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		<title><![CDATA[Latest posts for the topic "Working booster combo to replace BBBB"]]></title>
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			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Where others have failed, i have succeeded, or atleast, mysterial did for UT2003. ;)

about a hour ago i was looking at the mutators mysterial made, and i found a mutator to replace the booster combo, as he found it to powerfull compared to others. (the others stopt, booster kept health and shield afterwards.)
link: <a href='http://mysterial.linuxgangster.org/' target='_new' rel="nofollow">http://mysterial.linuxgangster.org/</a>

having found that, i also knew it would contain the required code, download >  decompiled it.

and i indeed found the necesary code to fully disable, and enable the new combo, while still using the BBBB combo. :)

one last thing remains, is testing if it truly keeps running if the health has passed the true max, i cant do this myself, because i do not have a mutator available or know any, that i can throw on and run to see if it works.
so it would be greatly apreciated if someone would give it a test, and post it if it works. :)

i am pretty sure it will, but guesse its never 100% sure. :P]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2079.page#17339</guid>
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				<pubDate><![CDATA[Mon, 19 Jun 2006 06:36:23]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Heh, nice one. I figured there had to be a way around the old combo but I don't understand enough about code to have found it on my own.

My problem was that I could replace Booster in instant action but not in netplay. I'll give this one a shot and see what happens.

EDIT: Okay I just gave it a shot and when used on a dedicated server it seems to still use the old combo because it breaks the second your health goes over the normal max.

I even tested it with only RPG, Druids, RPG HUD and the booster fix running.
After looking at the code I can see why mine wouldn't have worked. And I can probably assure you that the reason this one doesnt work is because the functions that control client replication have changed from 2k3 to 2k4.

Either that or you have to call Super before the replacement functions for net clients.

Take your pick.]]></description>
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				<pubDate><![CDATA[Mon, 19 Jun 2006 14:00:15]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Excellent, let us know if it works!]]></description>
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				<pubDate><![CDATA[Tue, 20 Jun 2006 01:03:24]]> GMT</pubDate>
				<author><![CDATA[ Deunan]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote>Heh, nice one. I figured there had to be a way around the old combo but I don't understand enough about code to have found it on my own.

My problem was that I could replace Booster in instant action but not in netplay. I'll give this one a shot and see what happens.

EDIT: Okay I just gave it a shot and when used on a dedicated server it seems to still use the old combo because it breaks the second your health goes over the normal max.

I even tested it with only RPG, Druids, RPG HUD and the booster fix running.
After looking at the code I can see why mine wouldn't have worked. And I can probably assure you that the reason this one doesnt work is because the functions that control client replication have changed from 2k3 to 2k4.

Either that or you have to call Super before the replacement functions for net clients.

Take your pick.&nbsp;
		</blockquote>

i already were afraid of that, guesse best bet in this case would be to first try if Mysterial's booster works on net games.

i'll have a look tonight i think, but not sure about anything.
few discusions/problems with school right now.. :(

anyway, i'll post it up as soon as i find out a bit more, and maybe get a bit further in the code.

oh, and thnx for trying if it worked, to bad it dindt, though i already thought it was still going to break. :(]]></description>
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				<pubDate><![CDATA[Tue, 20 Jun 2006 03:09:31]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Please tell me I'm not the only one who's looked at MutCrateCombo.uc...  Any questions on adding and removing combos can be answered in that piece.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2079.page#17382</guid>
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				<pubDate><![CDATA[Tue, 20 Jun 2006 15:13:13]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>Please tell me I'm not the only one who's looked at MutCrateCombo.uc...  Any questions on adding and removing combos can be answered in that piece.&nbsp;
		</blockquote>

Yes we have all looked at that one. The problem is that mutcrate combo does not try to replace any of the default 4 combos. It merely adds new combos. I can add new combos no problem. But no one yet has demonstrated the abiility to completely replace one of the 4 standard combos with something else when it comes to a dedicated server.

Try not to insult us if you aren't following the whole conversation next time please.  :wink: ]]></description>
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				<pubDate><![CDATA[Tue, 20 Jun 2006 18:02:53]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ What if you used the no combo mut then re-created the combos (code is already there) then added your "new" combos to the rpg as something other than a combo... youd have to go back and extend whatever class the adrelalin combo extended then copy that code, ect ect... basically would be cut and paste then checking references to make sure they referenced your version but I think it would work..

Although the best idea ive heard was modifying the medic weapon to know when booster was running... ]]></description>
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				<pubDate><![CDATA[Tue, 20 Jun 2006 19:01:21]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Does it only not work when running on a Dedicated Server?  Let me know if this piece of code is relevant (pun not intended)

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>function bool IsRelevant&#40;Actor Other, out byte bSuperRelevant&#41;
{
	local int i;

	if &#40; xPlayer&#40;Other&#41; != None &#41;
	{
		for &#40; i=0; i&lt;16; i++ &#41;
		{
			if &#40; xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; ~= "Bonuspack.ComboCrate" &#41;
				break;
			else if &#40; xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; == "" &#41;
			{
				xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; = "Bonuspack.ComboCrate";
				break;
			}
		}</pre>
		</div>
Correct me if I'm wrong, please, but I believe you can manipulate this to become:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>function bool IsRelevant&#40;Actor Other, out byte bSuperRelevant&#41;
{
	local int i;

	if &#40; xPlayer&#40;Other&#41; != None &#41;
	{
		for &#40; i=0; i&lt;16; i++ &#41;
		{
			if &#40; xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; ~= "NewBooster.ComboNewBooster" &#41;
				break;
			else if &#40; xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; == "ComboDefense" &#41;
			{
				xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; = "NewBooster.ComboNewBooster";
				break;
			}
		}</pre>
		</div>
I mean, it's essentially the same code, so it should work, right?  Let me know what your results are.  Sorry about the insult from earlier; I thought I had read the whole story, or perhaps you just misinterpreted what I was getting at.  Ah well, no hard feelings.]]></description>
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				<pubDate><![CDATA[Tue, 20 Jun 2006 19:27:21]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Yes that is exactly what I did.

It works in Instant Action just fine to replace the combo with a new one. But it does absoultely nothing to replace the combo when clients connect to a dedicated server running this code.

Drago was close with the code from Mysterial which actually has some post begin play code written in, but it still doesn't actually use the new combo in a dedicated server.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 05:13:23]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>Continuum wrote:</cite><br>
		<blockquote>What if you used the no combo mut then re-created the combos (code is already there) then added your "new" combos to the rpg as something other than a combo... &nbsp;
		</blockquote>

The trouble with that is the 'no combo' mutator is actually a 'no adrenaline' mutator. It doesn't really 'disable' combos so much as it just removes all adrenaline of any kind from the game. And since so many things about RPG already utilize the adrenaline system, it would be a ton of work to recode RPG to use adrenaline combos that aren't really adrenaline combos.

It is entirely possible that the normal booster combo could be replaced. But the problem is that the few of us who are really trying to make it work can only write code based on previous examples. And in this case the previous example we have to go on doesn't work (at least in UT2004). What we need is someone like Mysterial who is up to his eyeballs in knowledge of how the code works to show us what those code lines about client replication need to look like to work.

As I said in my other post, we can make it work for Instant Action, we just need to know how to 'force' it to work on a dedicated server and the clients that connect to it.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 05:15:28]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Hmm...  Must it use IsRelevant() to give the combos to the players?  Could you do:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>class MutNewBooster extends Mutator;

function ModifyPlayer&#40; Pawn Other &#41;
{
	local int i;

	Super.ModifyPlayer&#40;Other&#41;;

	if &#40; xPlayer&#40;Other&#41; != None &#41;
	{
		for &#40; i=0; i&lt;16; i++ &#41;
		{
			if &#40; xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; ~= "NewBooster.ComboNewBooster" &#41;
				break;
			else if &#40; xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; == "xGame.ComboDefensive" &#41;
			{
				xPlayer&#40;Other&#41;.ComboNameList&#91;i&#93; = "NewBooster.ComboNewBooster";
				break;
			}
		}
	}
}</pre>
		</div>
ModifyPlayer() usually works (dunno about a dedicated server), so you might try that.  If all else fails, find the function that is called when a player joins the server and have it call the combo-adding function.

Oohh...  Is xPlayer a subclass of Pawn?  If not, I see why that wouldn't work.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 11:47:53]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>simulated function BeginPlay&#40;&#41;
{
	local xPlayer P;
	local int x;

	//Override default adrenaline combos in xPlayer and all subclasses &#40;netgame clients only&#41;
	if &#40;Level.NetMode != NM_DedicatedServer&#41;
	{
		//foreach DynamicActors&#40;class'xPlayer', P&#41;
		P = xPlayer&#40;Level.GetLocalPlayerController&#40;&#41;&#41;;
		if &#40;P != None&#41;
			for &#40;x = 0; x &lt; 16; x++&#41;
				if &#40;P.ComboList&#91;x&#93; == class'ComboDefensive'&#41;
					P.ComboList&#91;x&#93; = class'ComboDefensiveFix';
	}

	Super.BeginPlay&#40;&#41;;
}

function bool CheckReplacement&#40;Actor Other, out byte bSuperRelevant&#41;
{
	local int x;

	//Override default adrenaline combos in xPlayer and all subclasses &#40;servers only&#41;
	if &#40;xPlayer&#40;Other&#41; != None&#41;
	{
		for &#40;x = 0; x &lt; 16; x++&#41;
			if &#40;xPlayer&#40;Other&#41;.ComboNameList&#91;x&#93; ~= "xgame.combodefensive"&#41;
				xPlayer&#40;Other&#41;.ComboNameList&#91;x&#93; = "DefensiveFix.ComboDefensiveFix";
	}

	return true;
}
</pre>
		</div>

That is the code Drago found in another mutator Mysterial made that is supposed to replace Booster in UT2k3. But it still doesnt work in 2k4 on a dedicated server. I dont know enough about code to see why this wouldnt work.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 18:02:23]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ We still don't know why it's only the Dedicated Server on which it does not succeed.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/2079.page#17422</guid>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 18:42:52]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Youve tried changing this?

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>if &#40;Level.NetMode != NM_DedicatedServer&#41;</pre>
		</div>]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 20:08:04]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>Continuum wrote:</cite><br>
		<blockquote>Youve tried changing this?

<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>if &#40;Level.NetMode != NM_DedicatedServer&#41;</pre>
		</div>&nbsp;
		</blockquote>

Honestly, I dont fully understand how its all supposed to work. I could try changing things one way or another and just brute force testing, but that usually doesn't work when I try it. I believe it says that line the way it does because that section of the code is designed to work on the clients, not the server. So if you were to take the exclamation point out of there, that piece of code would be disabled unless it was acting as a dedicated server.

Also, I have a fixed version of Booster that I use so I am less inclined to try and make this one work. I'm happy with a new key combo to use. I'm happy to test things when someone else thinks they have fixed the code but I won't go trying to fix it myself anymore. I took a shot at it and it didn't work. ]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 20:20:16]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>We still don't know why it's only the Dedicated Server on which it does not succeed.&nbsp;
		</blockquote>

Actually yes, I know that the reason it doesn't work on a dedicated server is because the information needed to properly replace a default combo isn't being replicated properly. 

As for how to make it work properly, that I don't know. The 'WHY' isn't the problem, it's the 'HOW' that is kicking our behinds on this one.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 20:21:07]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Ah, replication, the part of code that everyone hates.  I'll take a look at the UnrealWiki and see if I can figure anything.]]></description>
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				<pubDate><![CDATA[Wed, 21 Jun 2006 20:52:16]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote>Also, I have a fixed version of Booster that I use so I am less inclined to try and make this one work. I'm happy with a new key combo to use. I'm happy to test things when someone else thinks they have fixed the code but I won't go trying to fix it myself anymore. I took a shot at it and it didn't work. &nbsp;
		</blockquote>
I agree, and I dont blame you. :)

I am leaving tomorrow for aprox a month, maybe longer or shorter.
hey, it's summer vacation for me, time to go to my mother for some weeks. :)

I'll have my laptop with me, not sure if i'll be trying to get this thing working though, As my personal intrest in this isnt much either. :(

EDIT: strangely, my post got a little changed, and my total post ended up as a quote from v0rTeX, and the quote of v0rTeX ended up as a quote from continuum, funny to see though. :P]]></description>
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				<pubDate><![CDATA[Thu, 22 Jun 2006 05:17:11]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ That edit confuses me...

Anyhow, yeah, replication looks a little too insane, and, at this point, really boring for me to take the time to learn.  Frankly, I don't really use Adrenaline combos as a Medic or Merchant.]]></description>
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				<pubDate><![CDATA[Thu, 22 Jun 2006 09:11:27]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>Continuum wrote:</cite><br>
		<blockquote>Level.NetMode != NM_DedicatedServer&nbsp;
		</blockquote>

This really does just mean that Whatever is executing this code is not on the server. It could be a client, or a non-dedicated server, or instant action.

I'm really interested in a fix for this though if anyone can concoct one.

Dru]]></description>
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				<pubDate><![CDATA[Sun, 9 Jul 2006 20:50:31]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Might have stumbled across how 2k4 handles this (maybe not) I'd try to put something together and test it but it would probaly take me quite a while to find the time (probably be end of August before I got around to it.)

<blockquote>
A system is only a 'DedicatedServer' when your hosting a erm dedicated server XD. In other words this bit:

Code:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
if&#40;Level.NetMode == NM_DedicatedServer&#41; { log&#40;"Stage3"&#41;; for&#40;i=0; i&lt;6000; i++&#41; { ClientLP&#91;i&#93;=a.LastPlayed&#91;i&#93;; } }

</pre>
		</div>
will never get called on a listen server, only on a server where the host has no viewport. Try replacing 'Level.NetMode == NM_DedicatedServer' with a check on the Role like this:

Code:
<span class="genmed"><b>Code:</b></span><br>
		<div style="overflow: auto; width: 100%;">
		<pre>
if&#40;Role==ROLE_Authority&#41; { log&#40;"Stage3"&#41;; for&#40;i=0; i&lt;6000; i++&#41; { ClientLP&#91;i&#93;=a.LastPlayed&#91;i&#93;; } }
</pre>
		</div>

Role is only set to ROLE_Authority on the server, it doesnt matter whether it is a listen or dedicated.

For a better test of replication (one thats simpler) you might want to try this. Im not sure if it will work off the spot but im reasonably confident.
&nbsp;
		</blockquote>

Full thread on <a href="http://forums.beyondunreal.com/showthread.php?t=175900" target="_new" rel="nofollow">Beyond Unreal</a>

I could be completly wrong as this sort of thing is a bit confusing for me at times.]]></description>
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				<pubDate><![CDATA[Tue, 25 Jul 2006 21:01:13]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
			</item>
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				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ I haven't checked the thread yet, but I'm thinking that's almost *too* simple for Druid and the others not to catch...  I dunno, don't listen to me, I'm a newbie at replication :P.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jul 2006 11:36:02]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Probably right but maybe it changed from 2k3 - 2k4?]]></description>
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				<pubDate><![CDATA[Wed, 26 Jul 2006 14:32:13]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Well, being as how 2k4's been out for a few years, I think we would have figured something out by now... ah wel, like I said, not my area of expertise.]]></description>
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				<pubDate><![CDATA[Wed, 26 Jul 2006 14:33:38]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>KohanX wrote:</cite><br>
		<blockquote>I'm thinking that's almost *too* simple for Druid and the others not to catch...&nbsp;
		</blockquote>

I dont know. I really haven't looked at this issue at all :D]]></description>
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				<pubDate><![CDATA[Mon, 7 Aug 2006 21:12:26]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ wel druid, i think you should.

no doubt that there is a way to make it replace the original combo.

and even though quite a few have a bit of experience with unreal script, i still think you know far more then all of us do.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 03:55:58]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Bah I found Vortex's posting and until I opened it up I didn't realize it was his ... different keystrokes. :(

<span style="font-size: 9px; line-height: normal">this message edited 50 times today alone!</span>]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 05:11:39]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ Yeah I decided that it was better to have a fixed combo than to have it be the proper keystrokes. So I cheated.  :wink: 

I don't know how much help this will be, but in the newest version of Arena Master (v3), there are options to add two new adrenaline combos, and checkboxes to disable any of the original 4 combos. 

The way I see it, either there is some hidden secret in there that allows them to disable the combos, or maybe the reason they can disable combos is because it's a separate gametype with its own set of rules. 

Anyone care to dig around in the source for it?
 :-D ]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 10:16:35]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
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				<title>Working booster combo to replace BBBB</title>
				<description><![CDATA[ Oh, how I wish I could get some Brownie Points.

I'll take a look.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 11:03:48]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ i'll have a look right now ^^...


anybody know where i can download it.. ?  :oops: 

EDIT: found it, for those other them myself that do not know where to get it, here is a link to the filefront download:
http://unrealtournament2004.filefront.com/file/ArenaMaster_30;65505

i'll download it right now, but will give it a look tomorrow.. getting to late for me now.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 14:38:58]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>Drago'Nish wrote:</cite><br>
		<blockquote>wel druid, i think you should.

and even though quite a few have a bit of experience with unreal script, i still think you know far more then all of us do.&nbsp;
		</blockquote>

Funny, you seem to think Druid's time is limitless. Just in case you were not aware, he has a full-time job, a house to clean, and a wife. Rumor has it she gets very cranky when people try to take her husband's time away from her...  :D

Not to mention a thousand other things that he actually wants to work on. Take this into consideration before making suggestions for him specifically to do.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 14:50:08]]> GMT</pubDate>
				<author><![CDATA[ Shantara]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>Drago'Nish wrote:</cite><br>
		<blockquote>wel druid, i think you should.&nbsp;
		</blockquote>

It's not that I don't care... I do care. I just don't care enough to do anything about it.]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 16:22:08]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ me and my big mouth..
<p></p>

		<cite>Shantara wrote:</cite><br>
		<blockquote><p></p>

		<cite>Drago'Nish wrote:</cite><br>
		<blockquote>wel druid, i think you should.

and even though quite a few have a bit of experience with unreal script, i still think you know far more then all of us do.&nbsp;
		</blockquote>

Funny, you seem to think Druid's time is limitless. Just in case you were not aware, he has a full-time job, a house to clean, and a wife. Rumor has it she gets very cranky when people try to take her husband's time away from her...  :D

Not to mention a thousand other things that he actually wants to work on. Take this into consideration before making suggestions for him specifically to do.&nbsp;
		</blockquote>
wel, sorry if i sounded that bad.. dindt intended to sounds like a boss of you two, because i'm not.
and i know he has such a big and busy life, and i also know how time-consuming a server can be. (hehe, got some experience on that front..)

i meant more in the way of if he could give a quick look through some of it, maybe he just finds some small coding mistake just in a few min, not asking him to spend 2-3 hours on it. :)
and if druid doesnt want to.. then i guesse he should not do it.

<p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>Drago'Nish wrote:</cite><br>
		<blockquote>wel druid, i think you should.&nbsp;
		</blockquote>

It's not that I don't care... I do care. I just don't care enough to do anything about it.&nbsp;
		</blockquote>
i know you care, i may not post in a lot of topics, but i do read most of them.

again, sorry to you both if you feel offended in any way, it wasnt my intention.



anyway, as i said.. i'll take a look tomorrow and hopefully i'll find something to give the mostly wanted words tomorrow. ^^]]></description>
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				<pubDate><![CDATA[Tue, 8 Aug 2006 17:22:16]]> GMT</pubDate>
				<author><![CDATA[ Drago'Nish]]></author>
			</item>
			<item>
				<title>Re:Working booster combo to replace BBBB</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>

It's not that I don't care... I do care. I just don't care enough to do anything about it.&nbsp;
		</blockquote>


What about for a scooby snack?

<img src="http://img106.imageshack.us/img106/1239/ssnacksql7.jpg" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Aug 2006 15:20:10]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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