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		<title><![CDATA[Latest posts for the topic "teleporter artifact"]]></title>
		<link>https://www.disastrousconsequences.com/dcforum/posts/list/1.page</link>
		<description><![CDATA[Latest messages posted in the topic "teleporter artifact"]]></description>
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			<item>
				<title>teleporter artifact</title>
				<description><![CDATA[ I was telefragged by somebody using the teleporter artifact today. I just happening to be standing where it teleported the other player.  It's never worked very well in the first place and I don't know anyone that actually uses it. Either it teleports you 2 feet or it teleports you up in the air. So, can we get rid of it or fix it. ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15533</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15533</link>
				<pubDate><![CDATA[Wed, 12 Apr 2006 21:43:06]]> GMT</pubDate>
				<author><![CDATA[ Fro13]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I've never used it and I never hear of anyone using it. I definitly wouldn't be against scrapping it.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15535</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15535</link>
				<pubDate><![CDATA[Wed, 12 Apr 2006 22:49:08]]> GMT</pubDate>
				<author><![CDATA[ Mach10]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I second (or third) this move.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15537</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15537</link>
				<pubDate><![CDATA[Thu, 13 Apr 2006 06:02:13]]> GMT</pubDate>
				<author><![CDATA[ crabman2]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I fourth it. I would be glad to have one less artifact to throw :P]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15538</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15538</link>
				<pubDate><![CDATA[Thu, 13 Apr 2006 06:13:21]]> GMT</pubDate>
				<author><![CDATA[ [KitFox]]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I telefragged someone a couple days ago.   :-o 

The way this artifact could be cool is if it worked like the trans but couldn't be destroyed by monsters.  So you set it somehow and that's your safe spot.  But it would have to be single-use if that were the case, or the time delay would have to be greater, maybe 3 seconds instead of 1, or the adren cost would have to be higher.  Also, I think it should act like a player pawn, in that you can't put it right next to a deemer or in a camping location.  Maybe it gets counted out and returns to you or something.

The strategy possibilities could be great under the right conditions.  In multi-z-access maps, you could place your teleporter two or three levels up, or across the map, or whatever.  When you see the radar light up there, you teleport over.  That kind of thing.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15539</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#15539</link>
				<pubDate><![CDATA[Thu, 13 Apr 2006 08:45:22]]> GMT</pubDate>
				<author><![CDATA[ 320]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I definately agree...Let's ditch that artifact...]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22515</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22515</link>
				<pubDate><![CDATA[Sat, 28 Oct 2006 12:38:10]]> GMT</pubDate>
				<author><![CDATA[ CoolHandLuke_LA]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[  :)) Sounds like we have another victim :)) ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22532</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22532</link>
				<pubDate><![CDATA[Sat, 28 Oct 2006 18:59:10]]> GMT</pubDate>
				<author><![CDATA[ Fro13]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ ditto, used it once and then forgot about it]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22533</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22533</link>
				<pubDate><![CDATA[Sat, 28 Oct 2006 19:00:40]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>teleporter artifact</title>
				<description><![CDATA[ I use it. I don't often have my trans set in a safe place to get out too, so I use it when I've got four queens on top of me.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22534</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22534</link>
				<pubDate><![CDATA[Sat, 28 Oct 2006 19:24:49]]> GMT</pubDate>
				<author><![CDATA[ supertoast]]></author>
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				<title>teleporter artifact</title>
				<description><![CDATA[ <p></p>

		<cite>supertoast wrote:</cite><br>
		<blockquote>I use it. I don't often have my trans set in a safe place to get out too, so I use it when I've got four queens on top of me.&nbsp;
		</blockquote>

well then I guess we can blame toast for the telefrags  ;))  :P ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22540</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22540</link>
				<pubDate><![CDATA[Sat, 28 Oct 2006 20:25:06]]> GMT</pubDate>
				<author><![CDATA[ ECHO]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I vote against ditching it, it has limited use but in those circumstances its very useful.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22546</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22546</link>
				<pubDate><![CDATA[Sat, 28 Oct 2006 21:07:13]]> GMT</pubDate>
				<author><![CDATA[ Continuum]]></author>
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				<title>teleporter artifact</title>
				<description><![CDATA[ I also use it when I'm falling off a map.

With the ability to bind it to a key upcoming, it will become invaluable to my LA character.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22559</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22559</link>
				<pubDate><![CDATA[Sun, 29 Oct 2006 04:35:07]]> GMT</pubDate>
				<author><![CDATA[ supertoast]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I think it will be more useful when you can bind it to a key. Especially when you're falling somehwhere or surrounded by monsters.

It's not supposed to kill people though. It has code that checks before the player moves. Sometimes the game is imprecise though. You can even sometimes be telefragged by the same team's translauncher.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22562</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22562</link>
				<pubDate><![CDATA[Sun, 29 Oct 2006 08:21:17]]> GMT</pubDate>
				<author><![CDATA[ TheDruidXpawX]]></author>
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				<title>teleporter artifact</title>
				<description><![CDATA[ Can't the telefrag code be modified itself to temporarily make players intangible to each other until they break apart?  My point is that the telefragging is what we're trying to stop, but our attempts are all indirect.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22573</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22573</link>
				<pubDate><![CDATA[Sun, 29 Oct 2006 10:40:12]]> GMT</pubDate>
				<author><![CDATA[ KohanX]]></author>
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			<item>
				<title>Re:teleporter artifact</title>
				<description><![CDATA[ Never underestimate the power of the teleporter artifact. It may seem useless at times, but it could be the only thing that saves your butt from oblivion if your trans go's out and you know that it's out, but yet there is nothing that you can do.   :thumbup: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22618</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22618</link>
				<pubDate><![CDATA[Mon, 30 Oct 2006 06:53:24]]> GMT</pubDate>
				<author><![CDATA[ InsaneManiac]]></author>
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			<item>
				<title>Re:teleporter artifact</title>
				<description><![CDATA[ Since I made that first post agreeing in ditching it I did use the artifact. It was actually somewhat useful, but not useful enough for me to ditch a globe, trip, lightning rod, mwm, or anything like that for it. Because of the delay I'm more apt to try and trans out of danger. I like that it only costs 20 adren though.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22632</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22632</link>
				<pubDate><![CDATA[Mon, 30 Oct 2006 13:06:31]]> GMT</pubDate>
				<author><![CDATA[ Mach]]></author>
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				<title>Re:teleporter artifact</title>
				<description><![CDATA[ I've used it before in maps where rooms were tight and trans was hard to get out with.  The artifact can actually be useful in those type of maps.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22645</guid>
				<link>https://www.disastrousconsequences.com/dcforum/posts/list/1900.page#22645</link>
				<pubDate><![CDATA[Tue, 31 Oct 2006 00:39:43]]> GMT</pubDate>
				<author><![CDATA[ [BGE]Cha-Chi]]></author>
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