Author |
Message |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/21/2005 23:55:19
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
Greetings all.
There's a new version of DruidsRPG up on the server with some tweaks.
First, for abilities and skills that notice if an artifact is running, they will now only check once every 5 seconds (Adrenal Drip & Energy Leech) This is mostly a server side optimization, but if you notice your skills are broke, let me know as soon as you notice.
Second, Ultima and Ghost can now be purchased at the same time, and Ultima will go off for every time you ghost or die. Enjoy! ( I suspect Dirty Deeds is the only one who has the skill points to spend on this skill anyway. )
Third, if you are "out of bounds" or falling off the map when you ghost, historically, you wouldn't ghost to anywhere useful. I've changed it to ghost you to a start location.
Fourth, Adrenal Drip says it is once every 3 seconds per level, however, this is somewhat misleading. At level 1 you get one every 3 seconds. At Level 2 you get one every two seconds, and at level 3 you get one every second.
Fifth, Denial has a third level available for those who have Loaded Artifacts. The Third level keeps all your weapons, not just the active one. (And no, it's not ever going to be available for loaded weapon users... eep!)
I suspect this will be the last round of tweaks I make for loaded artifacts. After some testing in the next couple of days, I suspect that 169 will be the release.
Druid
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 08:36:50
|
v0rTeX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/c9f0f895fb98ab9159f51fd0297e236d.jpg)
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
|
Hey Druid,
Still two bugs that I can see
1) if you have it set up like this
bNoUnidentified=False
and
WeaponModifiers=(WeaponClass=Class'DruidsRPG168.RW_Healer',Chance=1)
the healing weapons still dont identify themselves, Mysterial fixed the basic healing weapons, its just yours that need an update
2) I still can not set the initial cost, cost per level, and max level of loaded.
Any plans to work on the solution or is this a lost cause?
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 09:26:59
|
Drago'Nish
Dominating
Joined: 08/10/2005 18:38:46
Messages: 205
Offline
|
ive been testing it a bit offline,
and you can first buy ghost then ultima if i see it right,
but not the other way around
because ghost still has the following peace of code in it:
Code:
if (Data.Abilities[x] == class'AbilityUltima')
return 0;
else if (Data.Abilities[x] == class'DruidUltima')
return 0;
else if (Data.Abilities[x] == class'AbilityGhost')
return 0;
shount this be removed ?
|
Zenas: Weapons Master - lvl 26 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 09:28:04
|
Eyesore
Killing Spree
![[Avatar]](/dcforum/images/avatar/82161242827b703e6acf9c726942a1e4.jpg)
Joined: 03/25/2005 13:47:45
Messages: 99
Location: York - UK
Offline
|
Its becoming more and more tempting to go down the artifacts route... i might consider it soon...
|
[{,"+<{3616]<;{-},/]
My Skin - http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=4285 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 10:32:09
|
Spike
Wicked Sick!
Joined: 01/05/2005 07:50:20
Messages: 636
Offline
|
Is it available for download? I can see 163 in the Downloads section but not any other version. Note: no, I don't run a public server, I just fire one up locally to play on the LAN at home and to test abilities and such. Thanks!
|
"Not all those who wander are lost" -J.R.R.Tolkien |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 13:52:28
|
Drago'Nish
Dominating
Joined: 08/10/2005 18:38:46
Messages: 205
Offline
|
you can extract it from your cache folder
no so hard you know
|
Zenas: Weapons Master - lvl 26 |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 16:41:36
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
v0rTeX wrote:
2) I still can not set the initial cost, cost per level, and max level of loaded.
Any plans to work on the solution or is this a lost cause?
I think I'm going to put up a post on how to override the properties by rolling your own little rpg.
It's way easier than trying to fix this any other way.
Other than that it's largely a lost cause since my change didn't appear to do any good, and I'll yank that code out at some future point.
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/22/2005 17:14:44
|
Spike
Wicked Sick!
Joined: 01/05/2005 07:50:20
Messages: 636
Offline
|
Drago'Nish wrote:
you can extract it from your cache folder
no so hard you know
Oh I know, I have a tool to do it (UnrealXT2004) but it doesn't address .ini files.
Sorry the change didn't work, Dru!
|
"Not all those who wander are lost" -J.R.R.Tolkien |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/23/2005 05:03:13
|
Peldor
Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
Offline
|
TheDruidXpawX wrote:
Fourth, Adrenal Drip says it is once every 3 seconds per level, however, this is somewhat misleading. At level 1 you get one every 3 seconds. At Level 2 you get one every two seconds, and at level 3 you get one every second.
Not that I'm complaining or anything (since I've been playing more adrenaline path lately) but this makes the jump from lvl 2 to 3 much bigger than the jump from 1 to 2. Most of the skills have diminishing or level returns.
Lvl 1: 20 pts/min
Lvl 2: 30 pts/min
Lvl 3: 60 pts/min
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/23/2005 07:43:33
|
Spike
Wicked Sick!
Joined: 01/05/2005 07:50:20
Messages: 636
Offline
|
Ah! The endless struggle to "balance" classes in RPG
|
"Not all those who wander are lost" -J.R.R.Tolkien |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/23/2005 08:43:33
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
Peldor wrote:
TheDruidXpawX wrote:
Fourth, Adrenal Drip says it is once every 3 seconds per level, however, this is somewhat misleading. At level 1 you get one every 3 seconds. At Level 2 you get one every two seconds, and at level 3 you get one every second.
Not that I'm complaining or anything (since I've been playing more adrenaline path lately) but this makes the jump from lvl 2 to 3 much bigger than the jump from 1 to 2. Most of the skills have diminishing or level returns.
Lvl 1: 20 pts/min
Lvl 2: 30 pts/min
Lvl 3: 60 pts/min
I'm confused what you're reporting here... Are you reporting that I increased the cost? I dont think I did...
Are you reporting that you'd rather it was more expensive?
<so confused>
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/23/2005 11:45:40
|
v0rTeX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/c9f0f895fb98ab9159f51fd0297e236d.jpg)
Joined: 12/19/2004 20:59:52
Messages: 562
Offline
|
Peldor wrote:
TheDruidXpawX wrote:
Fourth, Adrenal Drip says it is once every 3 seconds per level, however, this is somewhat misleading. At level 1 you get one every 3 seconds. At Level 2 you get one every two seconds, and at level 3 you get one every second.
Not that I'm complaining or anything (since I've been playing more adrenaline path lately) but this makes the jump from lvl 2 to 3 much bigger than the jump from 1 to 2. Most of the skills have diminishing or level returns.
Lvl 1: 20 pts/min
Lvl 2: 30 pts/min
Lvl 3: 60 pts/min
the reason it looks so weird is that the time period is altered from 3 to 2 to 1 instead of just altering the adrenaline given per minute to be more linear. it would be level if it were changed to
Lvl 1: 1 adren / 3 seconds
Lvl 2: 1 adren / 1.5 seconds
Lvl 3: 1 adren / 1 second
that would give double gain for each level improvement of the skill.
then again, its not too bad getting more bang for your points by jumping up to the highest level which is also the most costly level.
|
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/30/2005 17:44:54
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
Drago'Nish wrote:
ive been testing it a bit offline,
and you can first buy ghost then ultima if i see it right,
but not the other way around
because ghost still has the following peace of code in it:
Code:
if (Data.Abilities[x] == class'AbilityUltima')
return 0;
else if (Data.Abilities[x] == class'DruidUltima')
return 0;
else if (Data.Abilities[x] == class'AbilityGhost')
return 0;
shount this be removed ?
It's actually badly broken. I just fixed it. Look for it in 169
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/30/2005 17:45:58
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
this is the correct formula:
Lvl 1: 1 adren / 3 seconds
Lvl 2: 1 adren / 2 seconds
Lvl 3: 1 adren / 1 second
I'm updating the comments for 1.69 right now
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
![[Post New]](/dcforum/templates/default/images/icon_minipost_new.gif) 08/31/2005 21:40:30
|
TheDruidXpawX
Wicked Sick!
![[Avatar]](/dcforum/images/avatar/eccbc87e4b5ce2fe28308fd9f2a7baf3.jpg)
Joined: 12/19/2004 18:32:13
Messages: 1946
Offline
|
please see http://www.disastrousconsequences.com/dcforum/posts/list/0/1140.page#7763
|
Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page
The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.
The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star |
|
 |
|