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		<title><![CDATA[Latest posts for the topic "Pets"]]></title>
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		<description><![CDATA[Latest messages posted in the topic "Pets"]]></description>
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			<item>
				<title>Pets</title>
				<description><![CDATA[ Are Pets worth having in the game?

I know at the end it is just down to what Dru fancies, and I know certain people (DD, CPL) have rather fixed views on the subject, but I wonder how everyone else feels?

From my own point of view, I know if I kick off a pet, I will get a certain amount of experience for 'free'. Be it 10 points or 200 points. And all I have to do is kick off the monster, and then try to keep from killing it.
It just does its own thing.
I can't say that having a pet particularly enhances the game. I would happily swap the Enhanced Summoning charm for a charm that granted a random amount of experience every game.

I wouldn't miss pets. They do get in the way. Especially when they block lifts or teleporters.

Is everyone else's experience the same, or am I missing the point of pets?]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8133</guid>
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				<pubDate><![CDATA[Fri, 9 Sep 2005 00:29:42]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ I like the pets to a point. On bigger maps they are fine, in fact I will summon one on occasion, but these smaller maps can be a pain. Imho if they get nixed so be it, I rather like being able to indulge my instincts of fight or flight without being trapped by a pet and obliterated by a rock or getting stuck behind one in a doorway with a big fat juicy titan on the other side just waiting to be plucked off by my link of inf +4.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8136</guid>
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				<pubDate><![CDATA[Fri, 9 Sep 2005 02:24:34]]> GMT</pubDate>
				<author><![CDATA[ emetakleze]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ I cant STAND pets, I HATE 'em, especially since i cannot see the rings around their heads. If they went, i would be cheering.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8137</guid>
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				<pubDate><![CDATA[Fri, 9 Sep 2005 04:54:37]]> GMT</pubDate>
				<author><![CDATA[ Mac_Knife]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <p></p>

		<cite>emetakleze wrote:</cite><br>
		<blockquote>I like the pets to a point. On bigger maps they are fine, in fact I will summon one on occasion, but these smaller maps can be a pain. Imho if they get nixed so be it, I rather like being able to indulge my instincts of fight or flight without being trapped by a pet and obliterated by a rock or getting stuck behind one in a doorway with a big fat juicy titan on the other side just waiting to be plucked off by my link of inf +4.&nbsp;
		</blockquote>

Ditto for me.

<font color='red'>B_B</font>]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8139</guid>
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				<pubDate><![CDATA[Fri, 9 Sep 2005 07:30:14]]> GMT</pubDate>
				<author><![CDATA[ Boingo_Babe]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ My 2cW are in another area.  

See my post in "Monster Master, similar to Loaded Artifacts or Loaded Weapons" under Druis RPG
]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8155</guid>
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				<pubDate><![CDATA[Fri, 9 Sep 2005 10:38:39]]> GMT</pubDate>
				<author><![CDATA[ Chyster]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <p></p>

		<cite>Chyster wrote:</cite><br>
		<blockquote>My 2cW are in another area.  

See my post in "Monster Master, similar to Loaded Artifacts or Loaded Weapons" under Druis RPG
&nbsp;
		</blockquote>

i posted my 2 cents there as well. The idea of pets is cool but the function is kinda ... not good.

replace pets with turrets, the more XP the more powerful. 

EX: 25 adrenilen = double assult rifle
25-50 single shock
50-75 single flak
75-100 double shock
100-125 double mini
125+ double flak.

there small so you can jump over them, have hitpoints like a monster and DO NOT MOVE!! of course this may require too much codeing so meh.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8178</guid>
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				<pubDate><![CDATA[Fri, 9 Sep 2005 19:56:59]]> GMT</pubDate>
				<author><![CDATA[ klok718]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ If pets really had a purpose other than random XP, such as what Dru is talking about with the Monster Master class, then I wouldn't mind them. I think they would have to take the place (effectively) of the player, IMHO.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8203</guid>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 15:39:36]]> GMT</pubDate>
				<author><![CDATA[ Spike]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ You can cast my ballot in the No Pets box too... not a fan. Would also cheer with Mac and others for a clean 'people vs. monsters' (i.e. no pets) world.

With all the missing halos, stuck elevators, low-damage-dealing, inopportune side-strafing, HealPod squishing, Deemer blocking, get-in-your-way, intellectually challenged, indistinguishable yellow dot chasing... the monster bell, in my opinion, is tolling.

 :D ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8207</guid>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 17:07:30]]> GMT</pubDate>
				<author><![CDATA[ J.Zero]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ Klok I really like your idea with the turrets. There used to be a turret module you could pick up in one of the older ut versions. It would have to be toned down a bit from that though because those turrets kicked some major behind.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8208</guid>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 18:26:59]]> GMT</pubDate>
				<author><![CDATA[ cplmac]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ Yah, i remember in team dm or dm where those were enabled, man some people would really rack up the points.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8211</guid>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 18:36:57]]> GMT</pubDate>
				<author><![CDATA[ emetakleze]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ the gravity vortex was pretty awesome too.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8212</guid>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 19:01:07]]> GMT</pubDate>
				<author><![CDATA[ cplmac]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ I'm not a big fan of turrets because they encourage people to place the turrets and then just hide, doing nothing.  The turrets shouldn't be too powerful for sure.  It's really sad when 10 people all stack their turrets together at a choke point and just hang back letting the monsters walk into the killing field.

I do like the occassional warlord on more open maps, but the tide seems to be against them.     :? ]]></description>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 19:52:32]]> GMT</pubDate>
				<author><![CDATA[ Peldor]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <p></p>

		<cite>Peldor wrote:</cite><br>
		<blockquote>I'm not a big fan of turrets because they encourage people to place the turrets and then just hide, doing nothing.  The turrets shouldn't be too powerful for sure.  It's really sad when 10 people all stack their turrets together at a choke point and just hang back letting the monsters walk into the killing field.

I do like the occassional warlord on more open maps, but the tide seems to be against them.     :? &nbsp;
		</blockquote>


I could see the turret stacking as being a problem but 1. How is that different from stacking mines and 2. If a proper balance of turret health/ damage is found a well placed titan rock could wipe out 2 or 3 turrets in one throw. dru's anti-camper already makes camping/hiding a non-issue. So long as monsters see turrets as other players and attack them they are just as fair game as any monster pet is now. 

Perhaps some other ideas should come into the fray? Any other ideas for turrets out there? Perhaps they should only be castable with 101 adrenalin and a random chance of the weapon on them?

Maybe they should only have the sniper rifle on them with and the amount of adrenalin determaming the health/damage? (EX: a turret cast with 33 adrenalin would only have 1/3 the health of a turret cast w/ 100 adrenalin?)

OMG it's a mental free for all! cats and dogs living together! mass hyestera!]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8216</guid>
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				<pubDate><![CDATA[Sat, 10 Sep 2005 21:36:32]]> GMT</pubDate>
				<author><![CDATA[ klok718]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ I too quite like the idea of turrets. 
However, I would make the suggestion that people don't really gain any battle experience from what their turret is doing, because they are probably not there.
So, have turrets, but the deploying player doesn't get any XP from them. ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8224</guid>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 01:54:54]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ Can you deploy turrets on top of vehicles? Could be fun.]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8225</guid>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 01:56:39]]> GMT</pubDate>
				<author><![CDATA[ Szlat]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ There is already a nice turret mod from mister evil. Allows you to place upgradeable turrets, has nice graphics and all but few problems as well (one that would not allow turrets to be upgradeable is fixed in latest UTRPG version). One of the major problems is that you can telefrag people by placing a turret. On a server with lots of players and small maps this is a big problem and I definitely would not recommend it for DC server. 

My personal feeling is that DC server is focused on teamwork and player skills. I really like that concept and would like if you guys would keep it. Monsters and turrets are free kills, not skills so I'm against them.]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 01:58:31]]> GMT</pubDate>
				<author><![CDATA[ Maximus]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <p></p>

		<cite>Szlat wrote:</cite><br>
		<blockquote>I too quite like the idea of turrets. 
However, I would make the suggestion that people don't really gain any battle experience from what their turret is doing, because they are probably not there.
So, have turrets, but the deploying player doesn't get any XP from them. &nbsp;
		</blockquote>

if thats the case why gain XP from pets? or  even mines? you should gain XP from turrets but at a reduced rate, say 1/2 of the normal rate. 

as far as deploying on cars in onslaut, why not? A turret should deploy on any surface that it lands on. ]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 02:21:52]]> GMT</pubDate>
				<author><![CDATA[ klok718]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ you know what... making a turret may not be so hard after all. perhaps you could change monster skins to somthing turret looking and reduce there rate of movement to zero or as close to it as you can get (like .000001 of normal). 


just thinking out loud.  ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8229</guid>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 02:29:04]]> GMT</pubDate>
				<author><![CDATA[ klok718]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <p></p>

		<cite>Maximus wrote:</cite><br>
		<blockquote>
Monsters and turrets are free kills, not skills so I'm against them.&nbsp;
		</blockquote>

wouldent that make an unguided deemer and ultima a free kill too?]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 06:02:19]]> GMT</pubDate>
				<author><![CDATA[ klok718]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <p></p>

		<cite>klok718 wrote:</cite><br>
		<blockquote><p></p>

		<cite>Maximus wrote:</cite><br>
		<blockquote>
Monsters and turrets are free kills, not skills so I'm against them.&nbsp;
		</blockquote>

wouldent that make an unguided deemer and ultima a free kill too?&nbsp;
		</blockquote>

Not even close. Redeemer is a weapon. It has more power then other weapons but it has only 1 shot and can be denied (shot down). You need some skills to use it properly - guided or unguided.

Ultima is a RPG skill that requires a long time to acquire and you need to DIE so it would go off. Dying isn't exactly free kill.  :evil: ]]></description>
				<guid isPermaLink="true">https://www.disastrousconsequences.com/dcforum/posts/list/1177.page#8232</guid>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 06:08:16]]> GMT</pubDate>
				<author><![CDATA[ Maximus]]></author>
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				<title>Re:Pets</title>
				<description><![CDATA[ <blockquote>
Not even close. Redeemer is a weapon. It has more power then other weapons but it has only 1 shot and can be denied (shot down). You need some skills to use it properly - guided or unguided.

Ultima is a RPG skill that requires a long time to acquire and you need to DIE so it would go off. Dying isn't exactly free kill.  :evil: &nbsp;
		</blockquote>

turrets are also weapons, have less power than a deemer and can be destroyed. you need some skill to get the required adrenalin to use it and more still to place it in a good spot. 

When you use ultima you "are not there" eather so i thought it related to your quote. ]]></description>
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				<pubDate><![CDATA[Sun, 11 Sep 2005 13:27:37]]> GMT</pubDate>
				<author><![CDATA[ klok718]]></author>
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