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		<title><![CDATA[Latest posts for the topic "PvP?"]]></title>
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				<title>PvP?</title>
				<description><![CDATA[ would it be possible to make some kind of player against player game? i know that there are actual CTF games and whatnot but i mean a game that includes the player's rpg stats and abilities.  it may be a little rigged for some of the higher level players   ^:)^   but that makes it more fun right?


<span style="font-size: 8px; line-height: normal">please dont hurt me.</span> :cry: ]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 08:18:31]]> GMT</pubDate>
				<author><![CDATA[ anan ias]]></author>
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				<title>PvP?</title>
				<description><![CDATA[ and could those games also include exp? :)]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 08:19:46]]> GMT</pubDate>
				<author><![CDATA[ anan ias]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ We did actually have some RPG PvP games for a while... the problem is that any team based game gets extremely unbalanced if the high level players don't distribute evenly.

I'm not opposed to bringing it back. I just need to know more about how we can balance the teams better.]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 09:31:17]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Always make sure I'm on Fro's team and I'll have no problem with it. :P ;)]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 10:02:17]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>We did actually have some RPG PvP games for a while... the problem is that any team based game gets extremely unbalanced if the high level players don't distribute evenly.

I'm not opposed to bringing it back. I just need to know more about how we can balance the teams better.&nbsp;
		</blockquote>What sort of PvP? DM?

From my experience on other RPG PvP servers, there are 2 ways to counter the level difference: A level cap (pretty much out of the question on this server) and vehicles. Running people over in vehicles is basically going to kill anyone regardless of level. Therefore VCTF and ONS both tend to lend themselves better to RPG than say DM/CTF/AS. Not that I would be opposed to those though :D

I don't think perfect team balance is ever acheivable, and unless you want to do extra coding to create a mod (similar to uadminmods balance team feature?) that balances teams based on average level, I think living with unbalanced teams isn't all that bad. Besides, the community here is great; I'm sure people wouldn't mind being asked to switch teams.]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 10:06:29]]> GMT</pubDate>
				<author><![CDATA[ PhoenixFire]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ idk if this helps or not but the server i use to play on reapers bane server and every time some one typed in teams on the chat thing it would balence teams but still wouldent help with higher lvl people and in the pvp i think LA would own with the triple.]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 11:39:45]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ We're running an experiment for now. I've got a bunch of PvP games up that you're welcome to try out.

Dru]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2410.page#20475</guid>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 13:01:02]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ wait.......so monster masters would be able to summon monsters to kill ther players in an RPG PvP environment? whoa.....better get my medic except he can't summon monsters :(]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 14:53:19]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ AH i cant wait to try it!]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 15:51:41]]> GMT</pubDate>
				<author><![CDATA[ dip42]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ various issues on rpg pvp..........ghost takes a long time to ressurect players especially on huge maps...........lightning rod's overpowered.......its like an aimbot with a shock rifle w/o the knockback in terms of damage and accuracy.......so far dats it.

I'm also still getting used to the hitpoints of players and player vehicles........since mantas need 2 direct avril hits 2 kill.......which makes em quite overpowered]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 17:51:54]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>TIMMY wrote:</cite><br>
		<blockquote>lightning rod's overpowered.......its like an aimbot with a shock rifle &nbsp;
		</blockquote>

I really have to disagree. This is the only way that I can damage a medic in these game types. I can fire at medics all day (with tripple damage on) and have huge trouble doing them harm. It's the only thing Adrenaline Masters have going for them in this game type...]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 18:33:53]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Besides, from the final score from the game in question, you had 1.5 times my score with your medic...]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 18:34:35]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ I was actually rather surprised at how balanced the classes/levels were. I guess that's a testament to how well you guys balanced your classes :) Also, the stat caps make a huge difference; so much so that a level cap is basically unnecessary. Of course, we haven't seen any of the 250+ players on yet :P But regardless, kudos to your impressive balance.

I played both a medic and a LW, and both fared quite well. I think LA would do just as well, considering their advantages. (I actually think the Lightning Rod (globe too?) provides probably the only boost this class gets, especially considering the other two classes have either vamp/LW or the ability to heal themselves + inf weapon).

<p></p>

		<cite>TIMMY wrote:</cite><br>
		<blockquote>I'm also still getting used to the hitpoints of players and player vehicles........since mantas need 2 direct avril hits 2 kill.......which makes em quite overpowered&nbsp;
		</blockquote>I think that's the idea; lower level players have a tool that allows them to get kills without worrying about any large level differences.

Anyhow, some final ideas and questions:
- For the DM gametypes, if possible, would it possible to set just a time limit instead of having a score limit? I can foresee some maps taking forever, while some are really quick. However, the one we played today (ons-pacman) actually worked ok.
- Ghost was mentioned already, but while I haven't experineced it personally, it makes sense how it could be frustrating.
- Ultima might be another thought; dying within a spawn point could be considered spawn camping, though I'm not sure what your stance on spawn camping is. Personally I don't mind, but some people get annoyed ;) I know on other servers I've played on, ultima was an excellent for stopping a flag carrier, but rather cheap as well.

*the above two might be able to be prevented through the same code that prevents LW3+ people from spawning with deemer/ion in Monster AS, but I'm not a coder so I wouldn't know. heh*

- Also, could we perhaps try out some of the stock and server DM/ctf/etc maps in DM? Although they may not work well with ghost/ultima, so perhaps that should be held off.

Well, that's all I have to say. Hopefully I don't sound stuck-up/stupid; English isn't my first language :lol: ]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 19:11:26]]> GMT</pubDate>
				<author><![CDATA[ PhoenixFire]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ OK i just played a map an it was great. One of the hardest DM EVER....SOOO heres what i have to say.. Their HAS to be smaller maps... Going around hunting for someone for an hour isnt as much fun as one would think. Put a lot of the regular invasion maps.. 1on1 maps golitah small maps like that an it would be a lot better]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 20:34:29]]> GMT</pubDate>
				<author><![CDATA[ dip42]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <blockquote>Besides, from the final score from the game in question, you had 1.5 times my score with your medic... &nbsp;
		</blockquote>


Honestly tho, i didn't even heal myself with my medic for all the games dat i played in RPG ONS and the only reason i played as my medic coz i heard that u can gain exp and i wanted to level up my medic........i think it really comes down to a player's experience since i have played around 2,000+ ons games, 200+ dm games, 200+ ctf games, 100+ instagib games(NGI and LGI), 100+ AS games and around 50 TAM games.........basically people on this server are not used to ppl running them over........heck, i'm not even a great manta pilot, if u go to a public ons server, u'll see that there are manta pilots out there that are just NASTY with the manta......manta's are for blindsiding ppl and multi-tasking while using its speed.....anyways, if i have my attention on every manta dat would run me over, i probably would kill 70% of them but dats not the case and smart manta pilots use the element of surprise after all mantas are fairly hard to turn(skilled manta pilots turn their manta very well).....its just that mantas are vehicles dat u use when someone is not expecting u.....my big thing in ons is dat i'm a threat w/ any vehicle and even on foot since i play dm.....so i'm ur standard jack of all trades when it comes to ons........dats why i did good on those games


btw.....i still think that lightning rods are quite overpowered......coz like i said they have PERFECT AIM......they hit multiple targets for alot of damage and for LA characters with high level surge, drip, and max adrenaline, they can pretty much run that and kill any enemy in around 5 seconds by just using that artifact......it does a lot of damage and it hits fast.........it hits like every half-second and hits every enemy in its vicinity........if it's use can be limited then dat would be great........since the lightning rod alone outweighs the LW and the MM's self-preservation special abilities in ons(since u want ur enemies dead and not in ur way which gives u free reign on a node)......in tdm or ctf, the special abilities are about the same since u would want to limit ur enemy's kills as well as get kills for ur team.

<p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>TIMMY wrote:</cite><br>
		<blockquote>lightning rod's overpowered.......its like an aimbot with a shock rifle &nbsp;
		</blockquote>

I really have to disagree. This is the only way that I can damage a medic in these game types. I can fire at medics all day (with tripple damage on) and have huge trouble doing them harm. It's the only thing Adrenaline Masters have going for them in this game type...&nbsp;
		</blockquote>

if u have trouble aiming then just spray him with a minigun while having the triple on........there is no way a medic can outheal this......its a rather cheap way to kill enemies but a dead enemy is a dead enemy regardless of the method used.]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 22:00:27]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ btw....another concern.....it seems dat there's no vehicle lock on the RPG ONS.......since there's this one time wherein i built a node and sum enemy just stole the tank dat just spawned for our node and i had to kill him........basically, the tank should only be accesible to my teammates since our team controls dat node but it seems dat all vehicles are accesible to all players regardless of who controls the node.......this would be pretty bad in primeval since most ppl try to build the middle node just so dat their team could control the only tank in that map.......]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 22:19:10]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>TIMMY wrote:</cite><br>
		<blockquote>btw....another concern.....it seems dat there's no vehicle lock on the RPG ONS.......since there's this one time wherein i built a node and sum enemy just stole the tank dat just spawned for our node and i had to kill him........basically, the tank should only be accesible to my teammates since our team controls dat node but it seems dat all vehicles are accesible to all players regardless of who controls the node.......this would be pretty bad in primeval since most ppl try to build the middle node just so dat their team could control the only tank in that map.......&nbsp;
		</blockquote>

Whoops. I'll fix it tomorrow.]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 23:41:56]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>TIMMY wrote:</cite><br>
		<blockquote>if u have trouble aiming then just spray him with a minigun while having the triple on........there is no way a medic can outheal this......its a rather cheap way to kill enemies but a dead enemy is a dead enemy regardless of the method used.&nbsp;
		</blockquote>

It's really not a matter of aim. The root of the problem is the additional damage reduction medics have. I'll be long dead before the triple mini has killed the opponent.

IMO the AM is at a serious disadvantage in this gametype without this artifact...]]></description>
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				<pubDate><![CDATA[Sat, 26 Aug 2006 23:44:37]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>TIMMY wrote:</cite><br>
		<blockquote>if u have trouble aiming then just spray him with a minigun while having the triple on........there is no way a medic can outheal this......its a rather cheap way to kill enemies but a dead enemy is a dead enemy regardless of the method used.&nbsp;
		</blockquote>

It's really not a matter of aim. The root of the problem is the additional damage reduction medics have. I'll be long dead before the triple mini has killed the opponent.

IMO the AM is at a serious disadvantage in this gametype without this artifact...&nbsp;
		</blockquote>

hmmm......point taken......i'm just wondering tho if the advance damage reduction is dat potent when it comes to reducing damage? Dat most players would die b4 they can even kill the medic opponent? The thing is, unless ur up close to a medic, they would not be able to outheal ur damage and damage u at the same time........the only threat i see them is if they make infinite minis and coupled with their damage reduction, they would outlast everybody in an endurance mini-spam match......a WM with a decent vamp might make a contest out of it tho.....meh......i guess we need more time to test stuff like this. ]]></description>
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				<pubDate><![CDATA[Sun, 27 Aug 2006 01:45:45]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ This sounds very interesting... can't wait to try it out ;)]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2006 07:56:40]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Just so everyone realizes - you're not getting a lot of experience here.  Kill streaks probably and a little on the wins, but from what I understand, you're getting only one xp for each kill.

If you're looking to have fun killing off other players, fine ...

If you're looking to level up and get lots of XP, stick to voting on Invasion games.]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2006 11:42:37]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Actually... if the RPG code hasn't changed too much concerning XP in PvP, you should get 1 XP if you kill someone at or lower than you in level... but if you kill someone who is a higher level, you might get a hefty amount of XP, especially if you are level, say, 20, and you kill fodder (that ought to net you at least 100 XP).

But, on the whole, bot's right - not much XP in PvP compared to INV.]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2006 12:43:30]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Not that there should be ... the opportunities for abuse are quite obvious.  Even for killing someone higher level, I don't think you should get more than the 1 XP - you could easily sponge off of someone by getting them to not attack you back.

I think most fair thinking individuals would say that more than 1 XP per death in PvP is a bad, bad, bad idea (I mean, the other day we had a guy come on and ask us to "loan" him levels, and that he wanted to know about faster ways to level up).]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2006 13:37:35]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>kyraeu wrote:</cite><br>
		<blockquote>Actually... if the RPG code hasn't changed too much concerning XP in PvP.&nbsp;
		</blockquote>

I changed it. I have it up the divisor on level to exp by 100. If you're able to get more than 1xp from a kill I'd be quite surprised.
]]></description>
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				<pubDate><![CDATA[Mon, 28 Aug 2006 17:59:13]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Ah, ok.  Problem solved then.  :)]]></description>
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				<pubDate><![CDATA[Tue, 29 Aug 2006 07:18:46]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>I changed it. I have it up the divisor on level to exp by 100. If you're able to get more than 1xp from a kill I'd be quite surprised.
&nbsp;
		</blockquote>
Well, 2 if you're brand spanking new and somehow manage to kill FodderFigure.]]></description>
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				<pubDate><![CDATA[Tue, 29 Aug 2006 07:50:01]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:PvP?</title>
				<description><![CDATA[ Could've sworn my level 62 LA character got around 20 xp for killing Fro's MD.

And also apparently my lightning rod took his ghost down to around 6000 health... lol.

All fun and games, very fun indeed even though we lost.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2410.page#20601</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2410.page#20601</link>
				<pubDate><![CDATA[Tue, 29 Aug 2006 16:56:31]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
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