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Forum Index -> UT2004 DisastrousConsequences.com Go to Page: Previous  1, 2, 3, 4, 5, 6, 7
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Tasuric



Joined: 06/09/2005 21:44:51
Messages: 13
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I hope this is not out of place but it has been bothering me lately..

But i find that more often than not when i connect to the server, i'm either dead or being humped by several monsters by the time i get control of my character, fallowed by a ghost and a quick death afterwards due to the 1hp thing.

It only happens once per session but it's still quite annoying, is there any way to stop your character from spawning "early"?

Im the one catching their bullets, thank me, dont mock me.
ECHO

Wicked Sick!
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Joined: 09/03/2006 23:12:48
Messages: 1335
Location: orange county
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Tasuric wrote:
It only happens once per session but it's still quite annoying, is there any way to stop your character from spawning "early"? 


Not to my knowledge, however you can counter the damage done by monsters at spawning by adding more HB and regeneration (if applicable). Once you reach a higher level those annoyances are no longer an issue.

You can never have too much precision in your soup.

"I don't think it's fair for me to be on the jury because I'm a hologram..." - Liz Lemon

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Mach

Killing Spree

Joined: 09/04/2006 16:00:21
Messages: 78
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ECHO wrote:

Tasuric wrote:
It only happens once per session but it's still quite annoying, is there any way to stop your character from spawning "early"? 


Not to my knowledge, however you can counter the damage done by monsters at spawning by adding more HB and regeneration (if applicable). Once you reach a higher level those annoyances are no longer an issue. 


Even at my level (181) I still have this problem. Many times I will be out even with Ghost 3 and Regen 5, if I'm lucky I will gain control just as I finish ghosting. Really all about luck, sometimes you will spawn in the middle of a wave and die, sometimes you will connect to a game, but not spawn till the next wave and other times you will spawn during a wave, but gain control right away.
ECHO

Wicked Sick!
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Joined: 09/03/2006 23:12:48
Messages: 1335
Location: orange county
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Maybe I'm just lucky and usually don't end up spawning early on wave 15/16. Normally if I do get in the game and there is a horde of monsters munching on me it doesn't take much to get them off and restore my health. Even with my low level characters being wiped out from the start, in the end it's just one wave. Not that big of a deal.

You can never have too much precision in your soup.

"I don't think it's fair for me to be on the jury because I'm a hologram..." - Liz Lemon

turtle power!

Skin packs!
[Email] [Yahoo!] aim icon
Fro13

Dominating
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Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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If you lower your settings, the maps will load quicker. I can run everything on high, but I prefer to run stuff on medium because it loads so much faster. So, you can try that.

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Mystic

Godlike

Joined: 12/21/2004 21:36:56
Messages: 417
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recently during the vehicle capture the flag map. rivercanyon i think it is,. ive noticed a few problems....kinda sucks cause i realy love rpg ctf. anywho.

1, after useing the null-freezing-knockback-poisen,ect it tends to not effect the target.. ive numerously tried to null/freeze some and visa versa .and they didnt nor did i get effected by the weapons bonus..

2. hideing the flag ....im sorry for those who beleive its strategy..but hideing the flag -giving the oppenonent no chance at scoring another point.nullifies the competition factor that ctf is based upon.i realize its hard to kill a high lvl. but thats the challenge. to adapt yourself to others styles so u can killem.

3. dunno if this is more of a issue or personal refrence..high lvl healers.. unkillable beside ultima or a vorp...not to hard to aim at the ground while running,and null is devistateing. lightning rod for adren players is horendous...lol.. ''i propose... for all ctf maps.. force the player lvls to find the average lvl and make everyone that lvl...maybe limit the null weapons to a 1-2 or 3..'' even i myself being a high lvl find it boring after awhile even if im in the lead. with my null.lol.. maybe we can think of something?
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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
Location: UK
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Mystic wrote:
1, after useing the null-freezing-knockback-poisen,ect it tends to not effect the target.. ive numerously tried to null/freeze some and visa versa .and they didnt nor did i get effected by the weapons bonus.. 
Specifically flag carriers do not get affected by null or feeezing

Mystic wrote:
''i propose... for all ctf maps.. force the player lvls to find the average lvl and make everyone that lvl...maybe limit the null weapons to a 1-2 or 3..'' even i myself being a high lvl find it boring after awhile even if im in the lead. with my null.lol.. maybe we can think of something?  
Applies to all PvP games really. One really high level player can dominate the game.
Fro13

Dominating
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Joined: 04/04/2005 17:36:13
Messages: 210
Location: Spokane, WA
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in PvP, the lower level player gets more xp for killing a higher lvl player than a higher lvl player killing a lower. So, point wise it would be better to be higher lvl, but xp wise it would be better to be a lower lvl player.

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Mach

Killing Spree

Joined: 09/04/2006 16:00:21
Messages: 78
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With the introduction of the lightning bolt, a low level LA can decimate any high level player. With the lightning rod you can get away and stay your distance and actually dodge it, one shot with the bolt and you're done. I enjoy playing PvP, but with RPG on it is nearly impossible to balance.
shoota



Joined: 07/03/2008 21:32:43
Messages: 21
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What i do for medic is i bind the primary and secondary fire to a certain button and just run around. Thanks for the keybinds fodder made me a lot better.
 
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