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		<title><![CDATA[Latest posts for the topic "Suggestion: Sentinels turrets for engineer class."]]></title>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Ok this Idea mostly came from a server that I played on because the DC server was full or they were playing on a big vehicle map. This was a capture the flag server and everyone had the ability to make sentinel turrets which costed so many sentinel parts which were found across the at random times the boxes would appear places and then disappear after a set amount of time. So after u made the turret u could upgrade it to certain wepends like the bio, flack, rocket mini gun etc. which would cost more sentinel parts that u found across the map and u could also upgrade things like its armor its sensors to see targets further away. I was thinking that maybe u could replace the sentinel parts with adrenaline or not depends on what u want to do if u even like this Idea I can go back to the server and do more research and take some screen shots to give u a better idea of this whole thing.

*Update*: Heres some screen shots for a better idea of this. And maby u could limit this idea to not be so powerful that everyone else has to make one to just get some xp. 

http://smg.photobucket.com/albums/v487/jschill22/Unreal%20tournament/?start=#imgAnch2
]]></description>
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				<pubDate><![CDATA[Mon, 31 Jul 2006 18:19:35]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ IMO sentianels just ruen the game play all around.Im wanting to work for my exp not sit back and build some stupid machine to do it for me...]]></description>
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				<pubDate><![CDATA[Mon, 31 Jul 2006 18:50:47]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>Shadow-X wrote:</cite><br>
		<blockquote>IMO sentianels just ruen the game play all around.Im wanting to work for my exp not sit back and build some stupid machine to do it for me...&nbsp;
		</blockquote>
What if it lasted a alittle while and didnt do a huge amount of damage?]]></description>
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				<pubDate><![CDATA[Mon, 31 Jul 2006 20:06:32]]> GMT</pubDate>
				<author><![CDATA[ dip42]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ I say we not use Sentinels and come up with a better idea and make it ourselves so we don't have to give credit for it :D.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2279.page#19319</guid>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 20:47:03]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ I've got another suggestion something similar to the boxes but diff concept. INstead of the Sentinels I liked the other suggestion you made on boxes with set adrenaline ammounts in them along with health and maybe a mulitplier with damage. Just a thought from me. ]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 18:17:26]]> GMT</pubDate>
				<author><![CDATA[ Fire_eclipse]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ I do so hate to be a thread killer, however, these Sentinels dont work so well with RPG.

I do want to make Sentinels in some form for the engineers to create.]]></description>
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				<pubDate><![CDATA[Wed, 2 Aug 2006 19:03:47]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>I do so hate to be a thread killer, however, these Sentinels dont work so well with RPG.

I do want to make Sentinels in some form for the engineers to create.&nbsp;
		</blockquote>

Can the sentinels work in the same way as a pet? I'm sure someone can come up with a box shaped "pet",  and they move or don't move. I mention the pet angle because they can be targeted by monsters and destroyed by same and pets work just fine in RPG.]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 13:15:21]]> GMT</pubDate>
				<author><![CDATA[ FodderFigure]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ ^
^
might actually be the best idea so far, I think it would work but would need parts of serveral pre existing classes (or could make new ones) ]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 14:32:05]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Like I said before, let us make our own.  That way, we won't have to give credit for it, or even ask permission.  At the same time, it allows us to quickly and freely modify the code in the case that something doesn't work with the rest of the code environment, or simply to add new features.

Am I right?

And besides, Sentinels are what people expect.  Just like how people expect a car launcher.  We need to be different; it is the only way to survive.  And different in more than the way of having awesome server administrators and a community others envy ;).]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 22:14:18]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>Like I said before, let us make our own.  That way, we won't have to give credit for it, or even ask permission.  At the same time, it allows us to quickly and freely modify the code in the case that something doesn't work with the rest of the code environment, or simply to add new features.&nbsp;
		</blockquote>

So are you volunteering? ]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 22:23:57]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ That depends on if it's an application to be part of the team.

Touché, Shantara!]]></description>
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				<pubDate><![CDATA[Thu, 3 Aug 2006 22:27:13]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Well judging by kohans Avatar with the thumbs up I believe it speaks for kohan as a yes. lol. Just kiddin. 
]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 03:21:00]]> GMT</pubDate>
				<author><![CDATA[ Fire_eclipse]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ It very well may, but I await an answer.]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 12:13:34]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ It is unlikely that we will find a solution that exactly fits in with what Druid wants for his RPG, so wherever we start from, there will be a certain amount of modification required.

The base UT2004 already includes sentinels and turrets. We just need to adapt them to fit in with what Druid wants.
<li> Have some way of creating them. Possibly using the translocator. Possibly some other way
<li> The ones that are automatically controlled will need the controller adapting to target monsters, and be targeted by monsters. This can be done in the same way that monsters and pets interact
<li> Automatic ones need to give experience etc to the creator. Manually fired turrets need to give xp etc to the user (and perhaps the creator?)
<li> It needs a set of abilities to scale what people can get. Probably done in a similar way to pets with an ability deciding what turrets are available to you, then turret points, turret armour, turret fire power etc to improve what you can do.
<li> Perhaps need to develop extra types of turrets. These could be essentially the same as the sentinel and link turrets, but with different weapon fire e.g. variants of shock, flak, even ion painter.
<li> It needs to be extensible, so that other people can add additional types of turret without recoding the class

So, it is all pretty much achievable based upon code in UT2004, in the UT2004RPG and in DruidsRPG. It is really only the launching that requires something different.

But first, I think it needs a clearer definition from Druid as to what sort of sentinel/turret option he is after.  :) ]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 14:16:48]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ They shouldn't give experience.  That way, we can start up debates about it on here :D!

But yeah, sounds good.  I still think we should make our own.  The difference?

With Sentinel: "DC got Sentinels on here!  Sweet!"

With Something We Make: "WOAH!  I've never seen these before!  How do they work?  I should try them out!  I can't imagine how much work they put into this!"

Peh.]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 16:08:44]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>But yeah, sounds good.  I still think we should make our own.  The difference?

With Sentinel: "DC got Sentinels on here!  Sweet!"

With Something We Make: "WOAH!  I've never seen these before!  How do they work?  I should try them out!  I can't imagine how much work they put into this!"
&nbsp;
		</blockquote>
If we go for something completely new, then to me it seems there is a huge effort in generating the meshes and animations. I am not convinced it is worth the effort. Using UT2004 sentinels then people know what to expect, and accept them a lot quicker. 
To do something different just for the sake of it being different is not my cup of tea. However, if instead you have a concept of what it is you are after - sentinels shouldn't work like that, they should do this instead, and look like this, and be animated like this, and use these emitters, and have these benefits - then it may be worth the extra effort.
But I am just after an automatic turret.]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 16:23:16]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ I like the idea of a sentinel being much like a pet they would be very similar just like you build it and it lasts till it dies but you could upgrade it by buying different skills such as monster class is buying monster points health ect. so for sentinels it could still be health the wepend it uses and armour or somthing along those lines.]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 17:55:35]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>That depends on if it's an application to be part of the team.
&nbsp;
		</blockquote>
There is nothing stopping you from looking at the code, trying things out, and posting them on the forum.

]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 18:07:43]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Perhaps, but it's the difference between being something done in my spare time and something I am actively working on.]]></description>
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				<pubDate><![CDATA[Fri, 4 Aug 2006 19:47:55]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>I do so hate to be a thread killer, however, these Sentinels dont work so well with RPG.

I do want to make Sentinels in some form for the engineers to create.&nbsp;
		</blockquote>

I have to agree with Druid, the sentinels don't work real well although we had them working pretty good for some time on our server.  BUT the sentinels took alot of babysitting and most people spent more time babysitting versus playing and therefore took the fun factor out of the game and made it more like work.

I'd go for something more like an engineer making an item with adenaline like the ol' Duke Nukem trip mine, or something like a sentinel dome to protect you and/or others whilst you regenerate your health.  Maybe the engineer could make a time delayed nuke blast like the levi!

What it comes down to is that the sentinels take alot of work therefore taking the fun out of INVasion.  They seem work well for other game types as I've played with them in ONS and read were others tried them in CTF which would make sense.

But far be it for me to say no, they were somewhat fun to figure out and I'd think they'd make a good addition to JB and of course INV if people like to play it but those servers are more like instagib servers...complete chaos which can be fun under certain circumstances!]]></description>
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				<pubDate><![CDATA[Sun, 6 Aug 2006 21:58:41]]> GMT</pubDate>
				<author><![CDATA[ KZXten]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Szlat: It's not doing it for the sake of being different, it's doing it for the sake of not being the same.  There is a difference.

KZXten: Your trip mine idea instantly flashes me back to ChaosUT2 and the CLAW 2...  That thing rocked.]]></description>
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				<pubDate><![CDATA[Sun, 6 Aug 2006 23:42:12]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>Szlat: It's not doing it for the sake of being different, it's doing it for the sake of not being the same.  There is a difference.&nbsp;
		</blockquote>

I'm confused... I like diversity and all, but why make a car with square wheels? For that matter, why re-invent the wheel?]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 00:42:39]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>
I'm confused... I like diversity and all, but why make a car with square wheels? For that matter, why re-invent the wheel?&nbsp;
		</blockquote>

But what if the car already has square wheels and you are the one who comes along and makes them round?

Not sure if that applies but you do have a habit of making two types of mutators/addons...

-Those that don't exist and are badly needed (auto-taunt mutator, monster mover, player agreement, anti-camper)
-Those that are improvements over the originals, even if they were fine before (3 classes for RPG, better versions of original magic weapons)

But it's your spare time so I guess we can agree that you should use it how you best see fit.  :wink: ]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 05:46:51]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote>-Those that are improvements over the originals, even if they were fine before (3 classes for RPG, better versions of original magic weapons)&nbsp;
		</blockquote>

Sure, but I tend to make improvements over the previous version ob extending base classes and tweaking only what I need to do...

That's quite a bit different than rewriting everything...]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 08:35:27]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Druid, another idea for invasion engineer class: team wall!  It's like a one way mirror, you can shoot through it for x amount of time and it reflects monster shots?!?!?

How about a one man shelter that rejuvenates a players health for x amount of time, that shields the player from the monsters not only from shots but awareness.  It would suck to get out from being rejuvenated and BAM monster pile up!!!

I'm not sure where you are taking the engineer, I remember some time ago reading your forums and thought it was dropped...please let me know so I don't spam engineer talk all over the thread.]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 17:56:55]]> GMT</pubDate>
				<author><![CDATA[ KZXten]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Dropped?  Heh, no chance.  But it would be best to start another thread(s) with your ideas.]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 18:06:21]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ His idea works but another one to add onto that is like a plasma sheild people can hidebehind much like the ones the monsters useing in halo 2 just an idea.]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 18:08:57]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Like a Paladin?]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 18:24:15]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ idk exactly what a palidin is but i meaning the little circule sheilds that the mosnters carry around?]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 20:19:41]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ As in, the vehicle in UT2004.  Has about eight wheels, shoots a purple meteor-looking object about twice a second, and can create a pinkish shield to defend against attacks, which stops working after it takes enough damage, and has to recharge.]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 20:24:59]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Now only if u could make a version of that just make it so its conected to the ground and it would be perfect for engineer to make.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 07:53:47]]> GMT</pubDate>
				<author><![CDATA[ Jschill]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Wouldn't be too difficult to make, but I'm seeing the possibilities...  and it would also be very helpful on the titan waves (as long as the projectiles that hit it disappear, rocks would be much easier to deal with.

The shield's base would be planted by the Mechanic, and then Link Gunned.  There would be a few levels of shield, up to five, and every two seconds LGing it would put it up to the next level (which would be a different color), and add X amount of health.  The amount of levels the Mechanic can build up to, along with the amount of Health per level, would be determined by corresponding abilities.

What may wish to be done is giving each level an amount of damage reduction, say, 40 per level or something, so it would be progressively easier to destroy a shield as you knocked down each level.

The shield's health would be displayed like a vehicles, showing the current level's health.

Another idea: shield health regeneration.  Identical to normal regeneration, but it only heals up to that level; it needs a mechanic to nurse its levels back up.

Ah man, for such a simple idea, that was a lot.  Thanks for giving me the creativity boost :).]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 11:24:11]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Will it also stop monsters walking through it?]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 13:12:25]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Yes.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 15:06:15]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Of course you can do levels like anything else, and like RTS games, the first level of engineer can only do simple rock walls maybe, next level do maybe structured log/wood walls, then masonary, lastly plasma shielded walls.]]></description>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 06:30:36]]> GMT</pubDate>
				<author><![CDATA[ KZXten]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ 1. It's 'masonry'.
2. You skipped metal.
3. This is getting off-topic.]]></description>
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				<pubDate><![CDATA[Wed, 9 Aug 2006 12:23:04]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ heh, not that I'm upset but I don't give a hoot what I've misspelled I don't use my spell check all the time and I've had sooo much masonry in the family I really don't care that you nitpick.

At any rate I was just giving an idea as how to progress thinking of what type of graphics UT had and how it might be easier using the basics, although I'm not the expert in that area anyway.

This is not really getting off topic as we were, I thought, talking about the engineer class.]]></description>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 10:45:57]]> GMT</pubDate>
				<author><![CDATA[ KZXten]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Topic: Sentinels.  Last I knew, didn't include walls.  I may have missed something.

You could have the idea of a sentinel projecting a shield, but it's unlikely you'd have a shield being projected that was anything other than energy.  So in the sense that a sentinel (or some other controller) projects a shield, that would be on topic.

In this vein, any opposing "team" (monsters or other) could have two options: take out the shield by pounding on it (I envision this taking a while) or find a way around the shield and take out the projector/sentinel (which I would guess would be fairly easy).

Any other kind of engineer developed barrier would be best posted in its own thread.]]></description>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 10:53:58]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>BotFodder wrote:</cite><br>
		<blockquote>Topic: Sentinels.  Last I knew, didn't include walls.  I may have missed something.

You could have the idea of a sentinel projecting a shield, but it's unlikely you'd have a shield being projected that was anything other than energy.  So in the sense that a sentinel (or some other controller) projects a shield, that would be on topic.

In this vein, any opposing "team" (monsters or other) could have two options: take out the shield by pounding on it (I envision this taking a while) or find a way around the shield and take out the projector/sentinel (which I would guess would be fairly easy).&nbsp;
		</blockquote>This sort of sentinel already exists on other servers, and it produces the paladin shield whenever enemies (albeit human ones, this is a VCTF server I'm thinking of) get too close.

So it wouldn't be the first time the idea would be implemented :)]]></description>
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				<pubDate><![CDATA[Fri, 11 Aug 2006 12:21:16]]> GMT</pubDate>
				<author><![CDATA[ PhoenixFire]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ Is it that spherical shield or an actual reproduction of the Paladin's?]]></description>
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				<pubDate><![CDATA[Sat, 12 Aug 2006 00:41:44]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Suggestion: Sentinels turrets for engineer class.</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>Is it that spherical shield or an actual reproduction of the Paladin's?&nbsp;
		</blockquote>Paladin shield, same size and color. It looks kind of odd coming out of the little sentinel model.]]></description>
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				<pubDate><![CDATA[Sat, 12 Aug 2006 09:08:35]]> GMT</pubDate>
				<author><![CDATA[ PhoenixFire]]></author>
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