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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Please post an example of how to keybind artifacts

]]></description>
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				<pubDate><![CDATA[Sun, 5 Nov 2006 17:45:34]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>Ratar_Killer wrote:</cite><br>
		<blockquote>Please post an example of how to keybind artifacts
&nbsp;
		</blockquote>
I'm curious if this is possible as well. I looked through the <b><a href="http://www.disastrousconsequences.com/dcforum/posts/list/1231.page" target="_new" rel="nofollow">keybind thread</a></b> and could only find a few artifact-related keybinds posted by Fro, example:

 <p></p>

		<cite>Fro wrote:</cite><br>
		<blockquote>Aliases[37]=(Command="ActivateItem|NextItem|ActivateItem|PrevItem",Alias="DuoArt")
&nbsp;
		</blockquote>
If the only three actions that you can do with artifacts are Activate/Next/Prev... it makes it harder to activate a specific artifact, but not impossible.

I'm trying to work on a system that binds activation of a specific artifact to a key. I hope this makes sense to someone else, but lets just say you always have the Triple artifact selected and ready to turn on. If that is the case then you could have:

<blockquote>Aliases[1]=(Command="PrevItem|ActivateItem|NextItem",Alias="lightningRod")&nbsp;
		</blockquote>
Hitting this alias would turn on or off the lightning rod. Since the rod is selected, activated, and then the triple is set back to the artifact you have selected, you could hit this combo again and again to toggle the rod.

You could do this for all the artifacts you have. I haven't tested it though. It could fail, or be horribly slow (is there a delay in processing this type of keybind?).

Thoughts, opinions?
]]></description>
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				<pubDate><![CDATA[Mon, 6 Nov 2006 22:36:42]]> GMT</pubDate>
				<author><![CDATA[ robertdx]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ The latest Druid code has got limited key binding for artifacts built into it. It still needs a good test to work out any problems, so I think Dru hasn't activated it yet. 

There may be a menu option to set them up, but we did experience some problems replicating that to some clients. However, the bindings will be possible to set in the ini file.

The console commands will be:
<li> SelectTriple - selects the triple damage if you have it
<li> SelectGlobe - select the globe of Invulnerability
<li> SelectMWM - to select the magic weapon maker
<li> SelectDouble - to select the Double Magic Modifier
<li> SelectMax - to select the MaxModifer
<li> SelectPlusOne - to select the PlusOne Modifier
<li> SelectRod - to select the Lightning Rod
<li> SelectBolt - to select the Lightning Bolt
<li> SelectBeam - to select the Lightning Beam
<li> SelectRepulsion - to select the Repulsion artifact
<li> SelectFreezeBomb - to select the FreezeBomb
<li> SelectPoisonBlast - to select the PoisonBlast
<li> SelectMegaBlast - to select the MegaBlast
<li> SelectHealingBlast - to select the HealingBlast artifact
<li> SelectMedic - to select the Medic Weapon Maker
<li> SelectFlight - to select the Boots of Flight
<li> SelectMagnet - to select the ElectroMagnet
<li> SelectTeleport - to select the Teleport device
<li> SelectSphereInv - to select the Sphere of Invulnerability
<li> SelectSphereHeal - to select the Sphere of Healing
<li> SelectSphereDamage - to select the Sphere of Double Damage
<li> SelectRemoteDamage - to select the Remote Damage artifact
<li> SelectRemoteInv - to select the Remote Invulnerability artifact
<li> SelectRemoteMax - to select the Remote Max Modifier artifact
<li> SelectShieldBlast - to select the Shield Healing Blast
<li> SelectChain - to select the Chain Lightning
<li> SelectFireBall - to select the FireBall
<li> SelectRemoteBooster - to select the healing Remote Booster

so you could specify in your user.ini file
Shift=SelectTriple
so that pressing the shift key will select the triple damage artifact if you have it.

You could also define
Aliases[37]=(Command="SelectGlobe | OnRelease ActivateItem",Alias="ActivateGlobe")
.........
Backslash=ActivateGlobe
so whatever artifact you have currently, pressing backslash will switch the globe on or of.

I also added a couple of extra commands:
<li> DropHealth - throws 25 health as one of those blue cross pickups
<li> DropAdrenaline - throws 25 adrenaline as a big adrenaline pill
The idea was so that people can feed adrenaline to medics to keep a healing globe running, or a WM could throw some health at someone who was about to die. Encouraging team play :) No xp.

There are also additional commands which can be used:
<li> Eject   - for engineers. Will eject all players from vehicles and turrets that you have created
<li> Stay   - for Extreme Monsters. Will tell your pets to stay where they are
<li> Follow   - for Extreme Monsters. Basically undoes the Stay command, so they start following you again
<li> AttackEnemy   - for Extreme Monsters. Focus on an enemy like you would with the beam, then tell your pets to attack this enemy. They will until they get distracted by another enemy
]]></description>
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				<pubDate><![CDATA[Tue, 7 Nov 2006 00:42:26]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote>
<li> DropHealth - throws 25 health as one of those blue cross pickups
<li> DropAdrenaline - throws 25 adrenaline as a big adrenaline pill
The idea was so that people can feed adrenaline to medics to keep a healing globe running, or a WM could throw some health at someone who was about to die. Encouraging team play :) No xp.

All of this will depend of course on which ones Dru wants to make available, to maintain the balance.&nbsp;
		</blockquote>

Ooooo, I like this one! I feel guilty sometimes when a LA player is maxing my wep, because I know they are having a hard time finding adren and mine is full and they have yet to make anything good for themselves (I'll usually toss them a good gun in compensation)! I also like the idea of the health drop, kinda like a first aid med kit to use untill a medic can get to someone.]]></description>
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				<pubDate><![CDATA[Tue, 7 Nov 2006 02:45:07]]> GMT</pubDate>
				<author><![CDATA[ emetakleze]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Sicky? :)]]></description>
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				<pubDate><![CDATA[Sat, 31 Mar 2007 19:57:19]]> GMT</pubDate>
				<author><![CDATA[ Spike]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Sticky?
]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2007 09:40:09]]> GMT</pubDate>
				<author><![CDATA[ TON80]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Thanks Szlat, those look very useful!]]></description>
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				<pubDate><![CDATA[Wed, 4 Apr 2007 13:32:49]]> GMT</pubDate>
				<author><![CDATA[ Grizzled_Imposter]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ ah so heres the thread with the adrten dropping..:)..thanks...also ill use that  health drop too..(ps do the other commad you have up there work too ?..i know throw adren is cus is ee players doin it..but the triple / rod ones..?..or the healing blast, sphere?)]]></description>
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				<pubDate><![CDATA[Mon, 14 May 2007 11:41:11]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ cool so are these going to be preset key binds??


oh and where are they put if not preset?
]]></description>
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				<pubDate><![CDATA[Mon, 18 Jun 2007 23:39:19]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ you put them in your ini file in unreal folder..
first you have to enter in your aliases..then you scroll down to corresponding keyboard/button you want to be that bind and enter in the alias.

so you go to C drive...UT folder...system..and user.ini...and it opens in text..:)...also while your there you mite (if you wish ) want to change the cache dump time too more than 30days (default time to dump things liek the maps loaded and mods)]]></description>
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				<pubDate><![CDATA[Tue, 19 Jun 2007 11:28:30]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Ok so I 'm not such a noob to let everything go to C: drive in case i have to reinstall windows!  ( like that never never happens)  I'm a noob at some of this modern stuff but i learned to write basic progams in HS.   ummm basic means the puter language of basic lol....class was called computer math in the early 70's




 ummm sorry if this seems uptight and pompus  

 just a onry old fart i am





dont quote that! i'll deny it!!!!!!!!!!!!!]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 09:38:59]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ oh sryr i just presumed it was C drv but yeah you just go to watevr drive you installed UT on..then ...well wat i said up there../\...

and yeah you prolly know a ton more than i...]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 12:31:01]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ no You prolly know than me but it was a HS class and we had to write programs to "teach" someone to ada and such like that it was a begaining basic computer class using the BASIC programming language.
 with that said  i've only been put'n puters together since '90 and hate to have to reinstall everything!
 1st HD i ever bought was a 200meg one went into a case with a 486/25 chip in it..... i know about puters its just i dont know where certain things should go for "tweak'n" some things  ....so thanks for the info have fun
]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 15:55:04]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ lol....yeah you too but i know very lil about coding and languages in comps..so...you win..:)..ha!.....]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 16:44:40]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ ok i did just like u said to Szlat but for the lightning rod and it just activates whatever artifact that is show'n do i need to paste to show u what i did?? maybe something wrong??]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 18:20:22]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ jason who writes proggies in basic any more????]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 18:21:07]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ ..well...ppl who do IT at skool for one..:P...and a friend of mine did that once..........a while back..but eh the only language i can do anything with is..html?...which i dont think accounts to much and it wudl seem we are goin a bit off topic..o.0..]]></description>
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				<pubDate><![CDATA[Thu, 21 Jun 2007 19:51:09]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Szlat  I tried the key bind and all it does is atcivate the listed/shown artifact.
Am i do'n something wrong?? do you want me to paste the lines i did or what??....I did use #36 instead of #37 is that the prob?? 36 is blank/open]]></description>
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				<pubDate><![CDATA[Mon, 25 Jun 2007 21:59:26]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ If you specified something like
<font color='blue'>Aliases[36]=(Command="SelectGlobe | OnRelease ActivateItem",Alias="ActivateGlobe") </font>
and later
<font color='blue'>Backslash=ActivateGlobe </font>
then pressing the Backslash key should select the globe artifact, then releasing the backslash key activates the currently selected item, which should now be the globe.
Of course, if you haven't got the globe, then the select part will do nothing, so you will end up activating the current artifact. 

I presume this was on DC, and that you had the required artifact?]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2007 00:41:55]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ thats what like i have except for the lightning rod an d yes i have it for this is my adren char and I set it so the Ctrl is the use key    



PS i only play on DC :)]]></description>
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				<pubDate><![CDATA[Tue, 26 Jun 2007 23:21:40]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ This is for Greedo but will prob help others.

This is the easiest way to set artifacts to keys.

This will not activate them, just sets them ready to use.

I have 'activateitem' set to mouse4


See link to see highlighted example of my "user.ini" file
<a href='http://home.earthlink.net/~appleslugfest/index/ms/qke.htm' target='_new' rel="nofollow">http://home.earthlink.net/~appleslugfest/index/ms/qke.htm</a>]]></description>
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				<pubDate><![CDATA[Sat, 7 Jul 2007 10:36:05]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ is that it nuthing in the alias section?]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2007 19:41:47]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>dom60 wrote:</cite><br>
		<blockquote>is that it nuthing in the alias section?&nbsp;
		</blockquote>

You only need "alias" if you want the Artifact to do something.

This alias will select rod then turn it on.

<font color='darkblue'>Aliases[37]=(Command="SelectRod | OnRelease ActivateItem",Alias="Rod")

Delete=Rod</font>



]]></description>
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				<pubDate><![CDATA[Tue, 10 Jul 2007 21:50:06]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Ok I notice evryone uses aliases[37] when tlaking about the aliases... 36 was open when i put my line in.. is it supposed to be left untouched?

I also put Lightningrod not rod in the line which is the correct one to use?]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 00:04:40]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>dom60 wrote:</cite><br>
		<blockquote>Ok I notice evryone uses aliases[37] when tlaking about the aliases... 36 was open when i put my line in.. is it supposed to be left untouched?

I also put Lightningrod not rod in the line which is the correct one to use?&nbsp;
		</blockquote>

I think the aliases[37] was a result of everyone copy-pasting. Use the first available, and fill in from there.

See Szlat's post on the first page for the artifact names to use. In this case, it's SelectRod for the lightning rod.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 04:51:53]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Note that there is a limit of 40 aliases (0-39).  You can't have an "aliases[40]" line - well, you can, but it won't be registered or work.

And realize a good number of the aliases that are already there appear to be important to the regular function of the game/keybindings.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 05:43:34]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>dom60 wrote:</cite><br>
		<blockquote>Ok I notice evryone uses aliases[37] when tlaking about the aliases... 36 was open when i put my line in.. is it supposed to be left untouched?

I also put Lightningrod not rod in the line which is the correct one to use?&nbsp;
		</blockquote>



It doesn't matter what you name the alias it just has to be the same in both line:

Aliases[37]=(Command="SelectRod | OnRelease ActivateItem",<font color='red'>Alias="Rod" </font>)

Delete=<font color='red'>Rod</font>

As to the alias(37), I just skipped one so i would be easy to find later.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 09:55:45]]> GMT</pubDate>
				<author><![CDATA[ Ratar_Killer]]></author>
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				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ swimmy did you find the adren drop bind yet..it on this thread if not

ps for those who interested here are 2 bind is use..well..1 i use..the other i jsut put in myself and did a quick test..but yeah....
first is 
Aliases[37]=(Command="Toggle bAltFire",Alias="ToggleAltFire")

which when bound to a key like for me X=ToggleAltFire
will trun on and keep on the alt fire of the wep u r holding...

Aliases[38]=(Command="Toggle bDuck",Alias="ToggleDuck")
i jsut put in and tested on just instant action shuld work on sever...toggleing..well..crouch...
C=ToggleDuck

the reasons?..well...first one was an engineering dillema...hit the alt fire whiel healin ur sent..vhecile...or w/e...leave u hander s free to type...or medic can turn it on for a mini or flak and heal who ever happs to walk in front t it as they type....

the 2nd came to me today as i i was couching and linking up via meidc link...it gets rlly bothersome to keeep holding it..so ...why not toggle it?...so ..i did....so there you go all who want it if you do


and as said b4 for thsoe who havtn used key bind b4..u dont need to assign the keys we have...nor under neccearily the aliases we have them at ....all that need be constant is everythign after the = so there u go..:D..

ps 
anyone know of any aliases u can remove and or replace that arrnt essential to game play?]]></description>
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				<pubDate><![CDATA[Wed, 1 Aug 2007 09:59:34]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ I've been told that these 2 aliases aren't needed but I've not replaced them.

Aliases[26]=(Command="InGameChat",Alias=InGameChat)
Aliases[27]=(Command="ServerInfo",Alias=ServerInfo)

Also, those last 2 keybinds you show in your post (and maybe others) don't need aliases, just set that key to that action in the .ini file
ex.

C=Toggle bDuck
X=Toggle bAltfire


Some others:
NumPad0=tossartifact (toss current artifact)
NumPad1=FOV 110 (set Field of view)
Slash=Suicide 
NumPad4=setname Player
NumPad8=teamsay Anyone want a %w (tell your current weapon)
MiddleMouse=SwitchWeapon 10 | SwitchToLastWeapon (switch to trans then switch back to weapon you were holding)

You can also set these in game with the "set" console command.
ex.
open the console and enter:   Set input X toggle Baltfire (replace X with desired Key)]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 16:50:36]]> GMT</pubDate>
				<author><![CDATA[ BrainPan]]></author>
			</item>
			<item>
				<title>Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ oh rlly?..the aliases i just put in cus i saw a toggle a command with an alias..so hmm..that helps me free up some room to put in a lightning rod and healing blast bind..:D

thanks for that info..]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 21:02:42]]> GMT</pubDate>
				<author><![CDATA[ -Jason_x-]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Are there keybinds for engineer constructions?]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2008 15:13:01]]> GMT</pubDate>
				<author><![CDATA[ Tawn]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>Tawn wrote:</cite><br>
		<blockquote>Are there keybinds for engineer constructions?&nbsp;
		</blockquote>No]]></description>
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				<pubDate><![CDATA[Sat, 28 Jun 2008 17:40:17]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ mmm how about activate road and triple? does it still works?]]></description>
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				<pubDate><![CDATA[Wed, 20 Aug 2008 22:40:50]]> GMT</pubDate>
				<author><![CDATA[ Thè-Hättêr]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ mm how can i bind triple and rod to one key? ( so when ever i press the botton no matter what if i have the triple and rod, those item activate..) could anyone help me?]]></description>
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				<pubDate><![CDATA[Mon, 7 Sep 2009 09:52:50]]> GMT</pubDate>
				<author><![CDATA[ Thè-Hättêr]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ I know there's a bind to activate 2 artifacts at one time, as long as they are right next to each other in your list of artifacts. So if your playing your adren master, just make sure your sitting on the triple and it will turn that and the rod on.

This is what mine looks like
Aliases[36]=(Command="ActivateItem|NextItem|ActivateItem|PrevItem",Alias="DuoArt")


then just pick which key you want and put DuoArt. ex.   z=DuoArt]]></description>
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				<pubDate><![CDATA[Tue, 8 Sep 2009 19:07:36]]> GMT</pubDate>
				<author><![CDATA[ Hobo_Joe]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ so a better keybind could be this.

Aliases[36]=Command="SelectTriple |ActivateItem|NextItem|ActivateItem|PrevItem",Alias="DuoArt") 

so in this aliases you could be on lets say "mwm" it changes to the triple and activat it, and then it change to the rod and activate it as well.. can anyone confirm that?

( im asking this because i started to play with the arrowkeys . and my numpad is the artifactpad, so for instance number 9 brings the damage sphere number 3 the mwm the "+" the +1 artifact and so on. i really recomend this method..)]]></description>
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				<pubDate><![CDATA[Wed, 9 Sep 2009 13:54:33]]> GMT</pubDate>
				<author><![CDATA[ Thè-Hättêr]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ yea it works and it works wonderfull]]></description>
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				<pubDate><![CDATA[Thu, 10 Sep 2009 15:22:02]]> GMT</pubDate>
				<author><![CDATA[ Thè-Hättêr]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Was keybinding pets ever developed?]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2009 13:22:16]]> GMT</pubDate>
				<author><![CDATA[ TON80]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Any keybinds for Engineers??

Would be very useful]]></description>
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				<pubDate><![CDATA[Tue, 29 Dec 2009 13:58:11]]> GMT</pubDate>
				<author><![CDATA[ Ryuxen]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>TON80 wrote:</cite><br>
		<blockquote>Was keybinding pets ever developed?&nbsp;
		</blockquote>
I am working on exec scripts for selecting pets.

I don't know what the level requirements for each pet though.
]]></description>
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				<pubDate><![CDATA[Fri, 1 Jan 2010 00:08:04]]> GMT</pubDate>
				<author><![CDATA[ greg11]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ <p></p>

		<cite>Ryuxen wrote:</cite><br>
		<blockquote>Any keybinds for Engineers??

Would be very useful&nbsp;
		</blockquote>
<a href='http://disastrousconsequences.com/dcforum/posts/list/135/1231.page' target='_new' rel="nofollow">http://disastrousconsequences.com/dcforum/posts/list/135/1231.page</a>
I have a couple of posts that explain how to do it there.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jan 2010 00:08:37]]> GMT</pubDate>
				<author><![CDATA[ greg11]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ Have updated the list of keybinds on the first page of this thread.]]></description>
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				<pubDate><![CDATA[Wed, 17 Mar 2010 02:11:08]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ 1 prob my cosin used the command and i did also it worked for me not for him he was a am should am be possible hes a lvl 10 am]]></description>
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				<pubDate><![CDATA[Fri, 15 Oct 2010 11:32:20]]> GMT</pubDate>
				<author><![CDATA[ fallen7x7]]></author>
			</item>
			<item>
				<title>Re:Please post an example of how to keybind artifacts</title>
				<description><![CDATA[ um what is the command?? and if he does not have that artifact its not going to work if its a artifact  use command


you must be careful of the spaces and everything when writing the key binds into your .ini file its wise to make a backup and the add 1 command at a time until you check it out to make sure it works, then add a nother and check it!
]]></description>
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				<pubDate><![CDATA[Fri, 15 Oct 2010 21:10:29]]> GMT</pubDate>
				<author><![CDATA[ dom60]]></author>
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