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		<title><![CDATA[Latest posts for the topic "Medic Class: Healing Spell and Resurrection Spell Artifacts"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Medic Class: Healing Spell and Resurrection Spell Artifacts"]]></description>
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				<title>Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ Chasing people to heal is kind of a hard job to do, i have an idea to resolve that:

Healing Spell Artifact

When you activate this artifact a menu pops out with all the names of your partners and their health percent too, then u can choose one of them and healing all his health instantly ( no matter where they are ) with 50 adrenaline.

Resurrection Spell Artifact

When you activate this artifact a menu pops out with all the names of dead partners, then you choose one of them and he respawn again, need 200 adrenaline for doing that, giving you 150 exp points.

Comments or Ideas about this?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2863.page#25147</guid>
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				<pubDate><![CDATA[Thu, 25 Jan 2007 23:11:20]]> GMT</pubDate>
				<author><![CDATA[ Bolt Crank]]></author>
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				<title>Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>Bolt Crank wrote:</cite><br>
		<blockquote>Chasing people to heal is kind of a hard job to do, i have an idea to resolve that:&nbsp;
		</blockquote>
You're (probably incorrectly) making the assumption that it's supposed to be easy.  It's not.
<p></p>

		<cite>Bolt Crank wrote:</cite><br>
		<blockquote>Healing Spell Artifact

When you activate this artifact a menu pops out with all the names of your partners and their health percent too, then u can choose one of them and healing all his health instantly ( no matter where they are ) with 50 adrenaline.&nbsp;
		</blockquote>
I won't code it, and I suspect Dru would say something akin to "Not Gonna Happen."
<p></p>

		<cite>Bolt Crank wrote:</cite><br>
		<blockquote>Resurrection Spell Artifact

When you activate this artifact a menu pops out with all the names of dead partners, then you choose one of them and he respawn again, need 200 adrenaline for doing that, giving you 150 exp points.&nbsp;
		</blockquote>
There have been a slew of debates (both in and out of the Developer's Group) about how exactly to go about Resurrection.  Everyone has their own idea, and no one wants to go through the trouble of actually coding it up until the methods are agreed upon.  That, and, reflexively, get the feeling some methods are not easy to do.

The whole menu thing you suggest is one thing that's a bit difficult to do.  It requires some client side work that can be quite problematic.  However, that's one of the things that's continually debated as well - how do you choose who gets raised?

The adren cost you quote is probably adequate, but no one's said anything about XP gain (and I think most folks think "0" is a good amount, as the acquisition of a fellow combatant is reward enough), and several versions include some health *loss* by the medic.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2863.page#25149</guid>
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				<pubDate><![CDATA[Fri, 26 Jan 2007 04:23:15]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ I've always favored the "old" resurrection method used on other servers.  That is, if it could be coded to just the medic class and not to all classes.  This way, random chance will resurrect a "dead" player when the medic reaches the adren amount necessary for resurrection.  This way, all dead players during a wave will have an equal chance to be resurrected by a medic.  How much programming change this mod will take, I do not know.  ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2863.page#25156</guid>
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				<pubDate><![CDATA[Fri, 26 Jan 2007 12:41:26]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
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				<title>Re:Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ There's a server with RPG that's got a lot of self-developed content on top of Druid's, and they've made a menu that lets you resurrect people.

Another server I've played on has the resurrection similar to the one in TAM, just in RPG INV.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2863.page#25163</guid>
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				<pubDate><![CDATA[Fri, 26 Jan 2007 15:41:44]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
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				<title>Re:Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ I would not buy resurection as an ability for my character if it stole adreniline from me without a choice on how it was used.

Besides, resurection is overrated, as a medic, give me some thing to keep people alive. if you want something to bring them back do the necromancer or corrinor....]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2863.page#25185</guid>
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				<pubDate><![CDATA[Sun, 28 Jan 2007 14:47:27]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Re:Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>Grizzled_Imposter wrote:</cite><br>
		<blockquote>I would not buy resurection as an ability for my character if it stole adreniline from me without a choice on how it was used.&nbsp;
		</blockquote>

Precisely why I prefer the old method, no favorites can be played with the resurrection.  Human nature being what it is, a low level player would have little or no chance to be resurrected during a wave.  To win a map, the higher level players would be resurrected long before any lower level players.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2863.page#25189</guid>
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				<pubDate><![CDATA[Sun, 28 Jan 2007 15:22:13]]> GMT</pubDate>
				<author><![CDATA[ (DC)DEMONSLAYER]]></author>
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				<title>Re:Medic Class: Healing Spell and Resurrection Spell Artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>(DC)DEMONSLAYER wrote:</cite><br>
		<blockquote>To win a map, the higher level players would be resurrected long before any lower level players.&nbsp;
		</blockquote>

That is one of the reasons [that I've said in the past] why I oppose a resurrection system, regardless if it's driven by chance or choice. With ghost, that's two chances to stay alive. If you're smart about it, that's plenty.]]></description>
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				<pubDate><![CDATA[Sun, 28 Jan 2007 17:04:52]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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