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		<title><![CDATA[Latest posts for the topic "Suggestion: Halo Shield"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Suggestion: Halo Shield"]]></description>
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			<item>
				<title>Suggestion: Halo Shield</title>
				<description><![CDATA[ Dru and Shan, I tripped over a mutator this evening that essentially makes player shields act like those in the Halo series. You start with a set amount, and when you don't take damage for a set period of time, you regen back up to that amount.

The difference with this mutator is that there's only one shield; it's not like in Halo where you can have several shields, and when you get hit all the way down, you lose one.

I finally cracked open UnrealScript, and I have the HaloShield mutator reconfigured and compiled as an ability under DruidsRPG200. And it works! (I swear I almost had kittens when it worked).

Granted, I borrowed the code unmodified for the inventory object (for the regen), but at least I understand what's goin' on now.

Anywho!

I was thinking that this could adapt well to the RPG environment, with the final Halo touch added. In other words, with this ability, your shield can never go higher than 50. And, after a set amount of time without being hit (five seconds?), it regenerates back to 50 (at a changeable speed). At level 2 of the ability, you can "store" a 50 shield pack and have two shields, which is identical to the Halo system. At level 3, you can store 3.

It'd be way too easy to make this ridiculously powerful, but I think it's at the very least worth a ponder.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19148</guid>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 21:49:06]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ That sounds interresting. Being a HUGE halo fanatic that sound like a cool idea.... But wouldn't that conflict with the "Sheilds Up" Ability Dru already has...?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19149</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19149</link>
				<pubDate><![CDATA[Fri, 28 Jul 2006 21:52:19]]> GMT</pubDate>
				<author><![CDATA[ dip42]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ I believe Shields Up is part of the UTRPG core. And yes, they'd definitely conflict.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19150</guid>
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				<pubDate><![CDATA[Fri, 28 Jul 2006 21:54:39]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Suggestion: Halo Shield</title>
				<description><![CDATA[ As a little note, if memory serves, Halo 2's regeneration rate was ~3 seconds to start regen, and ~3.5 seconds from zip to full.  That's a regeneration rate of 12.5 shield per second.  That's 14.285714... shield per second.  The times may seem ludicrous, but take a stopwatch and time it in your head.

Just my two cents.  I was contemplating making a mutator like that, actually.  I figured it would be fun :O.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19158</guid>
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				<pubDate><![CDATA[Sat, 29 Jul 2006 10:58:57]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ I think that it would be cool.. It would be extremely helpful to low level players who dont have a lot health to begin with an it would give them alittle bit of extra help.. Would thier be anyway to make it where The Sheilds Up ability would be able to stack with that and you would be able to regen your sheild up to the amount you've had from sheilds up?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19162</guid>
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				<pubDate><![CDATA[Sat, 29 Jul 2006 11:25:32]]> GMT</pubDate>
				<author><![CDATA[ dip42]]></author>
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				<title>Suggestion: Halo Shield</title>
				<description><![CDATA[ That, or perhaps halve the effect of Shields Up for the Halo Shield (check for the ability, and subtract the limit as needed).

Better yet, *make* Shields Up the Halo Shield.  You can charge your shield up to the bonus given, and you can continue to get shield through pickups after that.  Woo!]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19175</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19175</link>
				<pubDate><![CDATA[Sat, 29 Jul 2006 13:50:21]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ I think this is a good candidate for the upcoming engineer class]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19207</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19207</link>
				<pubDate><![CDATA[Sun, 30 Jul 2006 15:04:35]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>I think this is a good candidate for the upcoming engineer class&nbsp;
		</blockquote>

Yay! Where should I send the code? Or...PM me and we can talk about what you'd like to see in the ability? I'd like to work with UnrealScript s'more :)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19208</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19208</link>
				<pubDate><![CDATA[Sun, 30 Jul 2006 15:09:08]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ I've got some concerns with where you got the code. Since it came from someone else's mutator, they're the owner of the code, and I can't simply accept the patch.

There's a couple options.

1) You could rewrite the ability from scratch and submit it in this post.

2) I'll probably write it for the engineer class if you don't, so if you don't think you can rewrite it, just let me know.

Dru]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19213</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 15:32:16]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ I think that we should allow them to purchase multiple levels of the ability. Maybe the first level only regens their shield to 10, then lev 2, 20, and so on, perhaps all the way up to 150.

I dont think I'd drip shields in at 1/sec though... maybe 1 every 3 seconds...]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19214</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 15:33:32]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ Dru are you saying "SHIELD DRIP" Like adren Drip? that would be neet ohh ya new SMILY    :-B ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19216</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 15:36:27]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>Shadow-X wrote:</cite><br>
		<blockquote>Dru are you saying "SHIELD DRIP" Like adren Drip? that would be neet ohh ya new SMILY    :-B &nbsp;
		</blockquote>

Unless I'm confused (which happens often) isn't that what was descrbed above?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19217</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 15:38:31]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ The Halo shield system is similar to a shield drip ability, but not identical.

The main difference is that shield drip would be a constant regen for your shields, say...1 every 3 seconds, regardless of circumstances.

The Halo shield system does not regen while you are under fire. Instead, there is a pause after you are last damaged, then your shield regens at a faster rate than it otherwise would with a shield drip ability.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19218</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 15:57:48]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>Moof wrote:</cite><br>
		<blockquote>The Halo shield system is similar to a shield drip ability, but not identical.

The main difference is that shield drip would be a constant regen for your shields, say...1 every 3 seconds, regardless of circumstances.

The Halo shield system does not regen while you are under fire. Instead, there is a pause after you are last damaged, then your shield regens at a faster rate than it otherwise would with a shield drip ability.&nbsp;
		</blockquote>

That concept sounds great to me!]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19219</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19219</link>
				<pubDate><![CDATA[Sun, 30 Jul 2006 16:00:24]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ Now the big question WOULD this be for all 3 class's if this was to make it to the server ?
]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19224</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 18:17:39]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>Shadow-X wrote:</cite><br>
		<blockquote>Now the big question WOULD this be for all 3 class's if this was to make it to the server ?&nbsp;
		</blockquote>

Probably engineer only.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19230</guid>
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				<pubDate><![CDATA[Sun, 30 Jul 2006 20:39:07]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>
Probably engineer only.&nbsp;
		</blockquote>
A new class... :-) Sounds like a lot of fun!]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#19237</guid>
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				<pubDate><![CDATA[Mon, 31 Jul 2006 04:03:31]]> GMT</pubDate>
				<author><![CDATA[ dip42]]></author>
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				<title>Suggestion: Halo Shield</title>
				<description><![CDATA[ Indeed it shall be.

I want to code it as well (bwahahaha), so I think I shall.  In fact, I made a nearly identical system, but it was more complex (without hijacking the thread, it was a UT2004 version of Guild Wars' Health and Energy regeneration).

Druid, since people seem to like to script and send stuff in to you, perhaps you should ahve a separate e-mail for it?  unreal(at)disastrousconsequences.com, you said, was mainly for administrative stuff, so I'm thinking it might be a good idea for we aspiring-to-be-on-the-official-development-team scripters :).]]></description>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 20:16:23]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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				<title>Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>
Druid, since people seem to like to script and send stuff in to you, perhaps you should ahve a separate e-mail for it?  unreal(at)disastrousconsequences.com, you said, was mainly for administrative stuff, so I'm thinking it might be a good idea for we aspiring-to-be-on-the-official-development-team scripters :).&nbsp;
		</blockquote>

Post your script in the forum. ]]></description>
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				<pubDate><![CDATA[Tue, 1 Aug 2006 21:38:31]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>I've got some concerns with where you got the code. Since it came from someone else's mutator, they're the owner of the code, and I can't simply accept the patch.

There's a couple options.

1) You could rewrite the ability from scratch and submit it in this post.

2) I'll probably write it for the engineer class if you don't, so if you don't think you can rewrite it, just let me know.

Dru&nbsp;
		</blockquote>Moof, how have you got on with this? Have you re-written from scratch or have you abandoned it?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2264.page#21509</guid>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 17:09:08]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ When Dru got the original code and learned its author, he kinda went "Oh crap. I know this guy." and that was the last I heard.]]></description>
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				<pubDate><![CDATA[Wed, 27 Sep 2006 17:52:40]]> GMT</pubDate>
				<author><![CDATA[ Moof]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ Ok, thanks. I probably need to speak to Druid then. He may have got permission to use the code. If not, I haven't seen the mod yet, so could code something myself from scratch that wouldn't cause any problems.]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 00:30:37]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Suggestion: Halo Shield</title>
				<description><![CDATA[ I decided to go ahead and code one anyway. So now I have done the "Shield Regeneration" ability for Engineers. I'll post on the Development forum and put the code in cvs when I get a response from Druid.]]></description>
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				<pubDate><![CDATA[Thu, 28 Sep 2006 11:48:28]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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