.

If you read my post above a little however you will notice that I've isolated the issue to DruidsRPG200 weapon modifiers. 

What you might be missing (as the list is quite long) is that there may be additional lines, and even additional "ServerPackages=" lines, beyond your main "ServerPackages=" section within the overall "[Engine.GameEngine]" configuration section of the UT2004.INI. I recall at least one person having a problem (though I can't remember if it was this one) that was resolved by double checking the list and relocating his DruidsRPG200 line(s) to the end of the file. You only list your "ServerPackages=", not the what I've seen at the end of the [Engine] section, *after* a majority of the "ServerPackages=" lines.

DDRKhat wrote:
UT2004RPG.u
-Machine 1: 578,225 bytes (581,632 bytes on disk)
-Machine 2: 578,225 bytes (581,632 bytes on disk) 

That matches what's on my old testbed.

Szlat - dig through your memory: The RPG Avril, which near as I can tell (looking at this old config) might actually be provided by the Vehicle Invasion 116 mod - were you using the VI116 mod when you saw this problem? And are you using it now in your test environ?

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Szlat

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So, I am just checking. Is the game type invasion? In the mutators section on the server do you select "UT2004 RPG" as a mutator?
Szlat

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BotFodder wrote:
Szlat - dig through your memory: The RPG Avril, which near as I can tell (looking at this old config) might actually be provided by the Vehicle Invasion 116 mod - were you using the VI116 mod when you saw this problem? And are you using it now in your test environ? 
I have the mod installed, but wouldn't have had it in the ServerPackages.
DDRKhat hasn't mentioned it, so I assume he hasn't got it installed. It should work fine without.
DDRKhat



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Szlat wrote:
So, I am just checking. Is the game type invasion? In the mutators section on the server do you select "UT2004 RPG" as a mutator? 
Yes and Yes. Although I have seen DruidsRPG work fine in deathmatch at my local lan. As for BotFodder, I'll get to answering you in a moment. I've found that somehow the lines were removed from my ini file after doing my checking which I stated earlier. So I'm gonna readd them and see if that fixes. If not, I'll report what you ask and do what you ask, just so you can see what I am trying to get at.
Szlat

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Your rpg.ini suggest you are using the satoremonsterpack. I would normally expect to see that in the ServerPackages, but it isn't there. Do you select that as a mutator as well? Are there others?
BotFodder

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BTW, I was just pondering if I could run this under a listen environ myself, and realized that I have no secondary Windows machine available to me to connect to the listening server. So I wouldn't be able to develop a test platform to look at this problem any time soon.

From what I understand, it's not an issue that appears on the Listening server itself, and that's all I could test.

My Dedicated Server is a Linux box (old one I don't use any more is at work, the new one is my secondary home computer).

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DDRKhat



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It seems having reinserted them into my UT2004.ini sererpackages that it is working. I'm not quite sure what was going on. What I've done is I've gone with the UT2004RPG's ini file rather than the one with DruidRPG . That seems to be working and giving DruidRPG things (for some reason? I know it shouldn't.. )
Szlat

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If you are using the standard UT2004rpg.ini, the weapons listed in the ini file will be UT2004RPG weapon types and not DruidsRPG weapon types. Are you sure you are getting the Druid versions?
Szlat

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I just connected two machines. Ran one as a listen server and the other as a client. No problems, and the Druids weapons worked fine.
This was using a later version, and was not a clean install, but at least proves the concept.
BotFodder

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Then I'm guessing something funky in the UT2004.ini or possibly the UT2004RPG.ini - like perhaps a weird character.

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I know I'm late, sorry... remember, i was inactive until recently

sounds to me like his files were read-only... just the fact that the log files never show anything after he closes the server and opens them, and the UT2004RPG file never keeps the weapons modifier at 0.8888888 and keeps changing it back to 0.3333333... I'd go to your harddrive, find your UT2004 directory, right-click it, click 'properties', check "READ-ONLY" at the bottom... then UNCHECK IT to clear the box... apply changes, it'll ask if you want to do this for just that folder, or all folders, subfolders, and files... apply it to ALL FOLDERS, SUBFOLDERS, AND FILES...

that should take care of your issue...

just sounds to me like the template info being handled as weapons holders can't be written to... dunno if they load into memory like that, but you never know

take care

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