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KohanX

Godlike

Joined: 03/04/2006 13:40:23
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Okey. As a random off-topic thingy, KohanRPG is nearing version 0.2 O.o.
Cazius

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I don't know if this has been brought up before in this post (I skimmed quickly but didn't see it), but there is a bug that I don't see on the master list. The titles of the medic summon abilities like to disappear.

Also, feel free to remove the ability to summon titans. They are annoying pets and are really useless on the waves where you want to have a pet.
Szlat

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Joined: 05/18/2005 18:32:41
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TheDruidXpawX wrote:
This is a list of changes that I'm intending to make to RPG:

....
New Weapons master skill: Increased overall damage.

This will give a cumulative percentage damage boost to weapons masters. This is to compensate for the removal of the high damage flak and rl. This *will stack cumulative* with triple damage.

.... 

Out of interest, have you decided if you are just going to implement one skill to increase damage, or go along the individual weapon type proficiency path?

emetakleze wrote:
Don't know if this one has been mentioned, but how about a skill for LW's called Proficiency. The price would be medium to high, could be multiple levels to purchase. You pick one weapon when you purchase the ability (it would stay the same for the life of the player, or untill the skill was reset.) and you would be considered a master with that wep, a damage modifier would be automatically added to you when you were using any kind of this weapon, including negitives. 

with the weapons in their own individual skill, or grouped as you deem appropriate.
It seems right to me that if a WM and an AM both have exactly the same weapon, the WM should be able to inflict more damage with it.

In a similar vein, there was the following suggestion

KitFox wrote:
LA could have Artifact proficiency too.
Reduce Adrenaline used per second of a specific artifact. 

Again, with as many different skills as appropriate. And again, it seems right that an AM should be able to keep an artifact running longer than a WM.

Balance.
v0rTeX

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I think the fact that a LA player doesnt ever have to go looking for an artifact might be enough balance. With many people on the server, and the fact that artifacts are sort of random, a LW player might go the whole map and never get the one he wants.

I think LW players having an overall damage increase through a skill would be better than having a proficiency in each weapon or group. That way they are getting a boost to their mastery and it doesnt have to be split up amongst multiple skill that would take a long time to get all of them.
Szlat

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TheDruidXpawX wrote:
This is a list of changes that I'm intending to make to RPG:
.....
Adrenaline Masters wont spew artifacts
When you die as an Adrenaline Master, you wont spray a munch of artifacts.
.... 

One thing I noticed playing over the last two nights. I heard one player complaining 4 times that someone had stolen his triple from a kill. In none of the cases did he get the triple, as far as I am aware. So I think we can all understand how cheesed off he felt.

Now I know that Druid has posted elsewhere that as far as he is concerned, you cannot always tell who got the kill - it could be a long range mini - and so all artifacts have to be fair game for everyone.

However, once AMs stop spewing artifacts, triples will get a lot rarer. And so these arguments are likely to be more frequent, and possibly more bad tempered.

Increasing the rate at which a triple eats adrenaline will reduce it's desirability, but not by much. So I think if Druid is going ahead with this, everyone needs a clear reminder that artifacts are anyones.

(I am a AM, so I am not saying I want to be able to grab other people's artifacts. I am just trying to head off the bad feeling)
Spacey

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v0rTeX wrote:
I think the fact that a LA player doesnt ever have to go looking for an artifact might be enough balance. With many people on the server, and the fact that artifacts are sort of random, a LW player might go the whole map and never get the one he wants.

I think LW players having an overall damage increase through a skill would be better than having a proficiency in each weapon or group. That way they are getting a boost to their mastery and it doesnt have to be split up amongst multiple skill that would take a long time to get all of them. 


However, consider the fact that a weapon does not require adren to use (so LW5 has no delay, unlike LA of any level), and if you run out of ammo, you can at least buy yet another level of resupply. Even with resupply 3, I can keep most weapons like the RL or flak going nearly constantly, though the mini (which I rarely use) or the shock (especially when comboing) still rips through the ammo. So, at least IMO, things are still in the LW player's favor.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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Spacey

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Szlat wrote:

TheDruidXpawX wrote:
This is a list of changes that I'm intending to make to RPG:
.....
Adrenaline Masters wont spew artifacts
When you die as an Adrenaline Master, you wont spray a munch of artifacts.
.... 

One thing I noticed playing over the last two nights. I heard one player complaining 4 times that someone had stolen his triple from a kill. In none of the cases did he get the triple, as far as I am aware. So I think we can all understand how cheesed off he felt.

Now I know that Druid has posted elsewhere that as far as he is concerned, you cannot always tell who got the kill - it could be a long range mini - and so all artifacts have to be fair game for everyone.

However, once AMs stop spewing artifacts, triples will get a lot rarer. And so these arguments are likely to be more frequent, and possibly more bad tempered.

Increasing the rate at which a triple eats adrenaline will reduce it's desirability, but not by much. So I think if Druid is going ahead with this, everyone needs a clear reminder that artifacts are anyones.

(I am a AM, so I am not saying I want to be able to grab other people's artifacts. I am just trying to head off the bad feeling) 


Are you like me in wishing that you could give away those artifacts like the MWM, triple or globe that the bugs throw at you when dying, or which go wasted when nobody else is nearby to pick them up? Or worse, when some player who you know does not have it just stands there and ignores it. I know I would if I could, but I cannot.

But again, this is one more solution I have mentioned (the other bigging was giving LA players the ability to clone artifacts and get XP for doing so) to help solve the complaing that folks seem to doing about "LA has the artifacts and I never get one" or similar moaning, and I ain't holding my breath until it happens.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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FodderFigure

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As a medic in order to pick up an artifact I have to stand over it and wait for it to disappear. Many times as I stand there someone else comes along and takes it. I've even been shield gunned off it twice. If you think this is fair then say so and I wont get PO'ed anymore.

I see no reason why LA players shouldn't drop their artifacts. They won't use them anymore and it would HELP out others. The object of the game should be beat the monsters, not hey you got a better score than me only because you got one of my artifacts I droped when I died .

Pretty soon LW players wont be handing out LGs, spider mines, avrils and snipers to LA players and then LA players wont max weapons for LW players. I see a bad moon arising.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Shadow-Yoda

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FodderFigure wrote:
As a medic in order to pick up an artifact I have to stand over it and wait for it to disappear. Many times as I stand there someone else comes along and takes it. I've even been shield gunned off it twice. If you think this is fair then say so and I wont get PO'ed anymore.

I see no reason why LA players shouldn't drop their artifacts. They won't use them anymore and it would HELP out others. The object of the game should be beat the monsters, not hey you got a better score than me only because you got one of my artifacts I droped when I died .

Pretty soon LW players wont be handing out LGs, spider mines, avrils and snipers to LA players and then LA players wont max weapons for LW players. I see a bad moon arising. 


When I see somebody camping an artifact waiting for it do despawn. I will usually run over it and then toss it at them. As to get them out (or into) the line of fire quicker.

As a medic, the only artifact I use besides my medic maker (and monsters once I get them) Is the globe, and I usually end up getting that from somebody who doesnt like theirs (there are a couple LA players who toss out their globes on spawn).

Also, If I get an artifact or weapon that I will not be using, I will ALWAYS hand it out.

Last night, for 2 maps straight I had a triple and a MWM and was asking if anybody wanted, no takers whatsoever. Yet I saw atleast 5 people per map run over triples then use the heck out of them. Do people just not like my help?

Yoda Wiki: http://en.wikipedia.org/wiki/Yoda

Quotes of the ancient Yoda

"Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship."

"Ready are you? What know you of ready? For eight hundred years have I trained Jedi. My own counsel will I keep on who is to be trained. A Jedi must have the deepest commitment, the most serious mind. This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure. Heh. Excitement. Heh. A Jedi craves not these things. You are reckless."

"Lost a planet Master Obi-Wan has. How embarrassing..."


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Spacey

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FodderFigure wrote:
As a medic in order to pick up an artifact I have to stand over it and wait for it to disappear. Many times as I stand there someone else comes along and takes it. I've even been shield gunned off it twice. If you think this is fair then say so and I wont get PO'ed anymore.

I see no reason why LA players shouldn't drop their artifacts. They won't use them anymore and it would HELP out others. The object of the game should be beat the monsters, not hey you got a better score than me only because you got one of my artifacts I droped when I died .

Pretty soon LW players wont be handing out LGs, spider mines, avrils and snipers to LA players and then LA players wont max weapons for LW players. I see a bad moon arising. 


I personally feel that using a shield gun to push someone off an artifact, away from a spawn point for health, shields, etc. (or even away from a good shooting spot) is deserving of a swift kick off the server, PERMANENTLY. If they are out to do as Shadow-Yoda said, and pick it up and toss it to them, a simple quick word can avoid all of it, so I think that this is some of the most crass, rudest behaviour any player can exhibit. What other folks, and most importantly Dru and Shan think is what counts, however.

Now, I don't know if FoderFigure was replying to what I was saying or not, but I will say what I think, slightly differently... I have no problems with being a pinata, so long as LW players are not immune to the same effect. And if they score all the higher, great. Indeed, I think it is a shame that so many good weapons along with artifacts go to waste. But 15 simple points spent on denial 1 can have the LW player so that they do not drop what makes them special from a traditional non-classed player, and even with out that, they only drop one of the items they get from that special ability. Meanwhile, the LA player drops everything except the MAX+1 and magic doubler, and the medis do the same for theirs, with similiar drop restrictions. So, IMO, it is only fair that the LW player at least pinata on the regular weapons, and perhaps even the ONS weapons. I might, however, be willing to concede the super weapons as being similar to the two artifacts the LA player does not drop.

As for the Bad Moon Rising...I saw that back when we started with RPG (especially when used in non-INV games where it is player vs. player), and saw it getting even worse as we added LA and eventually the other classes, as try as you might, no system is going to keep everyone happy. Just like in old D&D where an assassin was nearly guarenteed a kill when back stabbing at high levels and where a MU could bug out when things got really nasty, or you would have player X brought back from the dead instead of player Y, etc.

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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FodderFigure

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FodderFigure wrote:
I see no reason why LA players shouldn't drop their artifacts.  


I was refering to

Szlat wrote:

TheDruidXpawX wrote:

Adrenaline Masters wont spew artifacts
When you die as an Adrenaline Master, you wont spray a munch of artifacts.
.... 
 


If this is happening then I don't think LW dropping weapons will happen.
I'd prefer that LA drops artifacts AND LW drops weapons.






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Shadow-Yoda

Killing Spree
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FodderFigure wrote:
I was refering to

Szlat wrote:

TheDruidXpawX wrote:

Adrenaline Masters wont spew artifacts
When you die as an Adrenaline Master, you wont spray a munch of artifacts.
.... 
 


If this is happening then I don't think LW dropping weapons will happen.
I'd prefer that LA drops artifacts AND LW drops weapons. 


To offset that, the monsters would have to be harder. Otherwise it would be alot easier.

Yoda Wiki: http://en.wikipedia.org/wiki/Yoda

Quotes of the ancient Yoda

"Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship."

"Ready are you? What know you of ready? For eight hundred years have I trained Jedi. My own counsel will I keep on who is to be trained. A Jedi must have the deepest commitment, the most serious mind. This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure. Heh. Excitement. Heh. A Jedi craves not these things. You are reckless."

"Lost a planet Master Obi-Wan has. How embarrassing..."


http://www.heroesmini.com/register.php?ref_id=134423
FodderFigure

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Harder monsters would be fine with me. They all fight like Nali!






You mean I really am important? How I feel when I'm drunk is correct?



My skin
http://www.disastrousconsequences.com/dcforum/posts/list/1093.page

My Loaded Weapon character is known as [DC]FodderFigure
My medic character is known as [DC]FodderFigure_MD
My Artifact character is known as [DC]FodderFigure_LA
Shadow-Yoda

Killing Spree
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FodderFigure wrote:
Harder monsters would be fine with me. They all fight like Nali! 


Harder monsters, and maybe even a bigger variety.

Back on topic:

Any idea on when we will be getting this new version? like an eta of sorts.

Yoda Wiki: http://en.wikipedia.org/wiki/Yoda

Quotes of the ancient Yoda

"Size matters not. Look at me. Judge me by my size, do you? Hmm? Hmm. And well you should not. For my ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you; here, between you, me, the tree, the rock, everywhere, yes. Even between the land and the ship."

"Ready are you? What know you of ready? For eight hundred years have I trained Jedi. My own counsel will I keep on who is to be trained. A Jedi must have the deepest commitment, the most serious mind. This one a long time have I watched. All his life has he looked away... to the future, to the horizon. Never his mind on where he was. Hmm? What he was doing. Hmph. Adventure. Heh. Excitement. Heh. A Jedi craves not these things. You are reckless."

"Lost a planet Master Obi-Wan has. How embarrassing..."


http://www.heroesmini.com/register.php?ref_id=134423
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We found some problems with the DruidsRPG189. Maybe u know this bugs allready, but i want to post it here.

Slow Motion Weapons: If u shot another player with this weapons, the shot of the player u hit will also slow down.

Only can buy Pupae as Healing Master: U can only buy one Monster when u got the Healing Master. We fixed it and add all Monsters in there.

Healing Master: Wehn u pickup a Monster Summoner, and want to build it with the artifact, adrenalin may stuck sometimes. U have to press often Use key to build a monster.

Weapon Master: When u got a SlowMo LinkGun +4 and above, your shots wont move.

THX for reading this and sorry for my bad english.

King regards
[UtC]modulstyle


 
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