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Report from an adrenaline junkie  XML
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Peldor



Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
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So I'm trying out this new 'path', if you will, involving energy leech -> adrenal drip -> adrenal surge -> loaded artifacts. (search for Alindyar in the stats)

Summary:
It's real tough not having loaded weapons, regen or vampirism. (Or resupply at this point)

More thoughts:
At level 24, I have 150 adrenaline and 50 damage bonus and not much else in stats. I'm just about to get loaded artifacts 1 & 2 (next two levels), so I'm hoping that will improve things. I'll at least be able to max out a weapon or two, and won't have to hope for an invulnerability orb.

Because I'm so health-challenged, the small indoor maps are much harder. (Vote CTF-CBP2-Ferris!) Booster is my best friend currently. I could have gone with resupply or more health/damage reduction, but then I'd have much less adrenaline to use booster and still no regen/vamp, and need even more xp to get the skills I'm after.

The skills are nice and cheap. 5 pts to start for all of them. In fact, I think they're so cheap and available from the very start, that a lot of new players might make the 'mistake' of buying energy leech (meaning no vampirism and no loaded weapons).

Hunting down weapons on each level is a pain. This won't improve for the Adrenaline Junkie(tm). Of course, you don't get the ONS weapons or superweapons either unless they spawn on the map.

Adrenal drip (up to 3 per 5 seconds) is very slow compared to Regen (up to 5 per 1 second). Energy Leech (up to 5% of damage) is much lower than Vamp (up to 50% of damage).

On an unrelated not, I've noticed the XP table makes a real steep climb from about 15 to 25, then is pretty linear to 66 where it tops out. Seems biased against the low-mid levels.

Question: Do the Max Magic Modifier or Double Magic Modifier break after use?
v0rTeX

Wicked Sick!
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Joined: 12/19/2004 20:59:52
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Yeah the paths are very different from each other. They can be ranked by difficulty also.

Easy -> Vamp, Regen, and Loaded Weapons
Moderate -> Drip, Leech, Loaded Artifacts

Hard -> The new monster path Dru is considering putting together since you most likely wont be able to use Vamp, Regen, Leech, or either of the other two loaded skills.
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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not sure if they break or not. i'm guessing that they don't. but that is why you get loaded artifacts 3. i skipped loaded 2 and bought it all the way up to 3 without even having to use level 2.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
Shantara

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Joined: 12/19/2004 18:35:28
Messages: 861
Location: SLC, Utah
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Max magic and double magic modifiers don't break.

I'm wondering what it will take for my country to rise,
First we admit our mistakes, then we open our eyes
--Ani Difranco

My skin: http://www.ut2003hq.com/pafiledb2/pafiledb.php?action=file&id=5094
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
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I really appreciate the feedback.

Essentially what I'm trying to create with this "Class" is something that is more mage like, and less fighter like.

It's harder to play, that's for sure. I'm lev 108 and it's tough. The idea for this class is to hang back more, and play more tactically, hence if you like in your face, this is not the class for you.

Everything is relatively cheap because the total cost for it maxxed out is roughly the same as for loaded weapons, but with this class you also have ot spend another 100 points in adrenaline.

Booster is my best friend too.

That all being said, I like hearing about the experience of starting from a lower level, and I want to hear more. Just keep in mind that it's supposed to be less in-your-face as the Loaded Weapons class. Otherwise when you get that Vorpal Shock +20 for 30 seconds, you'd be outa control.

Dru


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Peldor



Joined: 04/13/2005 15:08:07
Messages: 23
Location: Winston-Salem, NC
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One of the big problems I'm having at present is the dreaded "Death Before Booster". Since I spawn with no adrenaline, 2 weapons and no shield, I'm very vulnerable until I can damage enough monsters (or hide, ick) to get 100 adrenaline. At wave 1 or 2, I can almost always stay alive, collect a few weapons and get my booster going. Joining a game in the later levels is another matter. Joining in wave 15 is a mess. Compare that to a loaded weapons freak, who spawns with a full loadout of ready-to-kill magic weapons.

I'd propose another skill, Adrenal Infusion (for lack of a better name):

Level 1: Spawn with 50% of your max adrenaline.
Level 2: Spawn with 100%.

Could be a standalone skill or have a prereq like Adrenal Surge.

Alternately, a "spawn with shield" skill would help a lot too.
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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Location: UK
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Since I spawn with no adrenaline....
 

I agree entirely that it is difficult until you get your adrenaline up.

The Adrenaline Infusion is one way to get round this problem

The alternative would be to build it into Loaded Artifacts, in the same way that level 2 Loaded Weapons gives you max ammo, make level 2 Loaded Artifacts give you max adrenaline.
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Peldor wrote:
One of the big problems I'm having at present is the dreaded "Death Before Booster". Since I spawn with no adrenaline, 2 weapons and no shield, I'm very vulnerable until I can damage enough monsters (or hide, ick) to get 100 adrenaline. At wave 1 or 2, I can almost always stay alive, collect a few weapons and get my booster going. Joining a game in the later levels is another matter. Joining in wave 15 is a mess. Compare that to a loaded weapons freak, who spawns with a full loadout of ready-to-kill magic weapons.

I'd propose another skill, Adrenal Infusion (for lack of a better name):

Level 1: Spawn with 50% of your max adrenaline.
Level 2: Spawn with 100%.

Could be a standalone skill or have a prereq like Adrenal Surge.

Alternately, a "spawn with shield" skill would help a lot too. 


Hmm... I'll think about it

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
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On the other side Druid, what's it like being a high-level player on Loaded Artifacts?
Do you still have the same problems with no weapons and no adrenaline on spawn? Even with Adrenal Drip maxed out etc it will take a while to get 150 Adrenaline - do you have to mad dash to get a weapon, then hide until your Adrenaline is high enough? Then it's Vorpal time?

I'm interested in hearing yours and Shantara's side as well.
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
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Szlat wrote:
On the other side Druid, what's it like being a high-level player on Loaded Artifacts?
Do you still have the same problems with no weapons and no adrenaline on spawn? Even with Adrenal Drip maxed out etc it will take a while to get 150 Adrenaline - do you have to mad dash to get a weapon, then hide until your Adrenaline is high enough? Then it's Vorpal time?

I'm interested in hearing yours and Shantara's side as well.  


I do have to make a mad dash to get weaponry, but then again, anyone without loaded weapons needs to.

Once I have a flak, I can generally fill my adrenaline up high enough in 6 or 7 shots to be useful, so I dont think I feel this pain as much as you... I just hang back until I have enough.

Even with 100 adrenaline, usually the first thing I try is to make a magic weapon. so then I'm still hanging back until I have a good one.

The whole deal is harder, for sure, but on rare occassions when I get a really good weapon I can do better in bursts than loaded weapons people can do. Then I run out of adr, and have to hold back some more.


Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Continuum

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Joined: 03/09/2005 05:20:36
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Location: Indianapolis, Indiana
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What if the assault rifle for the class was a higher vamp and or energy? Or even an ability that would do that for this class. It still wouldnt be much good for damage but maybe could be used to keep yourself alive.




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Szlat

Wicked Sick!

Joined: 05/18/2005 18:32:41
Messages: 2124
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I do have to make a mad dash to get weaponry, but then again, anyone without loaded weapons needs to.

Once I have a flak, I can generally fill my adrenaline up high enough in 6 or 7 shots to be useful, so I dont think I feel this pain as much as you... I just hang back until I have enough.  

So, provided you don't die in the later waves, you should be well equipped.

I notice that Shantara has the NoWeaponDrop level 2. That must be very useful for the later waves. So much to buy, so few points!!
In a way, it's heartwarming to know that even high level players like yourself are saving up points to buy things.
TheDruidXpawX

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Joined: 12/19/2004 18:32:13
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Continuum wrote:
What if the assault rifle for the class was a higher vamp and or energy? Or even an ability that would do that for this class. It still wouldnt be much good for damage but maybe could be used to keep yourself alive. 


When I first started writing this class, I was going to give players a Assault Rifle of Energy +6 so they could get their energy up early. That option is still under consideration.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
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it would be cool if the assault rifle could have 2 diffrent mods one for each gun
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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if you plan your skills well, you can get denial level 2 and this wouldn't be a problem of having weapons anymore.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
 
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