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		<title><![CDATA[Latest posts for the topic "DruidsRPG194"]]></title>
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				<title>DruidsRPG194</title>
				<description><![CDATA[ Changes:

Healing pets no longer gives xp, and no longer damages the pets.

The non-droppable artifacts for Adrenaline Masters has been removed for a bit due to some interesting bugs.

The Lightning rod is quite a bit different. It now takes a tenth of the monsters health per hit, and drains adrenaline equal to 20% of the damage done. Let me know what you think on this one.

The bugs introduced in 1.90 should all be fixed.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18511</guid>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 14:34:28]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ Well, I can comment only on the LR. I like it! I played a couple of maps and used it quite a bit, very usefull. will be added to the list of artys to keep if I find it. ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18517</guid>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 15:52:52]]> GMT</pubDate>
				<author><![CDATA[ emetakleze]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ 150 adren goes quick on a Titan wave.

Not that that's so much a bad thing perse.
]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 16:12:07]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>DruidsRPG194</title>
				<description><![CDATA[ 

Been a very long day at work so im looking at this and trying to read it..This means when you shoot your pet you don't get xp for healing it right?An second do you still get exp from your pet kills and etc...]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18524</guid>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 19:22:45]]> GMT</pubDate>
				<author><![CDATA[ Shadow-X]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ Briefly (versions 192 and 193, I can verify) trying to heal your pet would give you no XP - and damage (eventually kill) your pet.

That's what Dru means.

You still get XP from kills (I think - I haven't really looked at it).  You can heal them, just not get XP from healing them.

RE: Lightning Rod - with big monsters it drains near instantaneously with more than two in the room.  Two or three shots on three titans at the most I'd say.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 20:52:02]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>It now takes a tenth of the monsters health per hit&nbsp;
		</blockquote>

Does this mean it would do the same damage to one monster consecutively, such as:

Titan (900) = 90 dmg + 90 dmg + 90 dmg...

or will it do different damage each turn based on the new health, such as:

Titan (900) = 90 dmg + 81 dmg + 72 dmg...

]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18532</guid>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 21:58:48]]> GMT</pubDate>
				<author><![CDATA[ edomingox]]></author>
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				<title>DruidsRPG194</title>
				<description><![CDATA[ It's based on max health, so:

<p></p>

		<cite>edomingox wrote:</cite><br>
		<blockquote>Titan (900) = 90 dmg + 90 dmg + 90 dmg...&nbsp;
		</blockquote>

also that means, 18 adr + 18 adr + 18 adr]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18561</guid>
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				<pubDate><![CDATA[Sun, 16 Jul 2006 11:11:59]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>BotFodder wrote:</cite><br>
		<blockquote>150 adren goes quick on a Titan wave.

Not that that's so much a bad thing perse.&nbsp;
		</blockquote>

I'm considering reducing the amount of adr used, and also limiting the max damage cap to 50 instead of the current 100 so that it drains slower.

right now 20% of the damage is removed from your adrenaline.

When I had it at 10% the adrenaline wasn't quick enough and it seemed like I walked through the titan wave untouchable. The drain was quick enough, but the awards for killing things kept me more than afloat.

Maybe I'll try 15%

Thoughts?]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2006 11:13:18]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ Also, from the reports I'm hearing, it doesn't stack with triple damage, probably because the damage is considered super weapon damage.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18563</guid>
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				<pubDate><![CDATA[Sun, 16 Jul 2006 11:15:13]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ I don't know near enough about the RPG, nor UT actually, to comment much about anything specific I just wanted to post my appreciation for your efforts, this is one seriously fun game.  I love killing monsters and the goal oriented RPG adds so much to the experience (no pun intended).

You've got a fan in me .... no whining here!

Wrath

]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2006 12:29:57]]> GMT</pubDate>
				<author><![CDATA[ HighwratH]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>
Maybe I'll try 15%

Thoughts?&nbsp;
		</blockquote>
That may be a happy medium ... I dunno.  Without experiencing 10% myself, I can't really form an opinion.  And note that I don't necessary say that 20% is "bad".  Just "quick" on high waves.

So by the math that's been tossed out, *anything* will die in no more than 5 seconds (given sufficient adren)?  Hmmmm ... well, a lot can happen (including getting rocked) in 5 seconds ...

EDIT: Dru, if you haven't read this, or go to re-read it, here's additional thoughts on this issue:

Adren is only going to go quickly on high health monsters.  I think my mistake so far in testing the drain is using it on later waves.  15% may be a good move, I dunno - I haven't really played with it at 20% enough to gauge how "bad" it might be.  Let's do some pupae math!

Assume 3 in range ...

You're going to do 6 points of damage to each of them, and (I'm guessing) loose 1-2 adren each (depending on rounding).  So, that's 3-6 adren every shot - if what I remember is accurate (disclaimer: It isn't always), that's 6-12 adren a second.

Given that you should be able to kill anything in 5 seconds, those three pupae, if you didn't hit them with anything else, would take 30-60 adren.

I'd say 30 adren would be fair, 60 sounds like a bit much for 3 pupae.  It all depends on the rounding.  If we round up here, then 15% might be fairer.]]></description>
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				<pubDate><![CDATA[Sun, 16 Jul 2006 13:09:01]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Maybe I'll try 15%

Thoughts?&nbsp;
		</blockquote>
Since 10% was too little and complaints (probably with good reason) arise with 20%, take the middle range. 15% sounds good. If you would like to make it a bit hard than that but not as hard as 20%, why not just shoot for 16%? Numbers are there to be used :D

Let it be known that if you do not take me seriously, I plan to flame broil you in a Burger King! ...Or get on my hands and knees and beg... Both are good!]]></description>
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				<pubDate><![CDATA[Mon, 17 Jul 2006 11:58:25]]> GMT</pubDate>
				<author><![CDATA[ Kiros72]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>Kiros72 wrote:</cite><br>
		<blockquote>Let it be known that if you do not take me seriously, I plan to flame broil you in a Burger King! ...Or get on my hands and knees and beg... Both are good!&nbsp;
		</blockquote>

How about a light searing or perhaps a flambe]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18597</guid>
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				<pubDate><![CDATA[Mon, 17 Jul 2006 19:01:41]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>Kiros72 wrote:</cite><br>
		<blockquote>Let it be known that if you do not take me seriously, I plan to flame broil you in a Burger King! ...Or get on my hands and knees and beg... Both are good!&nbsp;
		</blockquote>

How about a light searing or perhaps a flambe&nbsp;
		</blockquote>

Searing locks in flavor!]]></description>
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				<pubDate><![CDATA[Mon, 17 Jul 2006 22:13:33]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ As far as healing monsters goes....

Now that we medics don't get experience for healing our monsters, it's more difficult to tell just how badly our monsters are injured mid-wave.  Would the best way to fix that problem be to get the Awareness skill, or just make sure to pump 10-15 flak rounds into our pets between each wave to ensure that they'll be able to take hits this oncoming round?

I'm not complaining, although I must say it was nice getting 50-100 extra experience every round just by healing my pet between waves.  :D ]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2006 14:13:08]]> GMT</pubDate>
				<author><![CDATA[ Icey]]></author>
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			<item>
				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>Icey wrote:</cite><br>
		<blockquote>As far as healing monsters goes....

Now that we medics don't get experience for healing our monsters, it's more difficult to tell just how badly our monsters are injured mid-wave.  Would the best way to fix that problem be to get the Awareness skill, or just make sure to pump 10-15 flak rounds into our pets between each wave to ensure that they'll be able to take hits this oncoming round?

I'm not complaining, although I must say it was nice getting 50-100 extra experience every round just by healing my pet between waves.  :D &nbsp;
		</blockquote>

Please do not hijack this thread. Questions about strategy are best asked elsewhere.]]></description>
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				<pubDate><![CDATA[Wed, 19 Jul 2006 15:00:59]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ is it released to public?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2197.page#18761</guid>
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				<pubDate><![CDATA[Thu, 20 Jul 2006 08:40:38]]> GMT</pubDate>
				<author><![CDATA[ S1nG]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ Here I am answering for Druid again.  I should really stop doing that.  It's gonna get me in trouble some day.
<p></p>

		<cite>S1nG wrote:</cite><br>
		<blockquote>is it released to public?&nbsp;
		</blockquote>
No.

Dru has said the next release version of Druids RPG will be numbered version 2.0/200 (or something along those lines).

Rest assured, the place to look to find it when it actually is available will be:

<a href='http://www.disastrousconsequences.com/dc/download.jsp' target='_new' rel="nofollow">http://www.disastrousconsequences.com/dc/download.jsp</a>

With every other publicly released mod Dru has done.

Understand that Dru has some plans for future development, as well as significant changes to the mod, before the next release (which will in all likelihood go through a significant "burn in" on the DC server before it's declared "stable" and "ready for public use").  See:

<a href='http://www.disastrousconsequences.com/dcforum/posts/list/2201.page' target='_new' rel="nofollow">http://www.disastrousconsequences.com/dcforum/posts/list/2201.page</a>]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2006 09:12:42]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Also, from the reports I'm hearing, it doesn't stack with triple damage, probably because the damage is considered super weapon damage.&nbsp;
		</blockquote>
It does stack with Double Damage, according to at least one player.

In my experience so far (in version 195), the 15% adren thing seems pretty good.  Adren still goes quick on a Titan wave, but at least it takes three or four shots on like 3 titans before it stops. ;)

One little math thing I've noticed (not that I've looked at the code yet) in my experience with it so far:

If you don't have sufficient adren to send the bolts out, they don't go out (which is the way it should be).  However, if you have adren (more than 0) but less than enough to send the bolts out, the artifact remains "active", it just doesn't send the bolts out.

As a further explanation of the behavior, I'll get to a point sometimes (particularly on titan waves) where the bolts don't go out, but if I kill a few things, get sufficient adren, bolts go out again.  This can be a little confusing until you figure out what's exactly happening ...

Let the debate begin on whether this behavior should be changed to "insufficient adren? stop!" or if it should continue as is.  I could go either way, and am fairly apathetic about it - the delayed bolts can be a pleasant surprise.]]></description>
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				<pubDate><![CDATA[Thu, 20 Jul 2006 09:20:10]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
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				<title>Re:DruidsRPG194</title>
				<description><![CDATA[ Please see the release announcement!

http://www.disastrousconsequences.com/dcforum/posts/list/2246.page]]></description>
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				<pubDate><![CDATA[Sun, 23 Jul 2006 18:09:55]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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