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ADRENAL DRIP NOT WORKING?  XML
Forum Index -> Druids RPG
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Deunan

Dominating
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Joined: 06/07/2005 21:19:19
Messages: 206
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Hi,
is anybody else other than gordon and I having issues with adrenal drip not working. on some maps it works. Others it doesn't. A couple of maps when i use any vampiric weapon i notice it doesn't work. is this normal. because if so, i don't think adrenal drip is worth having.
any input is useful
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Deunan

Dominating
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Joined: 06/07/2005 21:19:19
Messages: 206
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not working again, 6/22 boom boom bridge.
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edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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i dont think it's the weapon that is causing it. if any weapon would cause it, i would guess it would be a draining or energy, but we have to test that out first. just keep a record of when it happens, time and map.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
JamesIX

Killing Spree

Joined: 03/13/2005 13:49:56
Messages: 42
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yea sometimes is doesn't work. i've noticed in on several occasions

"I wish to wish the wish you wish to wish, but if you wish the wish the witch wishes, I won't wish the wish you wish to wish"
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
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fyi. its because of the alt-fire on the redeemer. it doesnt happen on some maps but that is the cause if it ever stops. you have to die for it to restart. this info is referred in another post and also passed on to Mysterial. If Dru can do anything about it, then that would be great but it sounds like something in the RPG code itself that is causing it.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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I can sometimes get it to reactivate by going the the magic weapon maker, or max magic modifier and trigger them (without enough adrenaline).

Not a great kludge, but it works

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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it sounds like there is a if(controller==None) somewhere in the addrenalin drip code
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Yup, although how it's triggering I cant imagine. In Ut2004RPG.AdrenRegenInv
Code:
 function Timer()
 {
 	local Controller C;
 
 	if (Instigator == None || Instigator.Health <= 0)
 	{
 		Destroy();
 		return;
 	}
 
 	C = Instigator.Controller;
 	if (C == None && Instigator.DrivenVehicle != None)
 		 C = Instigator.DrivenVehicle.Controller;
 	if (C == None)
 	{
 		Destroy();
 		return;
 	}
 
 	if (!Instigator.InCurrentCombo() && !HasActiveArtifact())
 	{
 		C.AwardAdrenaline(RegenAmount);
 	}
 }

Somehow when you're a nuke it must be checking the wrong thing.

Did someone say it's already been reported to Mysterial?

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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this is from the redeemer alt fire im not gonna copy and paste it all in here
Code:
     if (Warhead != None)
     {
 		Warhead.OldPawn = Instigator;
 		Warhead.PlaySound(FireSound);
 		Possessor = PlayerController(Instigator.Controller);
 		Possessor.bAltFire = 0;
 		if ( Possessor != None )
 		{
 			if ( Instigator.InCurrentCombo() )
 				Possessor.Adrenaline = 0;
 			Possessor.UnPossess();
 			Instigator.SetOwner(Possessor);
 			Instigator.PlayerReplicationInfo = Possessor.PlayerReplicationInfo;
 			Possessor.Possess(Warhead);
 		}
 		Warhead.Velocity = Warhead.AirSpeed * Vector(Warhead.Rotation);
 		Warhead.Acceleration = Warhead.Velocity;
 		WarHead.MyTeam = Possessor.PlayerReplicationInfo.Team;
     }
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Maybe your health as a deemer is 0?

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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if its in the inventory of the "oldpawn" it wont have a controller just a motionless pawn out in the middle of nowhere like an out of body expirence as a nucular missile o.o
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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But it doesn't remove the controller from the old pawn, so I'm guessing the reference would still be in place.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
Nonya-Biz

Killing Spree

Joined: 06/05/2005 02:21:02
Messages: 59
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the "Possessor.UnPossess();" removes the controller from the pawn

Code:
	PlayerReplicationInfo = None;
 	SetOwner(None);
 	Controller = None;
TheDruidXpawX

Wicked Sick!
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Joined: 12/19/2004 18:32:13
Messages: 1946
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Nonya-Biz wrote:
the "Possessor.UnPossess();" removes the controller from the pawn

Code:
	PlayerReplicationInfo = None;
 	SetOwner(None);
 	Controller = None;
 

aaaa.

I guess I could fix this in DruidsRPG by overriding these classes... Maybe I'll contact Mysterial first and see if he's planning ot fix it soon.

Skin download: http://www.disastrousconsequences.com/dcforum/posts/list/1189.page

The fundamental problem is this: The first word we learn as children is NO. From that point forward society teaches women that saying no isn't polite, and society teaches men to respect those who wont take no for an answer.

The world is what you make of it, my friend. If it doesn't fit, you make alterations. -- Stella, The Morning Star
edomingox

Dominating

Joined: 05/22/2005 16:57:45
Messages: 247
Offline

TheDruidXpawX wrote:
Did someone say it's already been reported to Mysterial? 


Yes, I pm'd them directly. they said they'll look into it. but i dont think they have this threads information.

My character skin -
http://skincity.beyondunreal.com/?section=skins&action=show_infos&id=1513
or
http://www.utzone.de/include.php? path=content/download.php&contentid=4280
http://friends.GameFly.com/r/5c9eec123614102a919d
 
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