<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the topic "Arrgh!  The lag!  It burns!"]]></title>
		<link>https://www.disastrousconsequences.com/dcforum/posts/list/3.page</link>
		<description><![CDATA[Latest messages posted in the topic "Arrgh!  The lag!  It burns!"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ Well, Ooo was right.  20+ players with a ton of medic pets = super lagtastic play.   :cry:  
]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15606</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15606</link>
				<pubDate><![CDATA[Sat, 15 Apr 2006 15:04:05]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ I think those inf medic weapons cause just a bit of lag.. especially rockets.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15609</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15609</link>
				<pubDate><![CDATA[Sat, 15 Apr 2006 15:22:17]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ Actually, I think the flak is a lot worse than the rocket.  Around 20 little pieces, all having to bounce off of surfaces...]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15610</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15610</link>
				<pubDate><![CDATA[Sat, 15 Apr 2006 15:53:52]]> GMT</pubDate>
				<author><![CDATA[ kyraeu]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ Pyramidion and I both had issues with non-rendering monsters, guns, ammo. I even couldn't see the players for a while. 

Tons of pets running around, pings good, FPS good. Dunno the root cause but I think it is medic abilities as well.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15611</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15611</link>
				<pubDate><![CDATA[Sat, 15 Apr 2006 16:03:22]]> GMT</pubDate>
				<author><![CDATA[ Chyster]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>Chyster wrote:</cite><br>
		<blockquote>
Tons of pets running around, pings good, FPS good. Dunno the root cause but I think it is medic abilities as well.&nbsp;
		</blockquote>

Actually, when the ping and FPS are good that is an indicator that its the client speed that is choking. Press F6 and check the Incoming data. I bet its pegging at the maximum the server allows and its still not enough to receive all the info that is flying around.

Medics can help out in two ways.
1) Don't use the Flak or Link gun as a medic gun, the Minigun seems to work very well to heal people quickly and its hitscan so no extra projectile tracking needed.
2) summon the more powerful pets and keep it to 1 or 2 at most, not 5 or 6 or whatever is the max.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15615</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15615</link>
				<pubDate><![CDATA[Sat, 15 Apr 2006 19:32:03]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ It definitely is peaking on the bandwidth limit. I was watching the stats when playing tonight and it frequently hit the 10kbps limit. The projectiles always disappeared when the limit was hit.

I'm not sure what can be done about it though. Raising the limit by 2kbps might help. I've looked at the server stats a few times and the CPU and memory loads seem low enough to handle everything we are throwing at it.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15660</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15660</link>
				<pubDate><![CDATA[Mon, 17 Apr 2006 19:01:35]]> GMT</pubDate>
				<author><![CDATA[ Cazius]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ I'm thinking this is probably what the problem has been whenever we play primeval. Tracking 30 titans and 60 titan rocks probably exceeds the 10k bandwidth limit.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15661</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15661</link>
				<pubDate><![CDATA[Mon, 17 Apr 2006 19:19:08]]> GMT</pubDate>
				<author><![CDATA[ Cazius]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>Cazius wrote:</cite><br>
		<blockquote>I'm thinking this is probably what the problem has been whenever we play primeval. Tracking 30 titans and 60 titan rocks probably exceeds the 10k bandwidth limit.&nbsp;
		</blockquote>

Please let me know if this is happening outside of vehicle invasion.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15672</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15672</link>
				<pubDate><![CDATA[Mon, 17 Apr 2006 23:22:08]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>320 wrote:</cite><br>
		<blockquote>Well, Ooo was right.  20+ players with a ton of medic pets = super lagtastic play.   :cry:  
&nbsp;
		</blockquote>

Any comments on which pets you saw?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15673</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15673</link>
				<pubDate><![CDATA[Mon, 17 Apr 2006 23:22:45]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Please let me know if this is happening outside of vehicle invasion.&nbsp;
		</blockquote>
Oh yes ... the original post was in reference to two or three maps in a row that were <b>not</b> VINV - regular invasion, and I'd swear one of them was Stalwart.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15681</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15681</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 02:59:57]]> GMT</pubDate>
				<author><![CDATA[ BotFodder]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ I've been having non-rendering issues alot since the medics were added myself. During the day and in the th emorning when the servers not packed I'm all good but int he evenings when theres 20+ on wave 15 and 16 are just about unplayable for me.  I've been figuring it's all the pets myself. 


 Speaking of which didn't ya say the cow pets were going by the wayside Druid?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15683</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15683</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 06:12:28]]> GMT</pubDate>
				<author><![CDATA[ deidog]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ If it's found to be the pets then take the lower pets away (bunnies, cows, tenticals, etc..) or only one monster summon per player, but give the medics something in return (cheaper monster intellegence, cheaper monsters). 
]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15684</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15684</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 07:24:18]]> GMT</pubDate>
				<author><![CDATA[ Fraggerman]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>BotFodder wrote:</cite><br>
		<blockquote><p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>Please let me know if this is happening outside of vehicle invasion.&nbsp;
		</blockquote>
Oh yes ... the original post was in reference to two or three maps in a row that were <b>not</b> VINV - regular invasion, and I'd swear one of them was Stalwart.&nbsp;
		</blockquote>

Yes, one was stalwart.  I also saw it on Gael and cola wars.  I haven't played a VINV map in over three weeks.  It typically starts to happen around wave 13 and gets progressively worse.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15690</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15690</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 09:50:32]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>320 wrote:</cite><br>
		<blockquote>Well, Ooo was right.  20+ players with a ton of medic pets = super lagtastic play.   :cry:  
&nbsp;
		</blockquote>

Any comments on which pets you saw?&nbsp;
		</blockquote>

Lately I've seen less nali bunnies and cows.  I think people have gotten over the "cute" phase of summoning and know that these pets are useless.  I see a lot of mid-level stuff - skaarj, assasins and brutes.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15691</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15691</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 09:54:18]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ Ive noticed something weird with Skaarjs pets.

Count d'Medic have a very High intelligence skill and i saw his Skaarj doing break dance like he was on crack or something.

Would it be that high Intelligence pets "change idea" Very often and sends an update to the UI each time a said pet takes a decision? 

On wave 13 and above i can understand those pets changing ideas every milliseconds. There is so much mobs :P

It would also explain those fast back and forth moves.  :? ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15692</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15692</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 10:33:10]]> GMT</pubDate>
				<author><![CDATA[ [KitFox]]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>v0rTeX wrote:</cite><br>
		<blockquote><p></p>

		<cite>Chyster wrote:</cite><br>
		<blockquote>
Tons of pets running around, pings good, FPS good. Dunno the root cause but I think it is medic abilities as well.&nbsp;
		</blockquote>

Actually, when the ping and FPS are good that is an indicator that its the client speed that is choking. Press F6 and check the Incoming data. I bet its pegging at the maximum the server allows and its still not enough to receive all the info that is flying around.

Medics can help out in two ways.
1) Don't use the Flak or Link gun as a medic gun, the Minigun seems to work very well to heal people quickly and its hitscan so no extra projectile tracking needed.
2) summon the more powerful pets and keep it to 1 or 2 at most, not 5 or 6 or whatever is the max.&nbsp;
		</blockquote>

Yeah, I think since there are several infinites with the trigger always down, that's definately part of it.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15700</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15700</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 12:16:05]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote><p></p>

		<cite>Cazius wrote:</cite><br>
		<blockquote>I'm thinking this is probably what the problem has been whenever we play primeval. Tracking 30 titans and 60 titan rocks probably exceeds the 10k bandwidth limit.&nbsp;
		</blockquote>

Please let me know if this is happening outside of vehicle invasion.&nbsp;
		</blockquote>

This has definitely been happening outside of vinv, although mostly on later waves while the server is full.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15701</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15701</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 12:23:16]]> GMT</pubDate>
				<author><![CDATA[ Cazius]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>Cazius wrote:</cite><br>
		<blockquote>This has definitely been happening outside of vinv, although mostly on later waves while the server is full.&nbsp;
		</blockquote>

This may be a larger problem than the pets. The problem really is that more players are surviving longer due to overall higher levels and medics keeping them afloat.

We may be working on a solution. In the meantime, please keep the information coming in.

Dru]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15720</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15720</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 23:34:08]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ Depends on map at least for me. We were playing Metalurgy and it was lagging badly for all 14 or so waves we played, an admin forced a switch to Cola Wars and for me at least the lag was manageable. Individual maps seem to be worse than others with 20 people. Family Room can be laggy if you have 10 people, let alone 20.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15723</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15723</link>
				<pubDate><![CDATA[Tue, 18 Apr 2006 23:38:59]]> GMT</pubDate>
				<author><![CDATA[ Mach10]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ Have you read what i wrote on the first page Druid?

Maybe it's a moot point tough  :oops: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15729</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15729</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 02:35:11]]> GMT</pubDate>
				<author><![CDATA[ [KitFox]]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>

This may be a larger problem than the pets. The problem really is that more players are surviving longer due to overall higher levels and medics keeping them afloat.

We may be working on a solution. In the meantime, please keep the information coming in.

Dru&nbsp;
		</blockquote>

heh ,  I never even considered that. Makes much more sense now that ya mention it. ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15731</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15731</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 06:01:59]]> GMT</pubDate>
				<author><![CDATA[ deidog]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <blockquote>
We may be working on a solution. In the meantime, please keep the information coming in. 
&nbsp;
		</blockquote>

Mmmm people no longer respawn between waves?  :lol: (joke!!)]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15732</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15732</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 06:10:11]]> GMT</pubDate>
				<author><![CDATA[ [KitFox]]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>TheDruidXpawX wrote:</cite><br>
		<blockquote>The problem really is that more players are surviving longer due to overall higher levels and medics keeping them afloat.

We may be working on a solution. In the meantime, please keep the information coming in.

Dru&nbsp;
		</blockquote>

Please don't hurt my medic. True he's starting to get teeth, but I'm not ready to wean him yet and he still need protecting  :wink: 

Kit, you may be on to something there. Maybe a five life limit per game. Once your lives are up you just don't spawn again or you have to skip a wave before spawing again.
]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15744</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15744</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 09:31:58]]> GMT</pubDate>
				<author><![CDATA[ FodderFigure]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ In regards to the comment that some maps are worse than others,
consider the way the map is laid out. In some maps, like every sHoK map for example, there are virtually no walls that divide the map into rooms. When you have a bunch of pawns in a single room environment the server has to keep sending information about all of those pawns to all of the clients connected. If you are playing a map with many separated rooms, then the server only needs to send you info about the pawns in the room that you can see. The rest dont concern you until you walk into another room.

I don't totally understand how the game code knows what to send to who all the time, but thats how it was explained to me once and it makes alot of sense. Plus I can confirm that the super room maps are indeed harder on the servers CPU usage.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15746</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15746</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 10:31:49]]> GMT</pubDate>
				<author><![CDATA[ v0rTeX]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ <p></p>

		<cite>[KitFox wrote:</cite><br>
		<blockquote>]Would it be that high Intelligence pets "change idea" Very often and sends an update to the UI each time a said pet takes a decision? &nbsp;
		</blockquote>

They require more server cpu to make those decisions, but that should not reflect in their bandwidth.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15766</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15766</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 18:19:12]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
			<item>
				<title>Re:Arrgh!  The lag!  It burns!</title>
				<description><![CDATA[ To some extent, you shouldn't vote for a 1 on 1 map if there's 20 players on. This will almost certainly create lag for everyone...

]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15767</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1909.page#15767</link>
				<pubDate><![CDATA[Wed, 19 Apr 2006 18:20:31]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
			</item>
	</channel>
</rss>