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DruidsRPG 190?  XML
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Pyramidion

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Joined: 02/21/2005 14:31:28
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someone brought up another level of ghosting, so that the you could pick where it would drop you. I think this would be a great idea... like it would start taking you to the normal spot you're supposed to go to, but along that path you can decide if you want to spawn earlier, so you have a decision, 1-to travel the whole ghosting path, or 2-bail out early. It's hard with such maps as elecfields where ghosting is all the way across the map . I'm not sure if this is possible, but it'd be a nice feature to ghosting!
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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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Well sometime, and actually very often when i think about it.. as soon as you start ghosting, you pass through floor until you end up at the spawn point. It happens very often when you die at the lowest position in the map.

In all those cases you cannot choose to spawn, or you gonna end up spawning under floor. And die. Making Ghost useless (again).

I like the instant spawn more, its gonna work 100% And its probably very easy to implement. (Well i suppose)
Pyramidion

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that's true, it seems to happen a lot... my only thought about not having the instant spawn would be that I'd rather be taken away from where i just died... because in some cases I may have had four titans surrounding me and to be put back into there would be another instant kill ... ghosting for the most part generally works and It's a great skill, I'm just not sure if I'd want to be spawned back into danger
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Fro13

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Joined: 04/04/2005 17:36:13
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The instant spawn thing would be resurrection. I believe you would be randomly spawned somewhere, and not necessarily put in the same spot. Resurrection use to be used on the server until it got replaced with ghost. Not sure why it was. It was a long time ago and I didn't have the skill for very long, but I remember having less problems with it. One thing that would be nice, for either ghost or resurrection, would be to be invinsible for a second or two.

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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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No no no!!!

Let me try to explain better.

I dont want Ghost to insta spawn at the same place... but if you put the moving speed of the ghost itself to some value (100000000 like i was saying) so high that it "looks" like insta spawn. Ghost would react the exact same as before.
But you will move so fast, that its gonna be close to impossible to get killed because the Ghost will last like a millisecond.

Lets see the ghost description that lead me to think its probably very easy to do, as you see, the moving speed looks to be configurable:
At level 1 you will move slowly as a ghost and return with a health of 1.
At level 2 you will move somewhat more quickly and will return with 100 health.
At level 3 you will move fastest and will return with your normal starting health.
adding
At level 4 you will move to lightning speed

Dying is not so bad, Ghosting for 10 minutes in an ONS map is.

I hope its clearer now Sorry for my english.

Fro13, even if you are invincible, spawning in invalid area will make you die :/
v0rTeX

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Joined: 12/19/2004 20:59:52
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Fro13 wrote:
Resurrection use to be used on the server until it got replaced with ghost. Not sure why it was. 


Druid went back to using Mysterial's version of Ghost because Mysterial made it so you could regenerate a new ghost for each new wave.

I'm pretty sure resurrection didn't re-spawn you in the same place. It was instant but you ended up at a random player start.

Lastly, from looking at the server info, it looks like Druid is still using RPGv2.1 and RPGv2.2 is out and fixes more problems with Ghosting off the map. So either he hasn't made the switch or theres something in the ini file that tells the version and it's incorrectly labeled.
Pyramidion

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Oh... sorry Kit I misunderstood you ops: ... ghosting faster would be cool though, some maps are rough due to their long distances.
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cplmac

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Joined: 12/19/2004 21:10:38
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Most maps are rough due to their long distances.

good, bad, I'm the guy with the gun.
KohanX

Godlike

Joined: 03/04/2006 13:40:23
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What would work well, I think, is making the player intangible for 30 seconds (disable weapons, too), and then give them the ghost cheat effect, what with going through walls and stuff. That way, they can do whatever they want, even spawn into a wall. Choice with rules. I like it.
Spacey

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Joined: 01/07/2005 21:28:14
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KohanX wrote:
What would work well, I think, is making the player intangible for 30 seconds (disable weapons, too), and then give them the ghost cheat effect, what with going through walls and stuff. That way, they can do whatever they want, even spawn into a wall. Choice with rules. I like it. 


(trying to jump this reply to a different thread, as this has gotten way off of Druid's original topic)...

I think rather than a fixed amount of time (30 seconds sounds pretty good), making it upto that amount of time might be even better. That way, if I can get to a safe spot in only 10 seconds, I am not stuck until the end of the wave (or into the next) until I re-appear. And I know I certainly would be avoiding going through walls, below the map, etc., as probably a third to half of my deaths have been those end-of-wave PLOPS!

Thinking ahead, you could even do things like increase the speed, so you could go farther in that period of time.

Now, if we could only do away with the end-of-wave PLOPS! and the ghosting only 10 ft while you are in the middle of a bunch of titans...

*BEL*_e (spacey), BEL Clan General -- You Frag em, I'll Slag em!
LA -- *BEL*_e (level 283 - Extreme AM), LW -- *BEL*_o (level 26) MM - ?? ( *BEL*_Rolaids ?? *BEL*DrWho??, Engineer... *BEL*BS_E_E [BSEE '89, Ohio U] (level 22)

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[KitFox]

Dominating
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Joined: 11/25/2005 07:59:59
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And what about, when the end-of-wave PLOPS! happens.

Instead of Spawning you at your current position, it would spawn you at the position you were supposed to spawn at the end of Ghost.

That would do it perfectly no?

Example (because of my english troubles):

............_________floor_________
.........../----------------------------------\
(1)___|---------------(x)-----------------|___(2)

If you die at point (1), and Ghost compute your spawn point to Point (2)
Suddenly at Point (x) end-of-wave PLOPS!
You are automatically Spawned at Point (2), and not dying under the floor, making a 85 point skill worthy!
KohanX

Godlike

Joined: 03/04/2006 13:40:23
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Um, I have no idea what these 'end-of-wave plop' things are, so no comment on that. Being able to trigger the respawn would definitely be useful, and the speed increase through levels is already there, so I assumed it would not change.

Are 'end-of-wave plop's instant respawns when the wave ends which kill you in the case that you're inside a block while ghosting?
v0rTeX

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Joined: 12/19/2004 20:59:52
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yes
320

Wicked Sick!

Joined: 10/11/2005 21:28:38
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Not to be a naysayer, but I like ghost the way it is (except for the bugs). It is an extremely powerful skill, but the travel time is there so that there is still a pretty meaningful penalty to dying.
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Dominating
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Joined: 11/25/2005 07:59:59
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The dying bug is the problem.

Keep the time as it is its ok and i agree. But do it like the last solution at least!

Because right now spending 85 points to loose a wave waiting dead is not right.
 
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