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		<title><![CDATA[Latest posts for the topic "I did a search and i did not find what i needed on removing an artifact"]]></title>
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				<title>I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[  i did not find what i needed on removing an artifact from loaded artifacts.

i have an invasion server with assult as a voteable with rpg in it but ppl have found that loaded artifacts with the boots well "help" them win. i have sence removed this ability but would like to add it without the boots as an artifact.

looking throught the druids i see that they get slowdrain and Quickdrain artifacts but i cannot find where these are clasified to show what is slow and what is Quick.

NOTE: i am by no means a coder but i do get around a little in the coding but Still i dont really knon this from that.

I did notice that in default properties it has this


defaultproperties
{
    SlowArtifact=
    QuickArtifact=
    AbilityName="Loaded Artifacts"
    Description="When you spawn:|Level 1: You are granted all slow drain artifacts.|Level 2: You are granted all artifacts.|Level 3: Your breakable artifacts are made unbreakable. You must have the Adrenal Drip, Adrenal Surge, and Energy Leech abilities before purchasing this ability."
    StartingCost=5


now can i add the artifacts i want to be in loadedartifacts  here and rename
this and the file it is in like such

class DruidArtifactLoadedmono extends AdjustCost
	config(UT2004RPG) 
	abstract;

defaultproperties
{
    SlowArtifact=
    QuickArtifact=
    AbilityName="Loaded Artifacts"
    Description="When you spawn:|Level 1: You are granted all slow drain artifacts.|Level 2: You are granted all artifacts.|Level 3: Your breakable artifacts are made unbreakable. You must have the Adrenal Drip, Adrenal Surge, and Energy Leech abilities before purchasing this ability."
    StartingCost=5
    CostAddPerLevel=5
    MaxLevel=3
}

and even here i am not sure what i would put here if this is what i would have to do

hopefully i have not confused u all
thanks for any help u might have
]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2006 22:58:45]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Alrighty, well, you see this part here:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>	 SlowArtifact&#40;0&#41;=Class'UT2004RPG.ArtifactFlight'
	 SlowArtifact&#40;1&#41;=Class'UT2004RPG.ArtifactTeleport'
	 SlowArtifact&#40;2&#41;=Class'DruidsRPG189.DruidArtifactSpider'
	 SlowArtifact&#40;3&#41;=Class'DruidsRPG189.DruidArtifactMakeMagicWeapon'
	 QuickArtifact&#40;0&#41;=Class'DruidsRPG189.DruidDoubleModifier'
	 QuickArtifact&#40;1&#41;=Class'DruidsRPG189.DruidMaxModifier'
	 QuickArtifact&#40;2&#41;=Class'DruidsRPG189.DruidPlusOneModifier'
	 QuickArtifact&#40;3&#41;=Class'UT2004RPG.ArtifactInvulnerability'
	 QuickArtifact&#40;4&#41;=Class'UT2004RPG.ArtifactTripleDamage'
	 QuickArtifact&#40;5&#41;=Class'UT2004RPG.ArtifactLightningRod'</pre>
		</div>
All you need to do is find the Boots of Flight artifact (UT2004RPG.ArtifactFlight) and remove it from the list, and fix the numbers, to make it this:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>	 SlowArtifact&#40;0&#41;=Class'UT2004RPG.ArtifactTeleport'
	 SlowArtifact&#40;1&#41;=Class'DruidsRPG189.DruidArtifactSpider'
	 SlowArtifact&#40;2&#41;=Class'DruidsRPG189.DruidArtifactMakeMagicWeapon'
	 ...
	 ...</pre>
		</div>
Can you do the rest, like compile and use it online?]]></description>
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				<pubDate><![CDATA[Mon, 26 Jun 2006 23:10:44]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ If you search the UT2004RPG.ini file for ArtifactFlight, I think you will find two occurrences - one under section
[UT2004RPG.RPGArtifactManager]
the other under
[DruidsRPG189.DruidArtifactLoaded]

If you delete the two lines with ArtifactFlight in, then you will no longer have the boots of flight. No recompiling.

(I am not sure about deleting the one under [UT2004RPG.RPGArtifactManager]. It may be worth just changing the chance to 0 on that one and leaving it. )]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2006 00:10:49]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ oh ok so then i should upgrade to 189 i an currently using 173 i believe it is.
 but where do i find the 189 at :)]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2006 07:15:05]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>Alrighty, well, you see this part here:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>	 SlowArtifact&#40;0&#41;=Class'UT2004RPG.ArtifactFlight'
	 SlowArtifact&#40;1&#41;=Class'UT2004RPG.ArtifactTeleport'
	 SlowArtifact&#40;2&#41;=Class'DruidsRPG189.DruidArtifactSpider'
	 SlowArtifact&#40;3&#41;=Class'DruidsRPG189.DruidArtifactMakeMagicWeapon'
	 QuickArtifact&#40;0&#41;=Class'DruidsRPG189.DruidDoubleModifier'
	 QuickArtifact&#40;1&#41;=Class'DruidsRPG189.DruidMaxModifier'
	 QuickArtifact&#40;2&#41;=Class'DruidsRPG189.DruidPlusOneModifier'
	 QuickArtifact&#40;3&#41;=Class'UT2004RPG.ArtifactInvulnerability'
	 QuickArtifact&#40;4&#41;=Class'UT2004RPG.ArtifactTripleDamage'
	 QuickArtifact&#40;5&#41;=Class'UT2004RPG.ArtifactLightningRod'</pre>
		</div>
All you need to do is find the Boots of Flight artifact (UT2004RPG.ArtifactFlight) and remove it from the list, and fix the numbers, to make it this:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>	 SlowArtifact&#40;0&#41;=Class'UT2004RPG.ArtifactTeleport'
	 SlowArtifact&#40;1&#41;=Class'DruidsRPG189.DruidArtifactSpider'
	 SlowArtifact&#40;2&#41;=Class'DruidsRPG189.DruidArtifactMakeMagicWeapon'
	 ...
	 ...</pre>
		</div>
Can you do the rest, like compile and use it online?&nbsp;
		</blockquote>

ok but in what .uc is this code in oh ic it also is 189so nm i just need to find the druids 1.89
]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2006 07:24:46]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ 189 is not available for supported public use.  IE, you can't download it with sample INI's from anywhere.  Last I knew, Dru still considers it "beta".

There are ways to get ahold of it but you're on your own (or perhaps someone nice will provide you the info) in figuring that out - especially since there's some hefty INI changes between 173 and 189.]]></description>
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				<pubDate><![CDATA[Tue, 27 Jun 2006 07:25:56]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ thanks]]></description>
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				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2106.page#17634</link>
				<pubDate><![CDATA[Tue, 27 Jun 2006 07:29:17]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ well i was able to get the druids189 and made the ucl file but like u said without devine intervertion there is no way i will figure out what is to go in to the rpg.ini. So i will wait for the gods of rpg to have pitty on me and cast down to me the knoledge i seek. Or not?
 

And like i said in the first post i am in no way a coder i just dont want people to fly to the next obj and think it is ok because the boots are there and noone said i can't!]]></description>
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				<pubDate><![CDATA[Wed, 28 Jun 2006 07:07:46]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Hi again. I Really didn't want this thread to just die. All i really need is a simple way to get the boots of flight out of loadedartifacts. Even if it means i have to do some coding (with a bit of guidance from someone that actually knows what they are doing) So please if someone can help me with this I will buy you a beer! Or soda, or some other kind of refreshment that u may like.

I am currently using druids173. 

The players on my server and I, as well, are looking forward to the release of   druids198, Or what ever the name will be when it is ready for the public. Some Far reaching minds here for sure.

OK yes that was a shameless attempt at flattery  /:) ]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 00:19:02]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Have you tried removing the line:

AvailableArtifacts=(ArtifactClass=Class'UT2004RPG.ArtifactFlight',Chance=1)

That's what it is in the sample INI provided with 173.  However, my guess is that it will only stop it from popping out of monsters, not from showing up in Loaded Artifacts players.

If that's the case, then it would mean editing or extending the original code, which if you haven't done it before, is by no means a simple thing.  If you *have* done it before, then it shouldn't be too hard to decompile Dru's mod (he's got :arrow: <a href="http://www.disastrousconsequences.com/dcforum/posts/list/1238.page" target="_new" rel="nofollow">another thread</a> where he explains how) and figure out what you need to change/extend.

(I am currently on a machine that does not have UT2004 on it, nor have I done more than decompiled mods and looked at code - I've done no actual coding, so, unless my original suggestion works, I have no magic bullet for you at this time, and am not so sure one exists)

The gotcha you might run into here, though, is that while Loaded Artifacts is Dru's creation (I think), it pulls (or extends) from the original UT2004RPG mod - where the Boots actually come from.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 04:25:16]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Have you tried putting a section like this

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
&#91;DruidsRPG173.DruidArtifactLoaded&#93;
SlowArtifact=Class'UT2004RPG.ArtifactTeleport'
SlowArtifact=Class'DruidsRPG173.DruidArtifactSpider'
SlowArtifact=Class'DruidsRPG173.DruidArtifactMakeMagicWeapon'
QuickArtifact=Class'DruidsRPG173.DruidEnhancedArtifactMonsterSummon'
QuickArtifact=Class'UT2004RPG.ArtifactInvulnerability'
QuickArtifact=Class'UT2004RPG.ArtifactTripleDamage'
QuickArtifact=Class'UT2004RPG.ArtifactLightningRod'
QuickArtifact=Class'DruidsRPG173.DruidDoubleModifier'
QuickArtifact=Class'DruidsRPG173.DruidMaxModifier'
</pre>
		</div>
in your System UT2004RPG.ini file?]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 05:01:43]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Szlat - are you able to look at source code for 173 at this time?  As this stanza isn't in the 173 sample ini, I'm wondering if Dru either forgot to include this info, or if this the reason why what we're running on isn't 174 or 175 - a change like this would be "significant" (although probably not "major").

A gander at the 173 source should determine if this stanza is valid for it.

In other words, this might be a 180+ thing only.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 05:38:06]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ 173 has the arrays coded as
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
var config Array&lt; class&lt;RPGArtifact&gt; &gt; SlowArtifact;
var config Array&lt; class&lt;RPGArtifact&gt; &gt; QuickArtifact;
</pre>
		</div>
which means you should be able to override them in the ini file]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 06:04:07]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Cool!  Thanks bud!

I guess Dru just didn't include that in the sample that the 173 download provides.

So it turns out there is a "magic bullet" for monolith after all - see Szlat's suggestion above. :)]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 06:30:49]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Huzzah for the Classics who use 173.

A thought just came to mind...  Because there is such a huge leap between 173 and everything after it, do you think that perhaps it should go off in its own direction?

Right off the bat, I'm thinking that it would be a nice option in the next release of DruidsRPG to have a configuration option that removes classes and their restrictions, leaving all of the abilities available.  I think that anyone who was personally turned off by the introduction of classes would enjoy that.

Just a thought.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 11:03:24]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>Huzzah for the Classics who use 173.

A thought just came to mind...  Because there is such a huge leap between 173 and everything after it, do you think that perhaps it should go off in its own direction?

Just a thought.&nbsp;
		</blockquote>

Please do not hijack this thread, Kohan. If you would like to introduce a new idea, make it a separate post.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 15:57:47]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
			</item>
			<item>
				<title>I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Sorry, it just brought it to mind.]]></description>
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				<pubDate><![CDATA[Wed, 5 Jul 2006 16:01:27]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote>Have you tried putting a section like this

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
&#91;DruidsRPG173.DruidArtifactLoaded&#93;
SlowArtifact=Class'UT2004RPG.ArtifactTeleport'
SlowArtifact=Class'DruidsRPG173.DruidArtifactSpider'
SlowArtifact=Class'DruidsRPG173.DruidArtifactMakeMagicWeapon'
QuickArtifact=Class'DruidsRPG173.DruidEnhancedArtifactMonsterSummon'
QuickArtifact=Class'UT2004RPG.ArtifactInvulnerability'
QuickArtifact=Class'UT2004RPG.ArtifactTripleDamage'
QuickArtifact=Class'UT2004RPG.ArtifactLightningRod'
QuickArtifact=Class'DruidsRPG173.DruidDoubleModifier'
QuickArtifact=Class'DruidsRPG173.DruidMaxModifier'
</pre>
		</div>
in your System UT2004RPG.ini file?&nbsp;
		</blockquote>

No it is not. I could not find anywhere what a slow artifact, or a fast artifact was defined as. 

all i did find was
Code:

 var config Array< class<RPGArtifact> > SlowArtifact;
 var config Array< class<RPGArtifact> > QuickArtifact;

which didnt help me sence i couldnt figure out which was which.

I would like to thank you very much for this!!! I will have some very happy people on my server again!!!!!
  :D ]]></description>
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				<pubDate><![CDATA[Fri, 7 Jul 2006 01:03:00]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ well that didnt work boots are still in loaded artifacts :(]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2106.page#18152</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2106.page#18152</link>
				<pubDate><![CDATA[Sat, 8 Jul 2006 00:17:59]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Strange. Without the line
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>SlowArtifact=Class'UT2004RPG.ArtifactFlight'</pre>
		</div>
I wouldn't expect the boots to be there.

Ok, look in the UT2004RPG.ini for the bit like
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>&#91;UT2004RPG.RPGArtifactManager&#93;
ArtifactDelay=15
MaxArtifacts=40
MaxHeldArtifacts=3
AvailableArtifacts=&#40;ArtifactClass=Class'DruidsRPG173.DruidArtifactMakeMagicWeapon',Chance=1&#41;
AvailableArtifacts=&#40;ArtifactClass=Class'UT2004RPG.ArtifactInvulnerability',Chance=1&#41;
AvailableArtifacts=&#40;ArtifactClass=Class'UT2004RPG.ArtifactFlight',Chance=1&#41;
AvailableArtifacts=&#40;ArtifactClass=Class'UT2004RPG.ArtifactTripleDamage',Chance=1&#41;
AvailableArtifacts=&#40;ArtifactClass=Class'UT2004RPG.ArtifactTeleport',Chance=1&#41;
AvailableArtifacts=&#40;ArtifactClass=Class'DruidsRPG173.DruidEnhancedArtifactMonsterSummon',Chance=1&#41;
AvailableArtifacts=&#40;ArtifactClass=Class'DruidsRPG173.DruidArtifactSpider',Chance=1&#41;</pre>
		</div>
Remove the line that says
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>AvailableArtifacts=&#40;ArtifactClass=Class'UT2004RPG.ArtifactFlight',Chance=1&#41;</pre>
		</div>
and try again]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2006 08:59:28]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>monolith wrote:</cite><br>
		<blockquote>well that didnt work boots are still in loaded artifacts &nbsp;
		</blockquote>
I have just set myself up a server running UT2004RPG with DruidsRPG173. In the UT2004RPG.ini I added the following:

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>&#91;DruidsRPG173.DruidArtifactLoaded&#93;
SlowArtifact=Class'UT2004RPG.ArtifactTeleport'
SlowArtifact=Class'UT2004RPG.ArtifactFlight'
SlowArtifact=Class'DruidsRPG173.DruidArtifactSpider'
SlowArtifact=Class'DruidsRPG173.DruidArtifactMakeMagicWeapon'
QuickArtifact=Class'DruidsRPG173.DruidEnhancedArtifactMonsterSummon'
QuickArtifact=Class'UT2004RPG.ArtifactInvulnerability'
QuickArtifact=Class'UT2004RPG.ArtifactTripleDamage'
QuickArtifact=Class'UT2004RPG.ArtifactLightningRod'
QuickArtifact=Class'DruidsRPG173.DruidDoubleModifier'
QuickArtifact=Class'DruidsRPG173.DruidMaxModifier'</pre>
		</div>
Then as a Loaded Artifacts player, I got the boots of flight on startup.
I took out the line <span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>SlowArtifact=Class'UT2004RPG.ArtifactFlight'</pre>
		</div>so it now read<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>&#91;DruidsRPG173.DruidArtifactLoaded&#93;
SlowArtifact=Class'UT2004RPG.ArtifactTeleport'
SlowArtifact=Class'DruidsRPG173.DruidArtifactSpider'
SlowArtifact=Class'DruidsRPG173.DruidArtifactMakeMagicWeapon'
QuickArtifact=Class'DruidsRPG173.DruidEnhancedArtifactMonsterSummon'
QuickArtifact=Class'UT2004RPG.ArtifactInvulnerability'
QuickArtifact=Class'UT2004RPG.ArtifactTripleDamage'
QuickArtifact=Class'UT2004RPG.ArtifactLightningRod'
QuickArtifact=Class'DruidsRPG173.DruidDoubleModifier'
QuickArtifact=Class'DruidsRPG173.DruidMaxModifier'</pre>
		</div>
and tried again. This time I did NOT have the boots of flight on startup.

Are you sure you typed it in correctly, into the UT2004RPG.ini file?

Do you want to PM me your UT2004RPG.ini file, and I'll have a look
]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2006 13:10:14]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ yes i coppied and pasted right from here. so i believe it is correct. with out the boots in the druids loaded and the players still had the boots.

one thiung iu was think about doing was adjusting the cost per second, but i dont think that woulkd work sence druids still calls on the boots from utrpg and not from the 1 i made. Is that correct?

and yes i will go ahead and send u my utrpg.ini and thanks for looking at it for me
]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2006 16:41:06]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ I haven't tried this particular trick, but a while back I did try to modify the setup for Loaded Weapons by including the information needed in the RPG.ini file and it didn't work for me.

Druid told me he was having some difficulty getting some of the skills to take their information on what to include from the .ini file for RPG. If you want to be sure to remove it then the only absolute method is edit the code, rename, and recompile it. Otherwise it may or may not work properly.

If it can work but doesn't seem to for some people, I would start to examine not only the configuration files, but also the other mutators you are running with RPG.]]></description>
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				<pubDate><![CDATA[Sat, 8 Jul 2006 21:39:12]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ I looked at the UT2004rpg.ini you sent, and I could not see anything wrong.

I copied the artifact text from the pm, took out the packages I didn't have, and tried it. I found I had the boots of flight. Looking more closely, I found that when I copied the text, some lines got spaces at the start or end, and UT couldn't cope with these. I got rid of the spaces at the start and end of the lines, and tried again. This time no boots of flight.

So, first check you do not have any spaces at the start and end of lines in your ut2004rpg.ini files.  

It may be worth following up on v0rTeXs suggestion, and try removing different things until it does work. If there is one problem package, then you may not need it. When I tested it, I was just using the UT2004 and DruidRPG artifacts. It may be worth you testing it with just those.

Other than that, sorry I can't really help.]]></description>
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				<link>https://www.disastrousconsequences.com/dcforum/posts/list/2106.page#18205</link>
				<pubDate><![CDATA[Sun, 9 Jul 2006 08:25:18]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote>If you want to be sure to remove it then the only absolute method is edit the code, rename, and recompile it. Otherwise it may or may not work properly.
&nbsp;
		</blockquote>
Agreed.
Monolith could create a MonolithArtifactLoaded skill, and not have the boots of flight in that code. And then include the MonolithArtifactLoaded skill rather than the DuidArtifactLoaded in his ini file. This would mean a quick change to all the players data to exchange the two skill names.

Since Monolith has quite a few extra packages, one more wouldn't hurt.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2006 08:35:34]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Monolith, if you do end up coding a version of MonolithArtifactLoaded (or DruidArtifactLoadedmono), I would actually suggest copying the entire code for DruidArtifactLoaded and modifying it, rather than having your new class extending DruidArtifactLoaded, otherwise you may run into the same problem with the defaults.

In answer to your question about the difference between quick and slow artifacts, there isn't really a difference. If you have level 1 Loaded Artifacts skill, you get all the slow artifacts. If you have level 2, you get both the slow and quick artifacts. So put your artifacts in the appropriate section. Don't worry about what "slow" means or what "quick" means. ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2006 08:47:13]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Ok well i took out some spaces in the front of the text i coppied from here and we will see. 

The only real problem with extending the loaded artifacts is i do not know where the slow and quick artifacts are defined i sware i have been through everything that i believed would have their defanition in it and i just cant find it. 

I would like to say thanks for helping me with this it means alot to me  :) ]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2006 15:06:06]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>monolith wrote:</cite><br>
		<blockquote>The only real problem with extending the loaded artifacts is i do not know where the slow and quick artifacts are defined i sware i have been through everything that i believed would have their defanition in it and i just cant find it. &nbsp;
		</blockquote>

If you have access to the DruidsRPG173 code, and look at the DruidArtifactLoaded.uc file, right at the end in the defaultproperties section is the bit you have to change. The bit that says
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>      SlowArtifact&#40;0&#41;=Class'UT2004RPG.ArtifactFlight'
     SlowArtifact&#40;1&#41;=Class'UT2004RPG.ArtifactTeleport'
     SlowArtifact&#40;2&#41;=Class'druidsrpg173.DruidEnhancedArtifactMonsterSummon'
     SlowArtifact&#40;3&#41;=Class'druidsrpg173.DruidArtifactSpider'
     QuickArtifact&#40;0&#41;=Class'druidsrpg173.DruidArtifactMakeMagicWeapon'
     QuickArtifact&#40;1&#41;=Class'UT2004RPG.ArtifactInvulnerability'
     QuickArtifact&#40;2&#41;=Class'UT2004RPG.ArtifactTripleDamage'
     QuickArtifact&#40;3&#41;=Class'UT2004RPG.ArtifactLightningRod'
     QuickArtifact&#40;4&#41;=Class'druidsrpg173.DruidDoubleModifier'
     QuickArtifact&#40;5&#41;=Class'druidsrpg173.DruidMaxModifier'
</pre>
		</div>you have to change to <span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>      SlowArtifact&#40;0&#41;=Class'UT2004RPG.ArtifactTeleport'
     SlowArtifact&#40;1&#41;=Class'druidsrpg173.DruidEnhancedArtifactMonsterSummon'
     SlowArtifact&#40;2&#41;=Class'druidsrpg173.DruidArtifactSpider'
     QuickArtifact&#40;0&#41;=Class'druidsrpg173.DruidArtifactMakeMagicWeapon'
     QuickArtifact&#40;1&#41;=Class'UT2004RPG.ArtifactInvulnerability'
     QuickArtifact&#40;2&#41;=Class'UT2004RPG.ArtifactTripleDamage'
     QuickArtifact&#40;3&#41;=Class'UT2004RPG.ArtifactLightningRod'
     QuickArtifact&#40;4&#41;=Class'druidsrpg173.DruidDoubleModifier'
     QuickArtifact&#40;5&#41;=Class'druidsrpg173.DruidMaxModifier'
</pre>
		</div> by removing the ArtifactFlight line, and renumbering the entries to start at zero (as KohanX stated early in the thread)

You might also want to replace the ArtifactLightningRod artifact with the enhanced one you are using.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2006 16:30:58]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ Eenh, I think that supporting multiple versions is problematic at best, and something I dont really have the time to do.

I'm not planning to fork the code, but it's something that others certainly could do.]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2006 19:36:22]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ well actually the spaces at the front of each line must of been why it didn't delete them. I took the spaces out added the boots in, started server, did a map change and then took the boots line out and restarted the server and boots were gone.

Also what i have exported with the wotgreal exporter does not have those as default properties at the end. It must not export everything, or something.

And Thanks Again i really do Appreciate all the help. And still looking forward to the newest release.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jul 2006 23:16:55]]> GMT</pubDate>
				<author><![CDATA[ monolith]]></author>
			</item>
			<item>
				<title>Re:I did a search and i did not find what i needed on removing an artifact</title>
				<description><![CDATA[ <p></p>

		<cite>monolith wrote:</cite><br>
		<blockquote>well actually the spaces at the front of each line must of been why it didn't delete them. I took the spaces out added the boots in, started server, did a map change and then took the boots line out and restarted the server and boots were gone.
&nbsp;
		</blockquote>Glad to hear it.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jul 2006 23:31:27]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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