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		<title><![CDATA[Latest posts for the topic "DruidsRPG 2.00 problems with FHI?"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "DruidsRPG 2.00 problems with FHI?"]]></description>
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				<title>DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ On behalf of Lightbringer and his servers, he currently runs ut2004rpg ver 2.2, druids 2.00, satore 120, FHI 4.1, and is having problems with the following:

Health goes to 500 after ghosted. rpg ini file won't save.

Such as levels not saving after a map is completed and the stat points that were spent are put back as unused.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19660</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 10:49:38]]> GMT</pubDate>
				<author><![CDATA[ Radical Daddy]]></author>
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				<title>DruidsRPG 2.00 problems</title>
				<description><![CDATA[ In regards to health, 500 is nowhere in the script for Ghosting.  The only reason they should have 500 health is if they have Ghost III and 400 Health Bonus.

As for your other problems, I have no idea.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19673</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 13:55:47]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>DruidsRPG 2.00 problems</title>
				<description><![CDATA[ <p></p>

		<cite>Radical Daddy wrote:</cite><br>
		<blockquote>On behalf of Lightbringer and his servers, he currently runs ut2004rpg ver 2.2, druids 2.00, satore 120, FHI 4.1, and is having problems with the following:&nbsp;
		</blockquote>
Mysterial has a thread on his forums page about someone having problems running RPG and FHI together. Apparently they don't like each other all the time.

<p></p>

		<cite>Radical Daddy wrote:</cite><br>
		<blockquote>Health goes to 500 after ghosted.&nbsp;
		</blockquote>
As Kohan stated, unless their health bonus is set to 400 then RPG and DruidsRPG don't normally do this. I suspect the code for FHI has something to do with this part. Just a guess though since it's the only one of the mutators I have little or no experience with.

<p></p>

		<cite>Radical Daddy wrote:</cite><br>
		<blockquote> rpg ini file won't save.

Such as levels not saving after a map is completed and the stat points that were spent are put back as unused.&nbsp;
		</blockquote>

These problems sort of sound like 'IronmanMode=' is set to True. Double check this setting. Iron Man mode is designed to only allow the winning team to keep any levels gained during a map. So for Invasion, you get nothing if you dont survive all of the waves.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19680</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 14:47:27]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
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				<title>DruidsRPG 2.00 problems</title>
				<description><![CDATA[ <p></p>

		<cite>Radical Daddy wrote:</cite><br>
		<blockquote>On behalf of Lightbringer and his servers, he currently runs ut2004rpg ver 2.2, druids 2.00, satore 120, FHI 4.1, and is having problems with the following:

Health goes to 500 after ghosted. rpg ini file won't save.

Such as levels not saving after a map is completed and the stat points that were spent are put back as unused.&nbsp;
		</blockquote>
this isnt new in v2.0.0 and is already there since original ghost from mysterial.

and it isnt caused by ghost, nor speed, it is the original health set by FHI.
you start with 300, and you can get health upto 500.

FHI and RPG as said above, just dont work together, there not meant to either.
and for most of the bugs, are FHI-side, and cannot be fixed in anyway in the RPG.
and Parser isnt willing to fix it in FHI, wich he already made quite obvious, as he is to lazy to do pretty much anything.

why the game has problems with saving stats i dont know.. 
as said above, is ironman mode turned on ?
hmm, might aswel have a look myself, sounds like he has quite a bit of problems.. again..
(helped him out before, used to play all the time on his server. note why i know so much about it.)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19683</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 14:54:41]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
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				<title>Re:DruidsRPG 2.00 problems</title>
				<description><![CDATA[ Ok here a new problem been playing on a server called USG for long time now always had this bug of if you buy denlie before ghost you lose your weapon when you ghost then sometimes you get it back but lose the extra one you have picked up sometime a problem if you hold trans when die.
this proble was also with past versions.

I been thinking of the problem and thought it could have to do with denlie lvl 1 loss weapon but not toss it.

want any more info let me know]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19698</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 17:55:30]]> GMT</pubDate>
				<author><![CDATA[ bigdavet]]></author>
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				<title>Re:DruidsRPG 2.00 problems</title>
				<description><![CDATA[ Please post one one problem per thread or I wont be able to find them.

Will you start a new thread for the denial problem please?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19699</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 18:14:49]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>DruidsRPG 2.00 problems</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote>These problems sort of sound like 'IronmanMode=' is set to True. Double check this setting. Iron Man mode is designed to only allow the winning team to keep any levels gained during a map. So for Invasion, you get nothing if you dont survive all of the waves.&nbsp;
		</blockquote>

This does sound true to me. You might check to see if Lightbringer is running the Score Fix ini, and if he is, you might ask if he wants ironman mode on in that game type.

Also, Lightbringer is welcome to venture to these forums. We'd welcome his input here.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19700</guid>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 18:16:39]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ i thought the denial bug was already known a long time now ?
 -/wonders why the order of purchase methers/-

already posted it on LC, also that you ask him to venture down here.  8) ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19732</guid>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 07:25:33]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
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				<title>DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ This is lightbringer. by the way, i really appreciate all the efforts you have done to continually improve your rpg.  truly cool.  I've used druidsrpg for long long time, i think you had it for ut2k3 didn't you?  I recently updated from 1.55 to 2.0.  it wasn't really all that hard, just had to find all the version naming everywhere, and stop overwriting backup. lol.

Anyway, scorefix did have ironman on true. i set it to false and all is good now.

The resurrection that you had in 1.55  worked great as far as the health bug. everyone got their health back.  why did you remove resurrection?  anyway i could get that back for 2.01?? or some other way??

also, for input, the different classes is a cool and workable idea in most scenarios except for my servers. weaponsmaster class is the only thing that will be favored on mine.  i'm really sure that the monster class would be a big problem (not bug problem) with other players. always got complaints that the monsters were annoying. the healing class is pretty much useless with the high level players we have.  although i like it now that they have to conserve a little on their adrenaline.

resurrect resurrection. is it already in 2.0? ]]></description>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 19:46:55]]> GMT</pubDate>
				<author><![CDATA[ LightBringer]]></author>
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				<title>DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ By the way, RPG (including DruidsRPG) and FHI will work together fairly well.  It's been setup on my servers for atleast a year if not longer.

]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19767</guid>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 19:56:52]]> GMT</pubDate>
				<author><![CDATA[ LightBringer]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ Splitting response about Resurrection to another post.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19776</guid>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 23:01:11]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ <p></p>

		<cite>LightBringer wrote:</cite><br>
		<blockquote>
also, for input, the different classes is a cool and workable idea in most scenarios except for my servers. weaponsmaster class is the only thing that will be favored on mine.  i'm really sure that the monster class would be a big problem (not bug problem) with other players. always got complaints that the monsters were annoying. the healing class is pretty much useless with the high level players we have.  although i like it now that they have to conserve a little on their adrenaline.&nbsp;
		</blockquote>
adrenaline might be more usefull to take on FHI then the weapon master, depending on what weapons you put into the configuration, and what artifacts.
considering weapon masters dont get to buy adrenaline abilities, while adrenaline master gets to buy all 3, and we all know adrenaline is pretty much on top of power, unless weapon masters get to start with yishus and spore (loaded3, proberly..)

so.. still, i think i would go for the famous junky ^^]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19786</guid>
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				<pubDate><![CDATA[Fri, 11 Aug 2006 04:46:26]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ The weapon set in FHI is much more powerful than the standard weapons. I can't imagine how hard that must be to try to balance out with the rest of the settings.

Did anyone ever find a workaround for FHI and RPG when playing BOSS or OBJ maps? Last I knew that usually ended in a server crash.]]></description>
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				<pubDate><![CDATA[Fri, 11 Aug 2006 08:17:19]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote>The weapon set in FHI is much more powerful than the standard weapons. I can't imagine how hard that must be to try to balance out with the rest of the settings.

Did anyone ever find a workaround for FHI and RPG when playing BOSS or OBJ maps? Last I knew that usually ended in a server crash.&nbsp;
		</blockquote>

BOSS works fine with RPG, no crashes.  OBJ I think will not crash, but there are bugs.]]></description>
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				<pubDate><![CDATA[Fri, 11 Aug 2006 10:15:55]]> GMT</pubDate>
				<author><![CDATA[ LightBringer]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ ive played both obj and boss maps in the past with rpg, no problems at all.
so lightbringer, what are those bugs ?
maybe i just never noticed them. :P]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19825</guid>
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				<pubDate><![CDATA[Sat, 12 Aug 2006 04:55:43]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ i think it was with FHI, something about both fhi and rpg are using the same class or something for OBJ.  ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2314.page#19827</guid>
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				<pubDate><![CDATA[Sat, 12 Aug 2006 06:42:31]]> GMT</pubDate>
				<author><![CDATA[ LightBringer]]></author>
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				<title>Re:DruidsRPG 2.00 problems with FHI?</title>
				<description><![CDATA[ i meant what the bug was like ingame..

but maybe they use a similiar object class, but then it would already be there in the code i think, or can code be adjusted inside a map aswel ? (not familiar with UED in anyway. :P ... oke, accept for texture viewer...)]]></description>
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				<pubDate><![CDATA[Sat, 12 Aug 2006 07:47:36]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
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