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		<title><![CDATA[Latest posts for the topic "GREAT MEDIC IDEA!"]]></title>
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				<title>GREAT MEDIC IDEA!</title>
				<description><![CDATA[ O.k. dru here me out...I don't know how hard this would be to code.Well what im getting at here is how about all medics have a CROSS on the radar so people can find us when they yell out medic.Probly wondering how would i code so the game would think this guy is a medic.Well i thought about that too.Once they make there medic weapon witch is a 6 of infity then the cross would pop up on the radar.Now like i said i don't know how hard this would be to code since im no coder here...But it can't be that hard since all the pets are a different color on the radar.Tell me what yall think ]]></description>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 09:01:22]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Thats actually very useful..........it could work both ways too.....non-medic ppl would see a cross on their radar so that they'll know where the medics are and the medic would see a cross on their radar for anyone who says 'MEDIC!' in the command option. This would make it easier to get healed and for the medics to heal teammates. But would this be a skill that we would have to purchase or just an innate medic ability?]]></description>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 10:33:27]]> GMT</pubDate>
				<author><![CDATA[ TIMMY]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Someone also mentioned possibly having or being able to purchase an ability as a medic to have awareness on fellow players, like they do for monsters, to see if they needed health from a bit further away.]]></description>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 11:16:00]]> GMT</pubDate>
				<author><![CDATA[ UntamedSub]]></author>
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				<title>GREAT MEDIC IDEA!</title>
				<description><![CDATA[ I once thought about (a long while ago) putting an overlay on players that ranged from green to red based upon their current health.  I think it would be easier than having to look at a bar or read some numbers.

As well as medics being a cross on the radar, it's been mentioned that it would be sueful for Medics to have a big cross above their heads (looks like a red 'Health Pack +25').

My two cents.]]></description>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 20:53:57]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ I have a rewritten RPGHUDInvasion.uc that, while it doesn't make medics show up as crosses on radar, *does* make them a pretty bright Aqua color (rather than the default blue).

Now that I know what I'm doing, I probably could make them show up as a different icon fairly easily - but I need help finding something that DrawTile will accept and will still look good.

Here it is.

EDIT: Oh yeah - it's not in the file perse but: Dru you can use this or ditch it whatever you want.  If there's any place to put proper attribution, that would be nice, but not necessary.]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 15:42:12]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Make one.  Just a little 32x32 (or 16x16) red cross (or aqua, whatever), import it into a package and use that.

And as far as I know, DrawTile accepts any material O.o.]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 15:45:18]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Well yeah I thought about that too - but I think tonight I was lucky to get as far as I did.

EDIT: WOW DUDE! FAR OUT!

I was running into issues with DrawTile and it took me a while to work it out.  The RPGHUDInvasion.uc attached to this message has medics as green "booster crosses" on the radar (even the viewer, if the viewer is a medic).  In my testing, leaving the cross blue like everyone else had them quite faint.  Green shows up very brightly, so it probably could be adjusted a bit, or some other color combination might make it worthwhile.

There are more comments in this one too, including one that says it's all Dru's. ;)

EDIT II: Okay - I found the right texture to use (it's actually in the same "texture" but a different set of coordinates) to get a regular cross.  It's color is blue (though I threw in just a little green to lighten it up a bit).

EDIT III: Last edit (for the night, anyway ;) ).  Added a screen shot:

<img src="http://scuba.lib.usf.edu/images/medicros.jpg" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 15:50:15]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Did you try to host a server and then start a client to do this?

The reason I'm asking is that I don't believe there is any object you can detect on a medic to determine they are a medic.]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 19:00:30]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Poo!

Yeah it worked as a listen server but not as a dedicated. :(

Here I thought I had it figured all out. :(]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 19:06:30]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ lol just posted that very same question in the other thread...

you almost need a class to handle player spawning or something that can detect it... 

which you could implement listeners.. would make it a lot easier.]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 20:32:51]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>Shadow-X wrote:</cite><br>
		<blockquote>all medics have a CROSS on the radar so people can find us when they yell out medic.Probly wondering how would i code so the game would think this guy is a medic.Well i thought about that too.Once they make there medic weapon witch is a 6 of infity then the cross would pop up on the radar.&nbsp;
		</blockquote>
<p></p>

		<cite>UntamedSub wrote:</cite><br>
		<blockquote>Someone also mentioned possibly having or being able to purchase an ability as a medic to have awareness on fellow players, like they do for monsters, to see if they needed health from a bit further away.&nbsp;
		</blockquote>

I heard both of these suggestions and I do have to admit they are very good suggestions. As a medic I would like people to find me easier and me know if other players are needing medical assistance without having to look at the "hard to see" health count above their heads which doesn't tell me what their health capacity is. What shadow was suggesting is good, but how about a medic showing up as a cross no matter what weapon they're using. It seems that would be easier to code then what weapon they're using. I'm not sure, though...I don't code ut. I would just like to have someone know that I'm a medic no matter what weapon I'm using.]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 22:58:32]]> GMT</pubDate>
				<author><![CDATA[ [GO]staticx]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>The reason I'm asking is that I don't believe there is any object you can detect on a medic to determine they are a medic.&nbsp;
		</blockquote>
Yeah I even went as far to think through what kind of data the server would be dropping on the client ... but not even the client's own class information is delivered as far as I can tell.

I briefly pondered if you could query what type of weapon some other player was holding, but I'm betting, if I were lucky, all I would get is "Flak Cannon" or what have you (and not anything that would indicate which kind of Flak Cannon).  Because if I could get this info, then I would switch the query to simply query the type of weapon, and if it were a medic or healing weapon, make the dot a cross.

Boy Dru, thanks for bummin' me out! ;)

I'll take a look at it a little more, but I guess it will be time to move on to the AR/SG issue. :(]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 04:01:19]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ Dru/Others:

1. Is it impossible/impractical to use a "replication" statement to get the needed data to the client?  I think I only vaguely understand what I've read about it ...

2. Also it does appear as if weapon information is replicated - so I might be able to do something with the description of the weapon (if I can get it) and change the radar ...

The problem pops up that this would be difficult to test fully.  I can bring a medic on to my test situation and it should show himself as a cross, but the medic bots don't always realize they're supposed to create one ... I guess I could try the generic weapons first ...

Well gang, you probably won't see me too much tonight ... ;)]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 07:29:09]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>BotFodder wrote:</cite><br>
		<blockquote>Poo!

Yeah it worked as a listen server but not as a dedicated. :(

Here I thought I had it figured all out. :(&nbsp;
		</blockquote>

What is it with dedicated servers and screwing things up?  You know, the whole Monster Points thing is probably only acting up because it's a dedicated server.[/offtopic]

Oh, an idea I just got.  There should be two crosses, one red and one blue or something.  The red means they are wielding their Medic weapon, and blue means that they have it in their inventory.  Just a thought.]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 11:22:14]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>BotFodder wrote:</cite><br>
		<blockquote>2. Also it does appear as if weapon information is replicated ...&nbsp;
		</blockquote>
As I suspected, the weapon information that is replicated is the client's own weapon information; none of the weapon info for people near the client's player is sent.  IT was little more than a pipe dream.

I don't see any way to do this without passing more information to the client somehow than already is.  Too bad, too, because from my play testing, it would look pretty cool.]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 14:33:08]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ What i was say static is when you make your medic weapon that would make the client think it was a medic.Then thats when the cross hair would be put up  if you get what im saying sorry long day at work....]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 18:48:43]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>Shadow-X wrote:</cite><br>
		<blockquote>But it can't be that hard since all the pets are a different color on the radar.Tell me what yall think &nbsp;
		</blockquote>
Okay ... here's the deal with pets and radar:

Your client is told by the server very few things.  As far as monsters are concerned, you're told:

1. If they are friendly
2. If they are yours

And really, that's all the radar needs to know about pets to do what it does.

With players, all you're told is where they are, and that they are something other than monsters or vehicles.  You are given no other details.]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 19:04:36]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>Shadow-X wrote:</cite><br>
		<blockquote>What i was say static is when you make your medic weapon that would make the client think it was a medic.Then thats when the cross hair would be put up  if you get what im saying sorry long day at work....&nbsp;
		</blockquote>
I'm not sure I get what you're saying but ...

For the radar to be able to do something like give a player a different icon (cross rather than dot) you have to be able to somehow distinguish that they are, as we would desire it, a Medic.  Best case I can come up with code that would make your icon (which is in the center) a plus if you were wielding a medic weapon.  However, you don't have these details (in any kind of code form as far as I can tell) about the players around you.  I haven't figured out yet how the client knows what textures to show you for a medic weapon, but it may not even involve your client knowing that it's a medic weapon - only what texture the weapon another player is holding should be.

Your client, as far as I can tell, doesn't even have ready access to something that can identify you as a "medic" (mind you I haven't looked at the level/stats/skills menu yet to see how it works - there may be a hint there I could use, but again, this would only apply to you and not anyone around you).]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 19:09:46]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ if u just want the cross to show after u make the medic wepend would just haveing say a medic flack cannon mess up the codeing and have the person with the medic wep accual have a cross to or not?]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 20:22:10]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Re:GREAT MEDIC IDEA!</title>
				<description><![CDATA[ <p></p>

		<cite>Jschill wrote:</cite><br>
		<blockquote>if u just want the cross to show after u make the medic wepend would just haveing say a medic flack cannon mess up the codeing and have the person with the medic wep accual have a cross to or not?&nbsp;
		</blockquote>
From an individual's "client" point of view, the only player in the game that they are aware of as having (or not having) a medic weapon is themselves.  Everyone else, so far I can only guess, has a particular texture on a type of weapon, and I'm not even sure I can "query" what type the weapon is or what texture has been applied to it.  Because of this, the only icon on the radar that will change is the client's own icon (the one in the middle).

Realize this means that though <b>your client</b> knows you have a medic weapon, no one else's client does.  So you show up as just a dot to them.

Avoid any thoughts of "well if they 'make' one" ... we can't even tell what they have in their hands, much less if they've just made it.

Again, the server knows all, sees all.  It only allows clients to see barely what they need to, and lets them "know" even less.  But your client can draw pretty things on the screen (like the radar), and has to "know" certain things before the decision to make the icon a dot or a cross occurs.  As of yet, I have no clue how to get this info to the client.  But Kohan's found something that may help - we'll see when I get back to it.

The "code curious" should start their journey into the client/server world of UT2004 here:

<a href='http://wiki.beyondunreal.com/wiki/Introduction_To_Replication' target='_new' rel="nofollow">http://wiki.beyondunreal.com/wiki/Introduction_To_Replication</a>

You'll start to understand the pitfalls involved in coding a simple mod, and coding a full blown server mod.]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 04:25:06]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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