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BotsCombos under development
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UnrealScript, Coding, Mapping, and 3rd party Mods
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02/10/2008 19:38:11
Subject:
Re:BotsCombos under development
BotFodder
Wicked Sick!
Joined: 01/13/2006 15:23:41
Messages: 1239
Location: Florida
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If things work as I intended, all you should have to do is make lines like:
newComboString(x)="YourMod.ComboClass"
newComboClass(x)=class'YourMod.ComboClass'
In BotsCombos.ini you should have been able to get away with something like:
newComboString(3)=""
newCmoboClass(3)=
To remove invis. But if that didn't work, then whatever you did obviously fixed it.
I use the Futurama Prof. Farnsworth Skin:
http://www.disastrousconsequences.com/dcforum/posts/list/1595.page
WM: (DC)BotFodder 170
MM: (DC)BotDoctor 141
AM: (DC)BotBooster 147
http://ericdives.com/
- My DC Newbie FAQ:
http://tinyurl.com/lz229
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