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BotsCombos under development  XML
Forum Index -> UnrealScript, Coding, Mapping, and 3rd party Mods Go to Page: Previous  1, 2
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BotFodder

Wicked Sick!
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Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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If things work as I intended, all you should have to do is make lines like:

newComboString(x)="YourMod.ComboClass"

newComboClass(x)=class'YourMod.ComboClass'

In BotsCombos.ini you should have been able to get away with something like:

newComboString(3)=""
newCmoboClass(3)=

To remove invis. But if that didn't work, then whatever you did obviously fixed it.

I use the Futurama Prof. Farnsworth Skin: http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
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AM: (DC)BotBooster 147
http://ericdives.com/ - My DC Newbie FAQ: http://tinyurl.com/lz229
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