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		<title><![CDATA[Latest posts for the topic "Artifact HealingSpell"]]></title>
		<link>https://www.disastrousconsequences.com/dcforum/posts/list/18.page</link>
		<description><![CDATA[Latest messages posted in the topic "Artifact HealingSpell"]]></description>
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			<item>
				<title>Artifact HealingSpell</title>
				<description><![CDATA[ can sombody help me iam trying too make a Artifact thats called 
HeallingSpell when you active the artifact he healt you and other players
like the healgun heal other or your self but i wondering how too script that
i need some code for it do somebody know how too code a artifact that can heal players and your self by only active it ???]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22018</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22018</link>
				<pubDate><![CDATA[Sat, 14 Oct 2006 05:20:07]]> GMT</pubDate>
				<author><![CDATA[ Deadstriker]]></author>
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				<title>Re:Artifact HealingSpell</title>
				<description><![CDATA[ As a matter of fact, a artifacts that can be easily modified to fit this exact description will be coming out in the next version of DruidsRPG. One will be similar to a healing redeemer blast, and another will be a targeted lightning rod, which you'll easily be able to modify to be a healing blast rod.

So, unless you need them right now, I'd say just be patient. :)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22020</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22020</link>
				<pubDate><![CDATA[Sat, 14 Oct 2006 10:55:22]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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			<item>
				<title>Re:Artifact HealingSpell</title>
				<description><![CDATA[ One has been coded I believe but not sure when they'll release it.

http://disastrousconsequences.com/dcforum/posts/list/2394.page

[edit]
lol 14 seconds... ;)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22021</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22021</link>
				<pubDate><![CDATA[Sat, 14 Oct 2006 10:55:36]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
			</item>
			<item>
				<title>Re:Artifact HealingSpell</title>
				<description><![CDATA[ <p></p>

		<cite>Moof wrote:</cite><br>
		<blockquote>As a matter of fact, a artifacts that can be easily modified to fit this exact description will be coming out in the next version of DruidsRPG. One will be similar to a healing redeemer blast, and another will be a targeted lightning rod, which you'll easily be able to modify to be a healing blast rod.

So, unless you need them right now, I'd say just be patient. :)&nbsp;
		</blockquote>

well i cant wait would be a nice artifact that healt players  :wink: 
i hope it come soon the new version druidRPG 
thanks for the info i just gone wait when it releast ^:)^ ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22023</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22023</link>
				<pubDate><![CDATA[Sat, 14 Oct 2006 12:05:40]]> GMT</pubDate>
				<author><![CDATA[ Deadstriker]]></author>
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			<item>
				<title>Ability Resurrection</title>
				<description><![CDATA[ hi all maybe this is a nice Ability too because many people get really pist of if there dead and waiting so long when they can play sometimes

so i wondering do you guys working on the Resurrection too?

its like when players is dead you type then mutate resmenu and
selecting a player and resurrecting it will cost some about 6000 adrline 
:D and then player come back alive well you dont need have bodys on ground but just some menu and slecting a player that is dead and bring him back alive it would be hard too scripting that i think :?  ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22033</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22033</link>
				<pubDate><![CDATA[Sun, 15 Oct 2006 06:17:19]]> GMT</pubDate>
				<author><![CDATA[ Deadstriker]]></author>
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			<item>
				<title>Re:Artifact HealingSpell</title>
				<description><![CDATA[ A Ressurection ability has been under discussion in other threads/forums on this site for quite some time now.  However, the debate rages on as to how a coder might exactly go about this.

One thing that hasn't come up yet is your idea that involves "typing".  It adds a level of complexity that we'd like to avoid in an already complex concept.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22036</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22036</link>
				<pubDate><![CDATA[Sun, 15 Oct 2006 08:11:26]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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			<item>
				<title>Artifact HealingSpell</title>
				<description><![CDATA[ i have idea for healling maybe try the booster combo and pick the script of that and just make the greencross in bluecross i think that will help the problem the class script name is ComboDefensive en for greencross 
script name is RegenCrosses you only need too script it that it would work 

maybe this helping for healing artifact  :?  i cant post on topic 
extra artifacts so i post it here]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22111</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2575.page#22111</link>
				<pubDate><![CDATA[Mon, 16 Oct 2006 05:25:17]]> GMT</pubDate>
				<author><![CDATA[ Deadstriker]]></author>
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